#include "line.h"
#include "mathconstants.h"
#include "painter.h"
-//#include "vector.h"
-//#define FIRST_POINT 0
-//#define NEXT_POINT 1
enum { FIRST_POINT, NEXT_POINT };
RotateAction::RotateAction(): state(FIRST_POINT), line(NULL),
- shiftWasPressedOnNextPoint(false), spin(new Container(Vector()))
+ shiftWasPressedOnNextPoint(false), ctrlWasPressed(false),
+ spin(new Container(Vector()))
{
-// ApplicationWindow::drawing->document.CopySelectedContentsTo(selected);
ApplicationWindow::drawing->document.CopySelectedContentsTo(spin);
-
-// for(std::vector<Object *>::iterator i=spin->objects.begin(); i!=spin->objects.end(); i++)
-// (*i)->Save();
spin->Save();
}
}
else
{
-// Vector reflectedP2 = -(p2 - p1);
-// Point newP2 = p1 + reflectedP2;
- painter->DrawLine(p1, p2);
painter->DrawHandle(p1);
- double absAngle = (Vector(p2 - p1).Angle()) * RADIANS_TO_DEGREES;
+ // Draw the rotated objects only if there's been a line to spin around
+ if (p1 == p2)
+ return;
- // Keep the angle between 0 and 180 degrees
-// if (absAngle > 180.0)
-// absAngle -= 180.0;
+ painter->DrawLine(p1, p2);
+
+ double absAngle = (Vector(p2 - p1).Angle()) * RADIANS_TO_DEGREES;
QString text = QChar(0x2221) + QObject::tr(": %1");
text = text.arg(absAngle);
-// QString text = tr("Length: %1 in.");
-// text = text.arg(Vector::Magnitude(p1, p2));
+
+ if (ctrlWasPressed)
+ text += " (Copy)";
+
painter->DrawInformativeText(text);
- // Draw the rotated objects only if there's been a line to spin around
- if (p1 != p2)
- spin->Draw(painter);
+// this does nothing, because the objects override any color set here with
+// their own pens... :-/
+// Which means we have to have a flag in the object to tell it not to color itself.
+// if (ctrlWasPressed)
+// painter->SetPen(QPen(Qt::green, 3.0, Qt::SolidLine));
+
+ spin->Draw(painter);
}
}
{
p2 = point;
double angle = Vector(p2, p1).Angle();
-
- for(std::vector<Object *>::iterator i=spin->objects.begin(); i!=spin->objects.end(); i++)
- {
- (*i)->Restore();
- (*i)->Rotate(p1, angle);
- }
+ spin->Restore();
+ spin->Rotate(p1, angle);
}
}
}
else if (state == NEXT_POINT)
{
- state = FIRST_POINT;
-
- std::vector<Object *> & objs = ApplicationWindow::drawing->document.objects;
- double angle = Vector(p2, p1).Angle();
+ if (!ctrlWasPressed)
+ {
+ state = FIRST_POINT;
+ double angle = Vector(p2, p1).Angle();
+ ApplicationWindow::drawing->document.RotateSelected(p1, angle);
- for(std::vector<Object *>::iterator i=objs.begin(); i!=objs.end(); i++)
+ spin->Clear();
+ ApplicationWindow::drawing->document.CopySelectedContentsTo(spin);
+ spin->Save();
+ }
+ else
{
- if ((*i)->state == OSSelected)
- (*i)->Rotate(p1, angle);
+ spin->CopyContentsTo(&(ApplicationWindow::drawing->document));
}
-
- spin->Clear();
- ApplicationWindow::drawing->document.CopySelectedContentsTo(spin);
- spin->Save();
}
}
-/*virtual*/ bool RotateAction::KeyDown(int key)
+/*virtual*/ void RotateAction::KeyDown(int key)
{
if ((key == Qt::Key_Shift) && (state == NEXT_POINT))
{
p1Save = p1;
p1 = p2;
state = FIRST_POINT;
- return true;
+ emit(NeedRefresh());
+ }
+ else if (key == Qt::Key_Control)
+ {
+ ctrlWasPressed = true;
+ emit(NeedRefresh());
}
-
- return false;
}
-/*virtual*/ bool RotateAction::KeyReleased(int key)
+/*virtual*/ void RotateAction::KeyReleased(int key)
{
if ((key == Qt::Key_Shift) && shiftWasPressedOnNextPoint)
{
p2 = p1;
p1 = p1Save;
state = NEXT_POINT;
- return true;
+ emit(NeedRefresh());
+ }
+ else if (key == Qt::Key_Control)
+ {
+ ctrlWasPressed = false;
+ emit(NeedRefresh());
}
-
- return false;
}