#ifndef __SCREEN_H__
#define __SCREEN_H__
-#include <SDL2/SDL.h>
+#include <SDL.h>
#include <stdint.h>
-//#define VIRTUAL_SCREEN_WIDTH 288
-//#define VIRTUAL_SCREEN_HEIGHT 224
+void BlitChar(uint8_t *, uint8_t *);
+void CopySprites(void);
+void SavePCXSnapshot(void);
-void SnapPCX(SDL_Surface *); // Take a PCX snapshot
-void BlitChar(SDL_Surface *, uint8_t *, uint8_t *); // Show NAMCO screen
+// Exported vars
+extern uint32_t palette[256]; // Screen physical palette
+extern uint8_t ccolor[256][8]; // Character color PROM values
+extern uint8_t scolor[128][16]; // Sprite color PROM values
+extern bool charBankSwitch;
#endif // __SCREEN_H__