#include "global.h"
#include "mathconstants.h"
-
-// Set class variable defaults
-//Vector Painter::origin(-10.0, -10.0);
-//double Painter::zoom = 1.0;
-//Vector Painter::screenSize(200.0, 200.0);
-
-
Painter::Painter(QPainter * p/*= NULL*/): painter(p)
{
}
-
Painter::~Painter()
{
}
-
Vector Painter::CartesianToQtCoords(Vector v)
{
- // Convert regular Cartesian coordinates to the inverted Y-axis Qt coordinates
- // at the current origin and zoom level.
+ // Convert regular Cartesian coordinates to the inverted Y-axis Qt
+ // coordinates at the current origin and zoom level.
return Vector((v.x - Global::origin.x) * Global::zoom, Global::screenSize.y - ((v.y - Global::origin.y) * Global::zoom));
}
-
Vector Painter::QtToCartesianCoords(Vector v)
{
// Convert screen location, with inverted Y-axis coordinates, to regular
1st, invert the Y: 10, 10 -> 10, 90
2nd, add origin: 10, 90 -> 0, 80 (no, not right--err, yes, it is)
-3rd, aply zoom: 0, 80 -> 0, 40
+3rd, apply zoom: 0, 80 -> 0, 40
or, is it:
1st, invert the Y: 10, 10 -> 10, 90
-2nd, aply zoom: 10, 90 -> 5, 45
+2nd, apply zoom: 10, 90 -> 5, 45
3rd, add origin: 5, 45 -> -5, 35
it depends on whether or not origin is in Qt coords or cartesian. If Qt, then the 1st
*/
}
-
void Painter::SetRenderHint(int hint)
{
if (!painter)
painter->setRenderHint((QPainter::RenderHint)hint);
}
-
void Painter::SetPen(QPen pen)
{
if (!painter)
painter->setPen(pen);
}
-
void Painter::SetPen(uint32_t color, float size/*= 0*/, int style/*= 0*/)
{
if (!painter)
size, (Qt::PenStyle)style));
}
-
void Painter::SetBrush(QBrush brush)
{
if (!painter)
painter->setBrush(brush);
}
-
void Painter::SetBrush(uint32_t color)
{
if (!painter)
painter->setBrush(QBrush(QColor(color >> 16, (color >> 8) & 0xFF, color & 0xFF, 255)));
}
-
void Painter::SetFont(QFont font)
{
if (!painter)
painter->setFont(font);
}
-
void Painter::DrawAngledText(Vector center, double angle, QString text, double size)
{
if (!painter)
// Need to figure out if dimensions are always rendered at one size
// regardless of zoom, or if they have a definite size, and are thus
// zoomable.
- float yOffset = -12.0 * Global::zoom * size;
+// float yOffset = -12.0 * Global::zoom * size;
+ float yOffset = -8.0 * Global::zoom * size;
// Fix text so it isn't upside down...
-#if 0
- if ((angle > PI * 0.5) && (angle < PI * 1.5))
- {
- angle += PI;
- yOffset = 12.0 * Global::zoom * size;
- }
-#else
if ((angle > QTR_TAU) && (angle < THREE_QTR_TAU))
{
angle += HALF_TAU;
- yOffset = 12.0 * Global::zoom * size;
+// yOffset = 12.0 * Global::zoom * size;
+ yOffset = 8.0 * Global::zoom * size;
}
-#endif
textBox.translate(0, yOffset);
painter->save();
painter->restore();
}
-
//
// Draw angled text. Draws text using point p as the upper left corner.
// Size is point size, angle is in radians (defaults to 0).
p = CartesianToQtCoords(p);
painter->setFont(QFont("Arial", Global::zoom * size));
- int textWidth = QFontMetrics(painter->font()).width(text);
+ int textWidth = QFontMetrics(painter->font()).horizontalAdvance(text);
int textHeight = QFontMetrics(painter->font()).height();
QRectF textBox(0, 0, textWidth, textHeight);
painter->restore();
}
+//
+// Return the non-rotated rectangle containing the extents of the text in
+// Cartesian coordiates (starting from <0, 0>, the lower left hand side)
+//
+Rect Painter::MeasureTextObject(QString text, double size)
+{
+ if (!painter)
+ return Rect();
+
+ painter->setFont(QFont("Arial", Global::zoom * size));
+ int textWidth = QFontMetrics(painter->font()).horizontalAdvance(text);
+ int textHeight = QFontMetrics(painter->font()).height();
+ Point measured((double)textWidth / Global::zoom, (double)textHeight / Global::zoom);
+
+ return Rect(Point(0, 0), measured);
+}
void Painter::DrawArc(Vector center, double radius, double startAngle, double span)
{
+ if (!painter)
+ return;
+
center = CartesianToQtCoords(center);
// Need to multiply scalar quantities by the zoom factor as well...
radius *= Global::zoom;
painter->drawArc(rectangle, angle1, angle2);
}
-
void Painter::DrawEllipse(Vector center, double axis1, double axis2)
{
+ if (!painter)
+ return;
+
// Need to multiply scalar quantities by the zoom factor as well...
center = CartesianToQtCoords(center);
painter->drawEllipse(QPointF(center.x, center.y), axis1 * Global::zoom, axis2 * Global::zoom);
}
-
// This function is for drawing object handles without regard for zoom level;
// we don't want our object handle size to depend on the zoom level!
void Painter::DrawHandle(Vector center)
{
+ if (!painter)
+ return;
+
center = CartesianToQtCoords(center);
painter->setPen(QPen(Qt::red, 2.0, Qt::DotLine));
painter->setBrush(Qt::NoBrush);
painter->drawEllipse(QPointF(center.x, center.y), 4.0, 4.0);
}
+// This function is for drawing object handles without regard for zoom level;
+// we don't want our object handle size to depend on the zoom level!
+void Painter::DrawSmallHandle(Vector center)
+{
+ if (!painter)
+ return;
+
+ center = CartesianToQtCoords(center);
+ painter->setPen(QPen(Qt::red, 2.0, Qt::DotLine));
+ painter->setBrush(Qt::NoBrush);
+ painter->drawEllipse(QPointF(center.x, center.y), 2.0, 2.0);
+}
+
+// This function is for drawing feedback points without regard for zoom level;
+// we don't want our feedback point size to depend on the zoom level!
+void Painter::DrawCross(Vector point)
+{
+ if (!painter)
+ return;
+
+ point = CartesianToQtCoords(point);
+ painter->setPen(QPen(Qt::red, 2.0, Qt::SolidLine));
+ painter->drawLine(point.x - 8.0, point.y, point.x + 8.0, point.y);
+ painter->drawLine(point.x, point.y - 8.0, point.x, point.y + 8.0);
+}
+
+// This function is for drawing feedback points without regard for zoom level;
+// we don't want our feedback point size to depend on the zoom level!
+void Painter::DrawRectCorners(Rect rect)
+{
+ if (!painter)
+ return;
+
+ Vector v1 = CartesianToQtCoords(Vector(rect.l, rect.t));
+ Vector v2 = CartesianToQtCoords(Vector(rect.r, rect.b));
+ v1 += Vector(-8.0, -8.0);
+ v2 += Vector(+8.0, +8.0);
+ painter->setPen(QPen(Qt::red, 2.0, Qt::DashLine));
+ painter->drawLine(v1.x, v1.y, v1.x + 24, v1.y);
+ painter->drawLine(v1.x, v1.y, v1.x, v1.y + 24);
+ painter->drawLine(v2.x, v1.y, v2.x - 24, v1.y);
+ painter->drawLine(v2.x, v1.y, v2.x, v1.y + 24);
+ painter->drawLine(v2.x, v2.y, v2.x - 24, v2.y);
+ painter->drawLine(v2.x, v2.y, v2.x, v2.y - 24);
+ painter->drawLine(v1.x, v2.y, v1.x + 24, v2.y);
+ painter->drawLine(v1.x, v2.y, v1.x, v2.y - 24);
+
+}
// This function is for drawing object handles without regard for zoom level;
// we don't want our object handle size to depend on the zoom level!
void Painter::DrawArrowHandle(Vector center, double angle)
{
+ if (!painter)
+ return;
+
center = CartesianToQtCoords(center);
QPolygonF arrow;
// Since we're drawing directly on the screen, the Y is inverted. So we use
// the mirror of the angle.
- double orthoAngle = -angle + QTR_TAU;//(PI / 2.0);
+ double orthoAngle = -angle + QTR_TAU;
Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle));
Vector unit = Vector(cos(-angle), sin(-angle));
painter->drawPolygon(arrow);
}
-
// This function is for drawing object handles without regard for zoom level;
// we don't want our object handle size to depend on the zoom level!
void Painter::DrawArrowToLineHandle(Vector center, double angle)
{
+ if (!painter)
+ return;
+
DrawArrowHandle(center, angle);
center = CartesianToQtCoords(center);
// Since we're drawing directly on the screen, the Y is inverted. So we use
// the mirror of the angle.
- double orthoAngle = -angle + QTR_TAU;//(PI / 2.0);
+ double orthoAngle = -angle + QTR_TAU;
Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle));
Vector unit = Vector(cos(-angle), sin(-angle));
painter->drawLine(p2.x, p2.y, p3.x, p3.y);
}
-
void Painter::DrawLine(int x1, int y1, int x2, int y2)
{
if (!painter)
painter->drawLine(v1.x, v1.y, v2.x, v2.y);
}
-
void Painter::DrawLine(Vector v1, Vector v2)
{
if (!painter)
painter->drawLine(QPointF(v1.x, v1.y), QPointF(v2.x, v2.y));
}
+void Painter::DrawHLine(double ypos)
+{
+ double width = Global::screenSize.x / Global::zoom;
+ Vector v1 = CartesianToQtCoords(Vector(Global::origin.x, ypos));
+ Vector v2 = CartesianToQtCoords(Vector(Global::origin.x + width, ypos));
+ painter->drawLine(QPointF(v1.x, v1.y), QPointF(v2.x, v2.y));
+}
+
+void Painter::DrawVLine(double xpos)
+{
+ double height = Global::screenSize.y / Global::zoom;
+ Vector v1 = CartesianToQtCoords(Vector(xpos, Global::origin.y));
+ Vector v2 = CartesianToQtCoords(Vector(xpos, Global::origin.y + height));
+ painter->drawLine(QPointF(v1.x, v1.y), QPointF(v2.x, v2.y));
+}
void Painter::DrawPoint(int x, int y)
{
painter->drawPoint(v.x, v.y);
}
-
// The rect passed in is in Qt coordinates...
void Painter::DrawRoundedRect(QRectF rect, double radiusX, double radiusY)
{
painter->drawRoundedRect(rect, radiusX, radiusY);
}
-
// The rect passed in is in Cartesian but we want to pad it by a set number of
// pixels (currently set at 8), so the pad looks the same regardless of zoom.
void Painter::DrawPaddedRect(QRectF rect)
painter->drawRect(screenRect);
}
-
void Painter::DrawRect(QRectF rect)
{
if (!painter)
painter->drawRect(screenRect);
}
-
void Painter::DrawText(QRectF rect, int type, QString text)
{
if (!painter)
painter->drawText(rect, (Qt::AlignmentFlag)type, text);
}
-
void Painter::DrawArrowhead(Vector head, Vector tail, double size)
{
if (!painter)
// We draw the arrowhead aligned along the line from tail to head
double angle = Vector(head - tail).Angle();
- double orthoAngle = angle + QTR_TAU;//(PI / 2.0);
+ double orthoAngle = angle + QTR_TAU;
Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle));
Vector unit = Vector(head - tail).Unit();
painter->drawPolygon(arrow);
}
-
// Point is given in Cartesian coordinates
void Painter::DrawCrosshair(Vector point)
{
painter->drawLine(screenPoint.x, 0, screenPoint.x, Global::screenSize.y);
}
-
void Painter::DrawInformativeText(QString text)
{
+ if (!painter)
+ return;
+
painter->setFont(*Global::font);
QRectF bounds = painter->boundingRect(QRectF(), Qt::AlignVCenter, text);
bounds.moveTo(17.0, 17.0);
QPen pen = QPen(QColor(0x00, 0xFF, 0x00), 1.0, Qt::SolidLine);
painter->setPen(pen);
- painter->setBrush(QBrush(QColor(0x40, 0xFF, 0x40, 0x9F)));
+ painter->setBrush(QBrush(QColor(0x40, 0xFF, 0x40, 0xD7)));
painter->drawRoundedRect(textRect, 7.0, 7.0);
pen = QPen(QColor(0x00, 0x5F, 0xDF));
painter->setPen(pen);
painter->drawText(bounds, Qt::AlignVCenter, text);
}
-