#include <SDL2/SDL.h>
#include "sdlemu_config.h"
#include "log.h"
+#include "video.h"
using namespace std;
settings.renderType = sdlemu_getval_int("renderType", 0);
settings.autoStateSaving = sdlemu_getval_bool("autoSaveState", true);
+ settings.winX = sdlemu_getval_int("windowX", 250);
+ settings.winY = sdlemu_getval_int("windowY", 100);
+
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
settings.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDL_SCANCODE_UP);
settings.p1KeyBindings[1] = sdlemu_getval_int("p1k_down", SDL_SCANCODE_DOWN);
//
void SaveSettings(void)
{
+ SDL_GetWindowPosition(sdlWindow, &settings.winX, &settings.winY);
}