#ifndef __SCREEN_H__
#define __SCREEN_H__
-#include "SDL.h"
+#include <SDL2/SDL.h>
#include <stdint.h>
-#define VIRTUAL_SCREEN_WIDTH 288
-#define VIRTUAL_SCREEN_HEIGHT 224
+//#define VIRTUAL_SCREEN_WIDTH 288
+//#define VIRTUAL_SCREEN_HEIGHT 224
void SnapPCX(SDL_Surface *); // Take a PCX snapshot
void BlitChar(SDL_Surface *, uint8_t *, uint8_t *); // Show NAMCO screen