]> Shamusworld >> Repos - thunder/blobdiff - src/screen.h
Minor changes to sprite rendering subsystem.
[thunder] / src / screen.h
index a4ba754d6f1504bb45150affbb834034d9dd9f4c..417c8c2849ae9fbfb1f8859fa4aea278c0326139 100755 (executable)
 #include "SDL.h"
 #include "types.h"
 
+#define VIRTUAL_SCREEN_WIDTH    288
+#define VIRTUAL_SCREEN_HEIGHT   224
+
 void SnapPCX(SDL_Surface *);          // Take a PCX snapshot
 void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
-void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
 
 #endif // __SCREEN_H__