//
// Original source by David Raingeard (Cal2)
// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
-// Extensive cleanups/fixes/rewrites by James L. Hammons
+// Extensive cleanups/fixes/rewrites by James Hammons
// (C) 2010 Underground Software
//
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
//
// Who When What
// --- ---------- -------------------------------------------------------------
#warning "Need to fix this so that when an GPU object IRQ happens, we can pick up OP processing where we left off. !!! FIX !!!"
void OPProcessList(int halfline, bool render)
{
+#warning "!!! NEED TO HANDLE MULTIPLE FIELDS PROPERLY !!!
+// We ignore them, for now; not good
+ halfline &= 0x7FF;
+
extern int op_start_log;
// char * condition_to_str[8] =
// { "==", "<", ">", "(opflag set)", "(second half line)", "?", "?", "?" };