for(uint8_t sy=0; sy<29; sy++)
{
for(uint8_t sx=0; sx<37; sx++)
-#if 0
- DrawChar(chr, ram, sx, sy, scp0, (charbase ? 0x20000 : 0x00000), 0, false);
-#else
DrawChar(chr, ram, sx, sy, scp0, (charbase ? 0x20000 : 0x00000), hScrollOffset, vScrollOffset, false);
-#endif
scp0 += 0x80;
scp0 = 0x0000 | (scp0 & 0x0FFF);
for(uint8_t sy=0; sy<29; sy++)
{
for(uint8_t sx=0; sx<37; sx++)
-#if 0
- DrawChar(chr, ram, sx, sy, scp1, (charbase ? 0x30000 : 0x10000), 0);
-#else
DrawChar(chr, ram, sx, sy, scp1, (charbase ? 0x30000 : 0x10000), hScrollOffset, vScrollOffset);
-#endif
scp1 += 0x80;
scp1 = 0x1000 | (scp1 & 0x0FFF);
for(uint8_t sy=0; sy<29; sy++)
{
for(uint8_t sx=0; sx<37; sx++)
-#if 0
- DrawChar(chr, ram, sx, sy, scp2, 0x40000, 0);
-#else
DrawChar(chr, ram, sx, sy, scp2, 0x40000, hScrollOffset, vScrollOffset);
-#endif
scp2 += 0x80;
scp2 = 0x2000 | (scp2 & 0x0FFF);
for(uint8_t sy=0; sy<28; sy++)
{
for(uint8_t sx=0; sx<36; sx++)
-#if 0
- DrawChar(chr, ram, sx, sy, scp3, 0x50000, hScrollOffset + voffsets[vScrollOffset]);
-#else
DrawChar(chr, ram, sx, sy, scp3, 0x50000);
-#endif
scp3 += 0x80;
}
if (ShowGUI())
DrawGUI();
- // Rolling Thunder screen size is 288 x 224. Virtual is this, real may not be...
+ // Rolling Thunder screen size is 288 x 224. Virtual is this, real may not
+ // be... (and we don't have to care about that, the OpenGL backend takes
+ // care of it.)
uint32_t src = 0;
uint8_t index = ram[sp2] & 0x03;
uint8_t color = ram[sp2];
uint32_t chind = baseAddr + (((index << 8) + tile) * 64);
-// uint32_t sc_addr = (sx * 8) + (sy * 2560) + scrollOffset; // Start addr in my_scr[]
-// uint32_t sc_addr = (sx * 8) + (sy * 288 * 8);// + scrollOffset;
-
int xStart = (int)(sx * 8) - xScroll;
int yStart = (int)(sy * 8) - yScroll;
-
-// int32_t sc_addr = ((sx * 8) - xScroll) + ((sy * 8 * 288) - (yScroll * 288));
int32_t sc_addr = xStart + (yStart * 288);
for(int y=0; y<8; y++)
if (horiz_bl)
DrawSpriteBlock(sprnum, x, y, 16, 32, 2);
else
- sprnum += 128; // Advance to next...
+ sprnum += 128; // Advance to next...
if (vert_bl)
{
- y += 16; // Do next row...
+ y += 16; // Do next row...
DrawSpriteBlock(sprnum, x, y, 0, 16, 2);
DrawSpriteBlock2(sprnum, x, y, 14, 0xFFFE, -2);
if (!horiz_bl)
- sprnum += 128; // If single, skip sprite...
+ sprnum += 128; // If single, skip sprite...
if (vert_bl)
{
- y += 16; // Adjust Y coord...
+ y += 16; // Adjust Y coord...
if (horiz_bl)
DrawSpriteBlock2(sprnum, x, y, 30, 14, -2);
}
-void SnapPCX(SDL_Surface * scr)
+void SavePCXSnapshot(void)
{
char filename[30];
- int i, line;
- FILE * fw;
- int XMax = 319; // Need to adjust this to handle 288 bytes per line
- int YMax = 223;
- int bytesPerLine = 320;
-
- // Return if failed...
- if ((i = FindPCXName()) < 0)
+ int xMax = 287;
+ int yMax = 223;
+ int bytesPerLine = 288;
+ int i = FindPCXName();
+
+ if (i < 0)
return;
sprintf(filename, "thnd%04i.pcx", i);
+ FILE * fw = fopen(filename, "wb");
- if ((fw = fopen(filename, "wb")) == NULL)
- return; // failed...
+ if (fw == NULL)
+ return;
// Write the header
- fputc(0xA, fw); // pcx signature
- fputc(0x5, fw); // version 5
- fputc(0x1, fw); // RLE encoding
- fputc(0x8, fw); // bits per pixel
+ fputc(0x0A, fw); // PCX signature
+ fputc(0x05, fw); // Version 5
+ fputc(0x01, fw); // RLE encoding
+ fputc(0x08, fw); // Bits per pixel
fputc(0, fw);
fputc(0, fw);
fputc(0, fw);
- fputc(0, fw); // XMin=0,YMin=0
- fputc(XMax & 0xFF, fw);
- fputc(XMax >> 8, fw);
- fputc(YMax & 0xFF, fw);
- fputc(YMax >> 8, fw);
+ fputc(0, fw); // XMin=0,YMin=0
+ fputc(xMax & 0xFF, fw);
+ fputc(xMax >> 8, fw);
+ fputc(yMax & 0xFF, fw);
+ fputc(yMax >> 8, fw);
fputc(0, fw);
fputc(0, fw);
fputc(0, fw);
- fputc(0,fw); // unknown DPI
+ fputc(0, fw); // Unknown DPI
- for (i=0; i<48; i++)
- fputc(0, fw); // EGA color palette
+ // EGA color palette
+ for(i=0; i<48; i++)
+ fputc(0, fw);
- fputc(0, fw); // reserved
- fputc(1, fw); // number of bit planes
+ fputc(0, fw); // Reserved
+ fputc(1, fw); // Number of bit planes
fputc(bytesPerLine & 0xFF, fw);
fputc(bytesPerLine >> 8, fw);
fputc(1, fw);
- fputc(0, fw); // palette info - unused
- fputc((XMax + 1) & 0xFF, fw);
- fputc((XMax + 1) >> 8, fw);
- fputc((YMax + 1) & 0xFF, fw);
- fputc((YMax + 1) >> 8, fw); // screen resolution
+ fputc(0, fw); // Palette info - unused
+ fputc((xMax + 1) & 0xFF, fw);
+ fputc((xMax + 1) >> 8, fw);
+ fputc((yMax + 1) & 0xFF, fw);
+ fputc((yMax + 1) >> 8, fw); // Screen resolution
+ // Unused
for (i=0; i<54; i++)
- fputc(0, fw); // unused
-
- // Instead of using the screen, we should use our internal buffer...
- SDL_LockSurface(scr);
+ fputc(0, fw);
- uint32_t mem = scr->pitch * 8; // Skip first line... WAS:320*8;
+ uint8_t * mem = my_scr;
- for (line=0; line<=YMax; line++)
+ for(int line=0; line<=yMax; line++)
{
- int count;
- int last;
- int xpos;
- uint8_t * pMem = (uint8_t *)scr->pixels;
-
- xpos = 0;
+ int xpos = 0;
while (xpos < bytesPerLine)
{
- last = pMem[mem++];
+ uint8_t count = 1;
+ uint8_t last = *mem;
+ mem++;
xpos++;
- count = 1;
- while (pMem[mem] == last && xpos < bytesPerLine && count < 63)
+ while ((*mem == last) && (xpos < bytesPerLine) && (count < 63))
{
mem++;
count++;
xpos++;
}
- if (count > 1 || (last & 0xC0) == 0xC0)
+ if ((count > 1) || ((last & 0xC0) == 0xC0))
{
fputc(0xC0 | (count & 0x3F), fw);
fputc(last & 0xFF, fw);
else
fputc(last & 0xFF, fw);
}
-
- mem += (scr->pitch - 320); // Handle non-standard line lengths...
}
- SDL_UnlockSurface(scr);
-
- // Write the palette
+ // Write out the palette
fputc(0x0C, fw);
- for (i=0; i<768; i++)
- fputc(palette[i], fw);
+ for(int i=0; i<256; i++)
+ {
+ fputc(palette[i] & 0xFF, fw);
+ fputc((palette[i] >> 8) & 0xFF, fw);
+ fputc((palette[i] >> 16) & 0xFF, fw);
+ }
- fclose(fw); // success!
+ // Success!
+ fclose(fw);
}