// JLH 03/12/2003 Ported this crud to Simple Directmedia Layer
//
+#include "screen.h"
+
#include <stdio.h>
#include <stdlib.h>
#include <string> // For memset()
-#include "SDL.h"
#include "gui.h"
-#include "screen.h"
// Private function prototypes
-void DrawSprites(BYTE priority);
+void DrawSprites(uint8 priority);
int FindPCXName(void);
// Private global variables
-BYTE my_scr[0x14000]; // Screen buffer...
-BYTE palette[768]; // Screen palette
-BYTE ccolor[256][8]; // Character colors
-BYTE scolor[128][16]; // Sprite colors
+uint8 my_scr[0x14000]; // Screen buffer...
+uint8 palette[768]; // Screen palette
+uint8 ccolor[256][8]; // Character colors
+uint8 scolor[128][16]; // Sprite colors
bool charbase; // Character base pointer...
-BYTE hScrollOffset; // Horizontal scroll offset
-BYTE vScrollOffset; // Vertical scroll offset
-BYTE spr_color_index; // Sprite color index
-DWORD offsets[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; // Scroll offsets...
-DWORD voffsets[8] = { 0, 320, 640, 960, 1280, 1600, 1920, 2240 };
+uint8 hScrollOffset; // Horizontal scroll offset
+uint8 vScrollOffset; // Vertical scroll offset
+uint8 spr_color_index; // Sprite color index
+uint32 offsets[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; // Scroll offsets...
+uint32 voffsets[8] = { 0, 320, 640, 960, 1280, 1600, 1920, 2240 };
extern bool show_text; // Whether or not to show text
extern bool show_scr; // Whether or not to show screen
//
// Render the NAMCO screen
//
-void BlitChar(SDL_Surface * scr, BYTE * chr, BYTE * ram)
+void BlitChar(SDL_Surface * scr, uint8 * chr, uint8 * ram)
{
if (show_scr)
{
int sx, sy;
- DWORD sc_base = ((ram[0x9000] << 8) | ram[0x9001]) + 4; // Adjust hscroll val
+ uint32 sc_base = ((ram[0x9000] << 8) | ram[0x9001]) + 4; // Adjust hscroll val
hScrollOffset = sc_base & 0x07; // Horiz. scroll offset
sc_base = (sc_base & 0xFFF8) >> 2; // Skip odds..
- BYTE vsc_base = ((ram[0x9002] + 1) & 0xF8) >> 3;// Vertical scroll addr adjust
+ uint8 vsc_base = ((ram[0x9002] + 1) & 0xF8) >> 3;// Vertical scroll addr adjust
vScrollOffset = ((ram[0x9002] + 1) & 0x07); // Vertical fine scroll amount
- DWORD scp1 = 0x0180 | ((sc_base + 0x04) & 0x7F); /*0x0188;*/
- DWORD scp2 = 0x1180 | ((sc_base + 0x04) & 0x7F); /*0x1188;*/
- DWORD scp3 = 0x2180 | ((sc_base + 0x04) & 0x7F); /*0x2188;*/
- DWORD scp = 0x3208;
+ uint32 scp1 = 0x0180 | ((sc_base + 0x04) & 0x7F); /*0x0188;*/
+ uint32 scp2 = 0x1180 | ((sc_base + 0x04) & 0x7F); /*0x1188;*/
+ uint32 scp3 = 0x2180 | ((sc_base + 0x04) & 0x7F); /*0x2188;*/
+ uint32 scp = 0x3208;
scp1 += vsc_base * 0x80;
scp1 &= 0x0FFF; // Set vertical scroll addr
scp2 += vsc_base * 0x80;
scp3 += vsc_base * 0x80;
scp3 = 0x2000 | (scp3 & 0x0FFF); // Set vertical scroll addr
- DWORD chBaseOffset = (charbase ? 0x20000 : 0x00000);
+ uint32 chBaseOffset = (charbase ? 0x20000 : 0x00000);
for(sy=0; sy<29; sy++)
{
for(sx=0; sx<37; sx++)
{
- BYTE scp_lo = (scp1 + (sx << 1)) & 0x7F;// Let LO byte wrap only...
- WORD sp2 = (scp1 & 0xFF80) | scp_lo;
- BYTE tile = ram[sp2++];
- BYTE index = ram[sp2] & 0x03;
- BYTE color = ram[sp2];
- DWORD chind = chBaseOffset + (((index << 8) + tile) * 64);
- DWORD sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
+ uint8 scp_lo = (scp1 + (sx << 1)) & 0x7F;// Let LO byte wrap only...
+ uint16 sp2 = (scp1 & 0xFF80) | scp_lo;
+ uint8 tile = ram[sp2++];
+ uint8 index = ram[sp2] & 0x03;
+ uint8 color = ram[sp2];
+ uint32 chind = chBaseOffset + (((index << 8) + tile) * 64);
+ uint32 sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
for(int y=0; y<8; y++)
{
{
for(sx=0; sx<37; sx++)
{
- BYTE scp_lo = (scp2 + (sx << 1)) & 0x7F; // Let LO byte wrap only...
- WORD sp2 = (scp2 & 0xFF80) | scp_lo;
- BYTE tile = ram[sp2++];
- BYTE index = ram[sp2] & 0x03;
- BYTE color = ram[sp2];
- DWORD chind = chBaseOffset + (((index << 8) + tile) * 64);
- DWORD sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
+ uint8 scp_lo = (scp2 + (sx << 1)) & 0x7F; // Let LO byte wrap only...
+ uint16 sp2 = (scp2 & 0xFF80) | scp_lo;
+ uint8 tile = ram[sp2++];
+ uint8 index = ram[sp2] & 0x03;
+ uint8 color = ram[sp2];
+ uint32 chind = chBaseOffset + (((index << 8) + tile) * 64);
+ uint32 sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
for(int y=0; y<8; y++)
{
{
for(sx=0; sx<37; sx++)
{
- BYTE scp_lo = (scp3 + (sx << 1)) & 0x7F; // Let LO byte wrap only...
- WORD sp2 = (scp3 & 0xFF80) | scp_lo;
- BYTE tile = ram[sp2++];
- BYTE index = ram[sp2] & 0x03;
- BYTE color = ram[sp2];
- DWORD chind = 0x40000 + (((index << 8) + tile) * 64);
- DWORD sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
+ uint8 scp_lo = (scp3 + (sx << 1)) & 0x7F; // Let LO byte wrap only...
+ uint16 sp2 = (scp3 & 0xFF80) | scp_lo;
+ uint8 tile = ram[sp2++];
+ uint8 index = ram[sp2] & 0x03;
+ uint8 color = ram[sp2];
+ uint32 chind = 0x40000 + (((index << 8) + tile) * 64);
+ uint32 sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
for(int y=0; y<8; y++)
{
{
for(sx=0; sx<36; sx++)
{
- WORD sp2 = scp + (sx << 1);
- BYTE tile = ram[sp2++];
- BYTE index = ram[sp2] & 0x03;
- BYTE color = ram[sp2];
- DWORD chind = 0x50000 + (((index << 8) + tile) * 64);
- DWORD sc_addr = (sx * 8) + (sy * 2560) + hScrollOffset + voffsets[vScrollOffset]; // Start addr in my_scr[]
+ uint16 sp2 = scp + (sx << 1);
+ uint8 tile = ram[sp2++];
+ uint8 index = ram[sp2] & 0x03;
+ uint8 color = ram[sp2];
+ uint32 chind = 0x50000 + (((index << 8) + tile) * 64);
+ uint32 sc_addr = (sx * 8) + (sy * 2560) + hScrollOffset + voffsets[vScrollOffset]; // Start addr in my_scr[]
for(int y=0; y<8; y++)
{
for(int x=0; x<8; x++)
{
if (chr[chind] != 7)
- my_scr[sc_addr] = ccolor[color][chr[chind]];
+ my_scr[sc_addr] = ccolor[color][chr[chind]];
sc_addr++;
chind++;
/* for(int i=0; i<224; i++)
{
memcpy((char *)scr->pixels + scr->pitch * i,
- my_scr + (DWORD)(offsets[hScrollOffset]+voffsets[vScrollOffset]) + i * 320, 320);
+ my_scr + (uint32)(offsets[hScrollOffset]+voffsets[vScrollOffset]) + i * 320, 320);
}//*/
// Doubled pixel blit (should be faster now!)
- BYTE * pMem = (BYTE *)scr->pixels + ((scr->pitch * 8 + 16) * 2);
- DWORD src = (DWORD)(offsets[hScrollOffset] + voffsets[vScrollOffset]),
+ uint8 * pMem = (uint8 *)scr->pixels + ((scr->pitch * 8 + 16) * 2);
+ uint32 src = (uint32)(offsets[hScrollOffset] + voffsets[vScrollOffset]),
dst1 = 0, dst2 = scr->pitch;
- DWORD srcAdd = 320 - 288, dstAdd = (scr->pitch * 2) - (288 * 2);
+ uint32 srcAdd = 320 - 288, dstAdd = (scr->pitch * 2) - (288 * 2);
for(int i=0; i<224; i++)
{
}//*/
// Scanlined pixel blit
-/* BYTE * pMem = (BYTE *)scr->pixels + ((scr->pitch * 8 + 16) * 2);
- DWORD src = (DWORD)(offsets[hScrollOffset] + voffsets[vScrollOffset]),
+/* uint8 * pMem = (uint8 *)scr->pixels + ((scr->pitch * 8 + 16) * 2);
+ uint32 src = (uint32)(offsets[hScrollOffset] + voffsets[vScrollOffset]),
dst1 = 0, dst2 = scr->pitch;
- DWORD srcAdd = 320 - 288, dstAdd = (scr->pitch * 2) - (288 * 2);
+ uint32 srcAdd = 320 - 288, dstAdd = (scr->pitch * 2) - (288 * 2);
for(int i=0; i<224; i++)
{
//
// Draw sprites at priority level (new code)
//
-void DrawSprites(BYTE priority)
+void DrawSprites(uint8 priority)
{
- extern BYTE * gram1; // Game RAM space
+ extern uint8 gram1[]; // Game RAM space
- for(WORD i=0x5800; i<0x6000; i+=0x10)
+ for(uint16 i=0x5800; i<0x6000; i+=0x10)
{
if ((gram1[i + 8] & 0xC0) == priority) // Check for correct layer...
{
spr_color_index = gram1[i + 6] >> 1; // Set color...
- WORD x = ((gram1[i + 6] & 0x01) << 8) | gram1[i + 7];
+ uint16 x = ((gram1[i + 6] & 0x01) << 8) | gram1[i + 7];
if (x > 512 - 32)
x -= 512; // Handle neg x values
- WORD y = 192 - gram1[i + 9];
- WORD hdr = (gram1[i + 4] & 0x90) << 8 | (gram1[i + 8] & 0x14);
- BYTE flip = gram1[i + 4] & 0x20; // Horizontal flip
- DWORD spr_num = ((gram1[i + 4] & 0x07) << 9) | ((gram1[i + 5] & 0x7F) << 2);
+ uint16 y = 192 - gram1[i + 9];
+ uint16 hdr = (gram1[i + 4] & 0x90) << 8 | (gram1[i + 8] & 0x14);
+ uint8 flip = gram1[i + 4] & 0x20; // Horizontal flip
+ uint32 spr_num = ((gram1[i + 4] & 0x07) << 9) | ((gram1[i + 5] & 0x7F) << 2);
Sprite(spr_num, x, y, flip, hdr); // Draw sprite...
}
//
// Sprite handler
//
-void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
+void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, uint16 spr_id)
{
- extern BYTE * spr_rom;
+ extern uint8 spr_rom[];
// To show or not to show a 16x16 block in the 4x4 grid...
bool horiz_bl = false, vert_bl = false;
- DWORD sc_addr;
+ uint32 sc_addr;
x += hScrollOffset; // Adjust x-coord
y += vScrollOffset; // Adjust y-coord
if (!flip)
{
- for(WORD sy=0; sy<16; sy++)
+ for(uint16 sy=0; sy<16; sy++)
{
- for(WORD sx=0; sx<16; sx+=2)
+ for(uint16 sx=0; sx<16; sx+=2)
{
- BYTE b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
- WORD spy = y + sy, spx = x + sx; // Need to optimize this clipping!
+ uint8 b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
+ uint16 spy = y + sy, spx = x + sx; // Need to optimize this clipping!
if (spy > 223 || spx > 299)
sc_addr = 0x13FFE;
if (horiz_bl)
{
- for(WORD sy=0; sy<16; sy++)
+ for(uint16 sy=0; sy<16; sy++)
{
- for(WORD sx=16; sx<32; sx+=2)
+ for(uint16 sx=16; sx<32; sx+=2)
{
- BYTE b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
- WORD spy = y + sy, spx = x + sx;
+ uint8 b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
+ uint16 spy = y + sy, spx = x + sx;
if (spy > 223 || spx > 299)
sc_addr = 0x13FFE;
{
y += 16; // Do next row...
- for(WORD sy=0; sy<16; sy++)
+ for(uint16 sy=0; sy<16; sy++)
{
- for(WORD sx=0; sx<16; sx+=2)
+ for(uint16 sx=0; sx<16; sx+=2)
{
- BYTE b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
- WORD spy = y + sy, spx = x + sx;
+ uint8 b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
+ uint16 spy = y + sy, spx = x + sx;
if (spy > 223 || spx > 299)
sc_addr = 0x13FFE;
if (horiz_bl)
{
- for(WORD sy=0; sy<16; sy++)
+ for(uint16 sy=0; sy<16; sy++)
{
- for(WORD sx=16; sx<32; sx+=2)
+ for(uint16 sx=16; sx<32; sx+=2)
{
- BYTE b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
- WORD spy = y + sy, spx = x + sx;
+ uint8 b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
+ uint16 spy = y + sy, spx = x + sx;
if (spy > 223 || spx > 299)
sc_addr = 0x13FFE;
{
if (horiz_bl)
{
- for(WORD sy=0; sy<16; sy++)
+ for(uint16 sy=0; sy<16; sy++)
{
- for(WORD sx=30; sx!=14; sx-=2)
+ for(uint16 sx=30; sx!=14; sx-=2)
{
- BYTE b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
- WORD spy = y+sy, spx = x+sx;
+ uint8 b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
+ uint16 spy = y+sy, spx = x+sx;
if ((spy>223) || (spx>299))
sc_addr = 0x13FFE;
else
}
}
}
- for(WORD sy=0; sy<16; sy++)
+ for(uint16 sy=0; sy<16; sy++)
{
- for(WORD sx=14; sx!=0xFFFE; sx-=2)
+ for(uint16 sx=14; sx!=0xFFFE; sx-=2)
{
- BYTE b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
- WORD spy = y+sy, spx = x+sx;
+ uint8 b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
+ uint16 spy = y+sy, spx = x+sx;
if ((spy>223) || (spx>299))
sc_addr = 0x13FFE;
else
y += 16; // Adjust Y coord...
if (horiz_bl)
{
- for(WORD sy=0; sy<16; sy++)
+ for(uint16 sy=0; sy<16; sy++)
{
- for(WORD sx=30; sx!=14; sx-=2)
+ for(uint16 sx=30; sx!=14; sx-=2)
{
- BYTE b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
- WORD spy = y+sy, spx = x+sx;
+ uint8 b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
+ uint16 spy = y+sy, spx = x+sx;
if ((spy>223) || (spx>299))
sc_addr = 0x13FFE;
else
}
}
}
- for(WORD sy=0; sy<16; sy++)
+ for(uint16 sy=0; sy<16; sy++)
{
- for(WORD sx=14; sx!=0xFFFE; sx-=2)
+ for(uint16 sx=14; sx!=0xFFFE; sx-=2)
{
- BYTE b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
- WORD spy = y+sy, spx = x+sx;
+ uint8 b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
+ uint16 spy = y+sy, spx = x+sx;
if ((spy>223) || (spx>299))
sc_addr = 0x13FFE;
else
// Instead of using the screen, we should use our internal buffer...
SDL_LockSurface(scr);
- DWORD mem = scr->pitch * 8; // Skip first line... WAS:320*8;
+ uint32 mem = scr->pitch * 8; // Skip first line... WAS:320*8;
for (line=0; line<=YMax; line++)
{
int count;
int last;
int xpos;
- BYTE * pMem = (BYTE *)scr->pixels;
+ uint8 * pMem = (uint8 *)scr->pixels;
xpos = 0;
while (xpos < bytesPerLine)