// Need to figure out if dimensions are always rendered at one size
// regardless of zoom, or if they have a definite size, and are thus
// zoomable.
- float yOffset = -12.0 * Global::zoom * size;
+// float yOffset = -12.0 * Global::zoom * size;
+ float yOffset = -8.0 * Global::zoom * size;
// Fix text so it isn't upside down...
if ((angle > QTR_TAU) && (angle < THREE_QTR_TAU))
{
angle += HALF_TAU;
- yOffset = 12.0 * Global::zoom * size;
+// yOffset = 12.0 * Global::zoom * size;
+ yOffset = 8.0 * Global::zoom * size;
}
textBox.translate(0, yOffset);