#include "gpu.h"
#include "jaguar.h"
#include "log.h"
-#include "m68k.h"
+#include "m68000/m68kinterface.h"
#include "memory.h"
#include "tom.h"
#define OBJECT_TYPE_BRANCH 3 // 011
#define OBJECT_TYPE_STOP 4 // 100
-#define CONDITION_EQUAL 0
-#define CONDITION_LESS_THAN 1
-#define CONDITION_GREATER_THAN 2
+#define CONDITION_EQUAL 0 // VC == YPOS
+#define CONDITION_LESS_THAN 1 // VC < YPOS
+#define CONDITION_GREATER_THAN 2 // VC > YPOS
#define CONDITION_OP_FLAG_SET 3
#define CONDITION_SECOND_HALF_LINE 4
WriteLog("\n");
#else
+//temp, to keep the following function from locking up on bad/weird OLs
+return;
+
numberOfObjects = 0;
OPDiscoverObjects(olp);
OPDumpObjectList();