//
// SCREEN.H
//
-// This sets screen to Mode X so we can use the WHOLE laptop screen
-// (i.e. 320x240)
-//
-// Tweaked by James L. Hammons
-//
+// by James L. Hammons
// (C) 1997 Underground Software
+//
#ifndef __SCREEN_H__
#define __SCREEN_H__
+#include "SDL.h"
#include "types.h"
+#define VIRTUAL_SCREEN_WIDTH 288
+#define VIRTUAL_SCREEN_HEIGHT 224
+
void SnapPCX(SDL_Surface *); // Take a PCX snapshot
-void BlitChar(SDL_Surface *, BYTE *, BYTE *); // Show NAMCO screen
-void Sprite(DWORD, WORD, WORD, BYTE, WORD); // Show sprite on the screen
+void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
#endif // __SCREEN_H__