virtual void MouseDown(Vector);
virtual void MouseMoved(Vector);
virtual void MouseReleased(void);
- virtual bool KeyDown(int);
- virtual bool KeyReleased(int);
+ virtual void KeyDown(int);
+ virtual void KeyReleased(int);
private:
int state;
Line * line;
Point p1, p2, p1Save;
bool shiftWasPressedOnNextPoint;
+ bool ctrlWasPressed;
// Container * selected;
Container * spin;
};