vjs.fullscreen = sdlemu_getval_bool("fullscreen", false);
vjs.useOpenGL = sdlemu_getval_bool("useOpenGL", true);
vjs.glFilter = sdlemu_getval_int("glFilterType", 0);
+ vjs.renderType = sdlemu_getval_int("renderType", 0);
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);