//
// SCREEN.H
//
-// by James L. Hammons
-// (C) 1997 Underground Software
+// by James Hammons
+// (C) 1997, 2014 Underground Software
//
#ifndef __SCREEN_H__
#define __SCREEN_H__
-#include "SDL.h"
-#include "types.h"
+#include <SDL2/SDL.h>
+#include <stdint.h>
+
+//#define VIRTUAL_SCREEN_WIDTH 288
+//#define VIRTUAL_SCREEN_HEIGHT 224
void SnapPCX(SDL_Surface *); // Take a PCX snapshot
-void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
-void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
+void BlitChar(SDL_Surface *, uint8_t *, uint8_t *); // Show NAMCO screen
#endif // __SCREEN_H__
+