void SnapPCX(SDL_Surface *); // Take a PCX snapshot
void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
-//void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
-void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, bool horiz_bl, bool vert_bl);
#endif // __SCREEN_H__