//
// Who When What
// --- ---------- ------------------------------------------------------------
-// JLH 03/12/2003 Ported this crud to Simple Directmedia Layer
+// JLH 03/12/2003 Ported this steaming pile of crap from VESA to SDL
//
#include "screen.h"
//
void DrawSprites(uint8 priority)
{
- extern uint8 * gram1; // Game RAM space
+ extern uint8 gram1[]; // Game RAM space
for(uint16 i=0x5800; i<0x6000; i+=0x10)
{
//
void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, uint16 spr_id)
{
- extern uint8 * spr_rom;
+ extern uint8 spr_rom[];
// To show or not to show a 16x16 block in the 4x4 grid...
bool horiz_bl = false, vert_bl = false;
uint32 sc_addr;