bool hardwareTypeAlpine;
uint32 frameSkip;
uint32 renderType;
-
+
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
- uint16 p1KeyBindings[21];
- uint16 p2KeyBindings[21];
+ uint32 p1KeyBindings[21];
+ uint32 p2KeyBindings[21];
// Paths