//
// SCREEN.H
//
-// This sets screen to Mode X so we can use the WHOLE laptop screen
-// (i.e. 320x240)
+// by James Hammons
+// (C) 1997, 2014 Underground Software
//
-// Tweaked by James L. Hammons
-//
-// (C) 1997 Underground Software
#ifndef __SCREEN_H__
#define __SCREEN_H__
-#include "types.h"
+#include <SDL2/SDL.h>
+#include <stdint.h>
+
+//#define VIRTUAL_SCREEN_WIDTH 288
+//#define VIRTUAL_SCREEN_HEIGHT 224
void SnapPCX(SDL_Surface *); // Take a PCX snapshot
-void BlitChar(SDL_Surface *, BYTE *, BYTE *); // Show NAMCO screen
-void Sprite(DWORD, WORD, WORD, BYTE, WORD); // Show sprite on the screen
+void BlitChar(SDL_Surface *, uint8_t *, uint8_t *); // Show NAMCO screen
#endif // __SCREEN_H__
+