]> Shamusworld >> Repos - thunder/blobdiff - src/screen.h
Small refactoring to sprite draw code in anticipation of major refactoring
[thunder] / src / screen.h
index a4ba754d6f1504bb45150affbb834034d9dd9f4c..f616de012d6d1f7a364dda8bc42fabbd043d54e2 100755 (executable)
 #include "SDL.h"
 #include "types.h"
 
+#define VIRTUAL_SCREEN_WIDTH    288
+#define VIRTUAL_SCREEN_HEIGHT   224
+
 void SnapPCX(SDL_Surface *);          // Take a PCX snapshot
 void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
-void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
+//void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
+void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, bool horiz_bl, bool vert_bl);
 
 #endif // __SCREEN_H__