//
// Object Processor
//
-// by cal2
+// Original source by Cal2
// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
-// Cleanups/fixes/rewrites by James L. Hammons
+// Extensive cleanups/fixes/rewrites by James L. Hammons
//
#include <stdio.h>
#define BLEND_Y(dst, src) op_blend_y[(((uint16)dst<<8)) | ((uint16)(src))]
#define BLEND_CR(dst, src) op_blend_cr[(((uint16)dst)<<8) | ((uint16)(src))]
-//Delete this once we're rid of zbmpop*.h...
-#define BLEND_CC(dst, src) op_blend_cr[(((uint16)dst)<<8) | ((uint16)(src))]
#define OBJECT_TYPE_BITMAP 0 // 000
#define OBJECT_TYPE_SCALE 1 // 001
#define CONDITION_OP_FLAG_SET 3
#define CONDITION_SECOND_HALF_LINE 4
-//Delete this once we're rid of zbmpop*.h...
-#define FLAGS_RELEASE 8
-#define FLAGS_TRANSPARENT 4
-#define FLAGS_READMODIFY 2
-#define FLAGS_HFLIP 1
-
#define OPFLAG_RELEASE 8 // Bus release bit
#define OPFLAG_TRANS 4 // Transparency bit
#define OPFLAG_RMW 2 // Read-Modify-Write bit
// Private function prototypes
-void OPProcessFixedBitmap(int scanline, uint64 p0, uint64 p1, bool render);
-void OPProcessScaledBitmap(int scanline, uint64 p0, uint64 p1, uint64 p2, bool render);
-
-// External global variables
-
-extern uint32 jaguar_mainRom_crc32;
+void OPProcessFixedBitmap(uint64 p0, uint64 p1, bool render);
+void OPProcessScaledBitmap(uint64 p0, uint64 p1, uint64 p2, bool render);
+void DumpScaledObject(uint64 p0, uint64 p1, uint64 p2);
+void DumpFixedObject(uint64 p0, uint64 p1);
+uint64 op_load_phrase(uint32 offset);
// Local global variables
static uint8 * op_blend_y;
static uint8 * op_blend_cr;
-// There may be a problem with this "RAM" overlapping some of the
-// regular TOM RAM...
+// There may be a problem with this "RAM" overlapping (and thus being independent of)
+// some of the regular TOM RAM...
static uint8 objectp_ram[0x40]; // This is based at $F00000
uint8 objectp_running;
-bool objectp_stop_reading_list;
+//bool objectp_stop_reading_list;
static uint8 op_bitmap_bit_depth[8] = { 1, 2, 4, 8, 16, 24, 32, 0 };
-static uint32 op_bitmap_bit_size[8] =
- { (uint32)(0.125*65536), (uint32)(0.25*65536), (uint32)(0.5*65536), (uint32)(1*65536),
- (uint32)(2*65536), (uint32)(1*65536), (uint32)(1*65536), (uint32)(1*65536) };
+//static uint32 op_bitmap_bit_size[8] =
+// { (uint32)(0.125*65536), (uint32)(0.25*65536), (uint32)(0.5*65536), (uint32)(1*65536),
+// (uint32)(2*65536), (uint32)(1*65536), (uint32)(1*65536), (uint32)(1*65536) };
static uint32 op_pointer;
+int32 phraseWidthToPixels[8] = { 64, 32, 16, 8, 4, 2, 0, 0 };
+
//
// Object Processor initialization
void op_done(void)
{
+ char * opType[8] =
+ { "(BITMAP)", "(SCALED BITMAP)", "(GPU INT)", "(BRANCH)", "(STOP)", "???", "???", "???" };
+ char * ccType[8] =
+ { "\"==\"", "\"<\"", "\">\"", "(opflag set)", "(second half line)", "?", "?", "?" };
+
+ uint32 olp = op_get_list_pointer();
+ WriteLog("OP: OLP = %08X\n", olp);
+ WriteLog("OP: Phrase dump\n ----------\n");
+ for(uint32 i=0; i<0x100; i+=8)
+ {
+ uint32 hi = JaguarReadLong(olp + i, OP), lo = JaguarReadLong(olp + i + 4, OP);
+ WriteLog("\t%08X: %08X %08X %s", olp + i, hi, lo, opType[lo & 0x07]);
+ if ((lo & 0x07) == 3)
+ {
+ uint16 ypos = (lo >> 3) & 0x7FF;
+ uint8 cc = (lo >> 14) & 0x03;
+ uint32 link = ((hi << 11) | (lo >> 21)) & 0x3FFFF8;
+ WriteLog(" YPOS=%u, CC=%s, link=%08X", ypos, ccType[cc], link);
+ }
+ WriteLog("\n");
+ if ((lo & 0x07) == 0)
+ DumpFixedObject(op_load_phrase(olp+i), op_load_phrase(olp+i+8));
+ if ((lo & 0x07) == 1)
+ DumpScaledObject(op_load_phrase(olp+i), op_load_phrase(olp+i+8), op_load_phrase(olp+i+16));
+ }
+ WriteLog("\n");
}
//
// Object Processor memory access
-// Memory range: F00010 (F00008?) - F00027
+// Memory range: F00010 - F00027
+//
+// F00010-F00017 R xxxxxxxx xxxxxxxx OB - current object code from the graphics processor
+// F00020-F00023 W xxxxxxxx xxxxxxxx OLP - start of the object list
+// F00026 W -------- -------x OBF - object processor flag
//
-void op_byte_write(uint32 offset, uint8 data)
+
+uint8 OPReadByte(uint32 offset, uint32 who/*=UNKNOWN*/)
{
offset &= 0x3F;
- objectp_ram[offset] = data;
+ return objectp_ram[offset];
}
-void op_word_write(uint32 offset, uint16 data)
+uint16 OPReadWord(uint32 offset, uint32 who/*=UNKNOWN*/)
{
offset &= 0x3F;
-// objectp_ram[offset] = (data >> 8) & 0xFF;
-// objectp_ram[offset+1] = data & 0xFF;
- SET16(objectp_ram, offset, data);
-
-/*if (offset == 0x20)
-WriteLog("OP: Setting lo list pointer: %04X\n", data);
-if (offset == 0x22)
-WriteLog("OP: Setting hi list pointer: %04X\n", data);//*/
+ return GET16(objectp_ram, offset);
}
-uint8 op_byte_read(uint32 offset)
+void OPWriteByte(uint32 offset, uint8 data, uint32 who/*=UNKNOWN*/)
{
offset &= 0x3F;
- return objectp_ram[offset];
+ objectp_ram[offset] = data;
}
-uint16 op_word_read(uint32 offset)
+void OPWriteWord(uint32 offset, uint16 data, uint32 who/*=UNKNOWN*/)
{
-// return (objectp_ram[offset & 0x3F] << 8) | objectp_ram[(offset+1) & 0x3F];
offset &= 0x3F;
- return GET16(objectp_ram, offset);
-}
+ SET16(objectp_ram, offset, data);
-// F00010-F00017 R xxxxxxxx xxxxxxxx OB - current object code from the graphics processor
-// F00020-F00023 W xxxxxxxx xxxxxxxx OLP - start of the object list
-// F00026 W -------- -------x OBF - object processor flag
+/*if (offset == 0x20)
+WriteLog("OP: Setting lo list pointer: %04X\n", data);
+if (offset == 0x22)
+WriteLog("OP: Setting hi list pointer: %04X\n", data);//*/
+}
uint32 op_get_list_pointer(void)
{
{
//Not sure this is right... Wouldn't it just be stored 64 bit BE?
// Stored as least significant 32 bits first, ms32 last in big endian
- objectp_ram[0x13] = object & 0xFF; object >>= 8;
+/* objectp_ram[0x13] = object & 0xFF; object >>= 8;
objectp_ram[0x12] = object & 0xFF; object >>= 8;
objectp_ram[0x11] = object & 0xFF; object >>= 8;
objectp_ram[0x10] = object & 0xFF; object >>= 8;
objectp_ram[0x17] = object & 0xFF; object >>= 8;
objectp_ram[0x16] = object & 0xFF; object >>= 8;
objectp_ram[0x15] = object & 0xFF; object >>= 8;
- objectp_ram[0x14] = object & 0xFF;
+ objectp_ram[0x14] = object & 0xFF;*/
+// Let's try regular good old big endian...
+ objectp_ram[0x17] = object & 0xFF; object >>= 8;
+ objectp_ram[0x16] = object & 0xFF; object >>= 8;
+ objectp_ram[0x15] = object & 0xFF; object >>= 8;
+ objectp_ram[0x14] = object & 0xFF; object >>= 8;
+
+ objectp_ram[0x13] = object & 0xFF; object >>= 8;
+ objectp_ram[0x12] = object & 0xFF; object >>= 8;
+ objectp_ram[0x11] = object & 0xFF; object >>= 8;
+ objectp_ram[0x10] = object & 0xFF;
}
uint64 op_load_phrase(uint32 offset)
{
offset &= ~0x07; // 8 byte alignment
- return ((uint64)jaguar_long_read(offset) << 32) | (uint64)jaguar_long_read(offset+4);
+ return ((uint64)JaguarReadLong(offset, OP) << 32) | (uint64)JaguarReadLong(offset+4, OP);
+}
+
+void OPStorePhrase(uint32 offset, uint64 p)
+{
+ offset &= ~0x07; // 8 byte alignment
+ JaguarWriteLong(offset, p >> 32, OP);
+ JaguarWriteLong(offset + 4, p & 0xFFFFFFFF, OP);
}
//
-// OP replacement functions
+// Debugging routines
//
+void DumpScaledObject(uint64 p0, uint64 p1, uint64 p2)
+{
+ WriteLog(" (SCALED BITMAP)");
+ WriteLog(" %08X --> phrase %08X %08X\n", op_pointer, (uint32)(p1>>32), (uint32)(p1&0xFFFFFFFF));
+ WriteLog(" %08X --> phrase %08X %08X ", op_pointer+8, (uint32)(p2>>32), (uint32)(p2&0xFFFFFFFF));
+ uint8 bitdepth = (p1 >> 12) & 0x07;
+ int16 ypos = ((p0 >> 3) & 0x3FF); // ??? What if not interlaced (/2)?
+ int32 xpos = p1 & 0xFFF;
+ xpos = (xpos & 0x800 ? xpos | 0xFFFFF000 : xpos);
+ uint32 iwidth = ((p1 >> 28) & 0x3FF);
+ uint32 dwidth = ((p1 >> 18) & 0x3FF); // Unsigned!
+ uint16 height = ((p0 >> 14) & 0x3FF);
+ uint32 link = ((p0 >> 24) & 0x7FFFF) << 3;
+ uint32 ptr = ((p0 >> 43) & 0x1FFFFF) << 3;
+ uint32 firstPix = (p1 >> 49) & 0x3F;
+ uint8 flags = (p1 >> 45) & 0x0F;
+ uint8 idx = (p1 >> 38) & 0x7F;
+ uint32 pitch = (p1 >> 15) & 0x07;
+ WriteLog("\n [%u (%u) x %u @ (%i, %u) (%u bpp), l: %08X, p: %08X fp: %02X, fl:%s%s%s%s, idx:%02X, pt:%02X]\n",
+ iwidth, dwidth, height, xpos, ypos, op_bitmap_bit_depth[bitdepth], link, ptr, firstPix, (flags&OPFLAG_REFLECT ? "REFLECT " : ""), (flags&OPFLAG_RMW ? "RMW " : ""), (flags&OPFLAG_TRANS ? "TRANS " : ""), (flags&OPFLAG_RELEASE ? "RELEASE" : ""), idx, pitch);
+ uint32 hscale = p2 & 0xFF;
+ uint32 vscale = (p2 >> 8) & 0xFF;
+ uint32 remainder = (p2 >> 16) & 0xFF;
+ WriteLog(" [hsc: %02X, vsc: %02X, rem: %02X]\n", hscale, vscale, remainder);
+}
-void OPStorePhrase(uint32 offset, uint64 p)
+void DumpFixedObject(uint64 p0, uint64 p1)
{
- offset &= ~0x07; // 8 byte alignment
- jaguar_long_write(offset, p >> 32);
- jaguar_long_write(offset + 4, p & 0xFFFFFFFF);
+ WriteLog(" (BITMAP)");
+ WriteLog(" %08X --> phrase %08X %08X\n", op_pointer, (uint32)(p1>>32), (uint32)(p1&0xFFFFFFFF));
+ uint8 bitdepth = (p1 >> 12) & 0x07;
+ int16 ypos = ((p0 >> 3) & 0x3FF); // ??? What if not interlaced (/2)?
+ int32 xpos = p1 & 0xFFF;
+ xpos = (xpos & 0x800 ? xpos | 0xFFFFF000 : xpos);
+ uint32 iwidth = ((p1 >> 28) & 0x3FF);
+ uint32 dwidth = ((p1 >> 18) & 0x3FF); // Unsigned!
+ uint16 height = ((p0 >> 14) & 0x3FF);
+ uint32 link = ((p0 >> 24) & 0x7FFFF) << 3;
+ uint32 ptr = ((p0 >> 43) & 0x1FFFFF) << 3;
+ uint32 firstPix = (p1 >> 49) & 0x3F;
+ uint8 flags = (p1 >> 45) & 0x0F;
+ uint8 idx = (p1 >> 38) & 0x7F;
+ uint32 pitch = (p1 >> 15) & 0x07;
+ WriteLog(" [%u (%u) x %u @ (%i, %u) (%u bpp), l: %08X, p: %08X fp: %02X, fl:%s%s%s%s, idx:%02X, pt:%02X]\n",
+ iwidth, dwidth, height, xpos, ypos, op_bitmap_bit_depth[bitdepth], link, ptr, firstPix, (flags&OPFLAG_REFLECT ? "REFLECT " : ""), (flags&OPFLAG_RMW ? "RMW " : ""), (flags&OPFLAG_TRANS ? "TRANS " : ""), (flags&OPFLAG_RELEASE ? "RELEASE" : ""), idx, pitch);
}
//
-// *** NEW ***
// Object Processor main routine
//
+//Need to fix this so that when an GPU object IRQ happens, we can pick up OP processing
+//where we left off. !!! FIX !!!
void OPProcessList(int scanline, bool render)
{
extern int op_start_log;
// char * condition_to_str[8] =
// { "==", "<", ">", "(opflag set)", "(second half line)", "?", "?", "?" };
-// If jaguar_exec() is working right, we should *never* have to check for this
-// condition...
- if (scanline < tom_get_vdb())
- return;
-
- if (scanline >= 525)//tom_getVideoModeHeight()+tom_get_vdb())
- return;
-
op_pointer = op_get_list_pointer();
- objectp_stop_reading_list = false;
+// objectp_stop_reading_list = false;
// *** BEGIN OP PROCESSOR TESTING ONLY ***
extern bool interactiveMode;
else
inhibit = false;
// *** END OP PROCESSOR TESTING ONLY ***
- if (objectp_stop_reading_list)
- return;
+// if (objectp_stop_reading_list)
+// return;
uint64 p0 = op_load_phrase(op_pointer);
op_pointer += 8;
-if (scanline == tom_get_vdb() && op_start_log)
+if (scanline == tom_get_vdb() + 1 && op_start_log)
+//if (scanline == 215 && op_start_log)
{
WriteLog("%08X --> phrase %08X %08X", op_pointer - 8, (int)(p0>>32), (int)(p0&0xFFFFFFFF));
if ((p0 & 0x07) == OBJECT_TYPE_BITMAP)
xpos = (xpos & 0x800 ? xpos | 0xFFFFF000 : xpos);
uint32 iwidth = ((p1 >> 28) & 0x3FF);
uint32 dwidth = ((p1 >> 18) & 0x3FF); // Unsigned!
- uint16 height = ((p0 >> 14) & 0x3FF) - 1;
+ uint16 height = ((p0 >> 14) & 0x3FF);
uint32 link = ((p0 >> 24) & 0x7FFFF) << 3;
uint32 ptr = ((p0 >> 43) & 0x1FFFFF) << 3;
uint32 firstPix = (p1 >> 49) & 0x3F;
uint8 flags = (p1 >> 45) & 0x0F;
uint8 idx = (p1 >> 38) & 0x7F;
uint32 pitch = (p1 >> 15) & 0x07;
-WriteLog("\n [%u (%u) x %u @ %i, %u (%u bpp), l: %08X, p: %08X fp: %02X, fl:%s%s%s%s, idx:%02X, pt:%02X]\n",
- iwidth, dwidth, height, xpos, ypos, op_bitmap_bit_depth[bitdepth], link, ptr, firstPix, (flags&FLAGS_HFLIP ? "REFLECT " : ""), (flags&FLAGS_READMODIFY ? "RMW " : ""), (flags&FLAGS_TRANSPARENT ? "TRANS " : ""), (flags&FLAGS_RELEASE ? "RELEASE" : ""), idx, pitch);
+WriteLog("\n [%u (%u) x %u @ (%i, %u) (%u bpp), l: %08X, p: %08X fp: %02X, fl:%s%s%s%s, idx:%02X, pt:%02X]\n",
+ iwidth, dwidth, height, xpos, ypos, op_bitmap_bit_depth[bitdepth], link, ptr, firstPix, (flags&OPFLAG_REFLECT ? "REFLECT " : ""), (flags&OPFLAG_RMW ? "RMW " : ""), (flags&OPFLAG_TRANS ? "TRANS " : ""), (flags&OPFLAG_RELEASE ? "RELEASE" : ""), idx, pitch);
}
if ((p0 & 0x07) == OBJECT_TYPE_SCALE)
{
WriteLog(" (SCALED BITMAP)");
uint64 p1 = op_load_phrase(op_pointer), p2 = op_load_phrase(op_pointer+8);
WriteLog("\n%08X --> phrase %08X %08X ", op_pointer, (int)(p1>>32), (int)(p1&0xFFFFFFFF));
+WriteLog("\n%08X --> phrase %08X %08X ", op_pointer+8, (int)(p2>>32), (int)(p2&0xFFFFFFFF));
uint8 bitdepth = (p1 >> 12) & 0x07;
int16 ypos = ((p0 >> 3) & 0x3FF); // ??? What if not interlaced (/2)?
int32 xpos = p1 & 0xFFF;
xpos = (xpos & 0x800 ? xpos | 0xFFFFF000 : xpos);
uint32 iwidth = ((p1 >> 28) & 0x3FF);
uint32 dwidth = ((p1 >> 18) & 0x3FF); // Unsigned!
- uint16 height = ((p0 >> 14) & 0x3FF) - 1;
+ uint16 height = ((p0 >> 14) & 0x3FF);
uint32 link = ((p0 >> 24) & 0x7FFFF) << 3;
uint32 ptr = ((p0 >> 43) & 0x1FFFFF) << 3;
uint32 firstPix = (p1 >> 49) & 0x3F;
uint8 flags = (p1 >> 45) & 0x0F;
uint8 idx = (p1 >> 38) & 0x7F;
uint32 pitch = (p1 >> 15) & 0x07;
-WriteLog("\n [%u (%u) x %u @ %i, %u (%u bpp), l: %08X, p: %08X fp: %02X, fl:%s%s%s%s, idx:%02X, pt:%02X]\n",
- iwidth, dwidth, height, xpos, ypos, op_bitmap_bit_depth[bitdepth], link, ptr, firstPix, (flags&FLAGS_HFLIP ? "REFLECT " : ""), (flags&FLAGS_READMODIFY ? "RMW " : ""), (flags&FLAGS_TRANSPARENT ? "TRANS " : ""), (flags&FLAGS_RELEASE ? "RELEASE" : ""), idx, pitch);
+WriteLog("\n [%u (%u) x %u @ (%i, %u) (%u bpp), l: %08X, p: %08X fp: %02X, fl:%s%s%s%s, idx:%02X, pt:%02X]\n",
+ iwidth, dwidth, height, xpos, ypos, op_bitmap_bit_depth[bitdepth], link, ptr, firstPix, (flags&OPFLAG_REFLECT ? "REFLECT " : ""), (flags&OPFLAG_RMW ? "RMW " : ""), (flags&OPFLAG_TRANS ? "TRANS " : ""), (flags&OPFLAG_RELEASE ? "RELEASE" : ""), idx, pitch);
uint32 hscale = p2 & 0xFF;
uint32 vscale = (p2 >> 8) & 0xFF;
uint32 remainder = (p2 >> 16) & 0xFF;
{
case OBJECT_TYPE_BITMAP:
{
- // Would *not* be /2 if interlaced...!
- uint16 ypos = ((p0 >> 3) & 0x3FF) / 2;
+ uint16 ypos = (p0 >> 3) & 0x3FF;
// This is only theory implied by Rayman...!
// It seems that if the YPOS is zero, then bump the YPOS value so that it coincides with
// the VDB value. With interlacing, this would be slightly more tricky.
// There's probably another bit somewhere that enables this mode--but so far, doesn't seem
// to affect any other game in a negative way (that I've seen).
// Either that, or it's an undocumented bug...
- if (ypos == 0)
- ypos = tom_word_read(0xF00046) / 2; // Get the VDB value
+
+//No, the reason this was needed is that the OP code before was wrong. Any value
+//less than VDB will get written to the top line of the display!
+// if (ypos == 0)
+// ypos = TOMReadWord(0xF00046, OP) / 2; // Get the VDB value
uint32 height = (p0 & 0xFFC000) >> 14;
uint32 oldOPP = op_pointer - 8;
// *** BEGIN OP PROCESSOR TESTING ONLY ***
op_pointer += 8;
//WriteLog("OP: Writing scanline %d with ypos == %d...\n", scanline, ypos);
//WriteLog("--> Writing %u BPP bitmap...\n", op_bitmap_bit_depth[(p1 >> 12) & 0x07]);
- OPProcessFixedBitmap(scanline, p0, p1, render);
+// OPProcessFixedBitmap(scanline, p0, p1, render);
+ OPProcessFixedBitmap(p0, p1, render);
// OP write-backs
//???Does this really happen??? Doesn't seem to work if you do this...!
+//Probably not. Must be a bug in the documentation...!
// uint32 link = (p0 & 0x7FFFF000000) >> 21;
// SET16(objectp_ram, 0x20, link & 0xFFFF); // OLP
// SET16(objectp_ram, 0x22, link >> 16);
}
case OBJECT_TYPE_SCALE:
{
- // Would *not* be /2 if interlaced...!
- uint16 ypos = ((p0 >> 3) & 0x3FF) / 2;
-// This is only theory implied by Rayman...!
-// It seems that if the YPOS is zero, then bump the YPOS value so that it coincides with
-// the VDB value. With interlacing, this would be slightly more tricky.
-// There's probably another bit somewhere that enables this mode--but so far, doesn't seem
-// to affect any other game in a negative way (that I've seen).
-// Either that, or it's an undocumented bug...
- if (ypos == 0)
- ypos = tom_word_read(0xF00046) / 2; // Get the VDB value
+ uint16 ypos = (p0 >> 3) & 0x3FF;
uint32 height = (p0 & 0xFFC000) >> 14;
uint32 oldOPP = op_pointer - 8;
// *** BEGIN OP PROCESSOR TESTING ONLY ***
if (inhibit && op_start_log)
- WriteLog("!!! ^^^ This object is INHIBITED! ^^^ !!!\n");
+{
+ WriteLog("!!! ^^^ This object is INHIBITED! ^^^ !!! (scanline=%u, ypos=%u, height=%u)\n", scanline, ypos, height);
+ DumpScaledObject(p0, op_load_phrase(op_pointer), op_load_phrase(op_pointer+8));
+}
bitmapCounter++;
if (!inhibit) // For OP testing only!
// *** END OP PROCESSOR TESTING ONLY ***
uint64 p2 = op_load_phrase(op_pointer);
op_pointer += 8;
//WriteLog("OP: %08X (%d) %08X%08X %08X%08X %08X%08X\n", oldOPP, scanline, (uint32)(p0>>32), (uint32)(p0&0xFFFFFFFF), (uint32)(p1>>32), (uint32)(p1&0xFFFFFFFF), (uint32)(p2>>32), (uint32)(p2&0xFFFFFFFF));
- OPProcessScaledBitmap(scanline, p0, p1, p2, render);
+ OPProcessScaledBitmap(p0, p1, p2, render);
// OP write-backs
-//???Does this really happen??? Doesn't seem to work if you do this...!
-// uint32 link = (p0 & 0x7FFFF000000) >> 21;
-// SET16(objectp_ram, 0x20, link & 0xFFFF); // OLP
-// SET16(objectp_ram, 0x22, link >> 16);
-/* uint32 height = (p0 & 0xFFC000) >> 14;
- if (height - 1 > 0)
- height--;*/
- // NOTE: Would subtract 2 if in interlaced mode...!
-// uint64 height = ((p0 & 0xFFC000) - 0x4000) & 0xFFC000;
-
uint8 remainder = p2 >> 16, vscale = p2 >> 8;
+//Actually, we should skip this object if it has a vscale of zero.
+//Or do we? Not sure... Atari Karts has a few lines that look like:
+// (SCALED BITMAP)
+//000E8268 --> phrase 00010000 7000B00D
+// [7 (0) x 1 @ (13, 0) (8 bpp), l: 000E82A0, p: 000E0FC0 fp: 00, fl:RELEASE, idx:00, pt:01]
+// [hsc: 9A, vsc: 00, rem: 00]
+// Could it be the vscale is overridden if the DWIDTH is zero? Hmm...
+
if (vscale == 0)
- vscale = 0x20; // OP bug???
+ vscale = 0x20; // OP bug??? Nope, it isn't...! Or is it?
remainder -= 0x20; // 1.0f in [3.5] fixed point format
- if (remainder & 0x80) // I.e., it's negative
+// if (remainder & 0x80) // I.e., it's negative
+ if ((remainder & 0x80) || remainder == 0) // I.e., it's <= 0
{
uint64 data = (p0 & 0xFFFFF80000000000) >> 40;
uint64 dwidth = (p1 & 0xFFC0000) >> 15;
- while (remainder & 0x80)
+// while (remainder & 0x80)
+ while ((remainder & 0x80) || remainder == 0)
{
remainder += vscale;
if (height)
}
case OBJECT_TYPE_GPU:
{
+//WriteLog("OP: Asserting GPU IRQ #3...\n");
op_set_current_object(p0);
- gpu_set_irq_line(3, 1);
+ GPUSetIRQLine(3, ASSERT_LINE);
+//Also, OP processing is suspended from this point until OBF (F00026) is written to...
+// !!! FIX !!!
+//Do something like:
+//OPSuspendedByGPU = true;
+//Dunno if the OP keeps processing from where it was interrupted, or if it just continues
+//on the next scanline...
+// --> It continues from where it was interrupted! !!! FIX !!!
break;
}
case OBJECT_TYPE_BRANCH:
switch (cc)
{
case CONDITION_EQUAL:
- if (ypos != 0x7FF && (ypos & 0x01))
- ypos ^= 0x01;
- if ((2 * tom_get_scanline()) == ypos || ypos == 0x7FF)
+ if (TOMReadWord(0xF00006, OP) == ypos || ypos == 0x7FF)
op_pointer = link;
break;
case CONDITION_LESS_THAN:
- if ((2 * tom_get_scanline()) < ypos)
+ if (TOMReadWord(0xF00006, OP) < ypos)
op_pointer = link;
break;
case CONDITION_GREATER_THAN:
- if ((2 * tom_get_scanline()) > ypos)
+ if (TOMReadWord(0xF00006, OP) > ypos)
op_pointer = link;
break;
case CONDITION_OP_FLAG_SET:
break;
case CONDITION_SECOND_HALF_LINE:
// This basically means branch if bit 10 of HC is set
- WriteLog("OP: Unexpected CONDITION_SECOND_HALF_LINE in BRANCH object\nop: shuting down\n");
+ WriteLog("OP: Unexpected CONDITION_SECOND_HALF_LINE in BRANCH object\nOP: shuting down\n");
fclose(log_get());
exit(0);
break;
//op_start_log = 0;
// unsure
//WriteLog("OP: --> STOP\n");
- op_set_status_register(((p0>>3) & 0xFFFFFFFF));
+// op_set_status_register(((p0>>3) & 0xFFFFFFFF));
+//This seems more likely...
+ op_set_current_object(p0);
- if (p0 & 0x8)
+ if (p0 & 0x08)
{
tom_set_pending_object_int();
- if (tom_irq_enabled(2) && jaguar_interrupt_handler_is_valid(64))
+ if (tom_irq_enabled(IRQ_OPFLAG))// && jaguar_interrupt_handler_is_valid(64))
m68k_set_irq(7); // Cause an NMI to occur...
}
return;
- break;
+// break;
}
default:
WriteLog("op: unknown object type %i\n", ((uint8)p0 & 0x07));
}
//
-// *** NEW ***
// Store fixed size bitmap in line buffer
//
-
-// Interesting thing about Rayman: There seems to be a transparent bitmap (1/8/16 bpp--which?)
-// being rendered under his feet--doesn't align when walking... Check it out!
-
-void OPProcessFixedBitmap(int scanline, uint64 p0, uint64 p1, bool render)
+void OPProcessFixedBitmap(uint64 p0, uint64 p1, bool render)
{
// Need to make sure that when writing that it stays within the line buffer...
// LBUF ($F01800 - $F01D9E) 360 x 32-bit RAM
uint8 depth = (p1 >> 12) & 0x07; // Color depth of image
-//Why is HBlankWidthInPixels subtracted from this???
-// int32 xpos = (((int32)((p1 << 20) & 0xFFFFFFFF)) >> 20) - tom_getHBlankWidthInPixels();
int32 xpos = ((int16)((p1 << 4) & 0xFFFF)) >> 4;// Image xpos in LBUF
uint32 iwidth = (p1 >> 28) & 0x3FF; // Image width in *phrases*
uint32 data = (p0 >> 40) & 0xFFFFF8; // Pixel data address
-#ifdef OP_DEBUG_BMP
-// Prolly should use this... Though not sure exactly how.
+//#ifdef OP_DEBUG_BMP
uint32 firstPix = (p1 >> 49) & 0x3F;
-#endif
+ // "The LSB is significant only for scaled objects..." -JTRM
+ // "In 1 BPP mode, all five bits are significant. In 2 BPP mode, the top four are significant..."
+ firstPix &= 0x3E;
+//#endif
// We can ignore the RELEASE (high order) bit for now--probably forever...!
// uint8 flags = (p1 >> 45) & 0x0F; // REFLECT, RMW, TRANS, RELEASE
//Optimize: break these out to their own BOOL values
uint8 flags = (p1 >> 45) & 0x07; // REFLECT (0), RMW (1), TRANS (2)
+ bool flagREFLECT = (flags & OPFLAG_REFLECT ? true : false),
+ flagRMW = (flags & OPFLAG_RMW ? true : false),
+ flagTRANS = (flags & OPFLAG_TRANS ? true : false);
// "For images with 1 to 4 bits/pixel the top 7 to 4 bits of the index
// provide the most significant bits of the palette address."
uint8 index = (p1 >> 37) & 0xFE; // CLUT index offset (upper pix, 1-4 bpp)
uint32 pitch = (p1 >> 15) & 0x07; // Phrase pitch
+ pitch <<= 3; // Optimization: Multiply pitch by 8
// int16 scanlineWidth = tom_getVideoModeWidth();
uint8 * tom_ram_8 = tom_get_ram_pointer();
uint16 * paletteRAM16 = (uint16 *)paletteRAM;
// WriteLog("bitmap %ix? %ibpp at %i,? firstpix=? data=0x%.8x pitch %i hflipped=%s dwidth=? (linked to ?) RMW=%s Tranparent=%s\n",
-// iwidth, op_bitmap_bit_depth[bitdepth], xpos, ptr, pitch, (flags&FLAGS_HFLIP ? "yes" : "no"), (flags&FLAGS_READMODIFY ? "yes" : "no"), (flags&FLAGS_TRANSPARENT ? "yes" : "no"));
+// iwidth, op_bitmap_bit_depth[bitdepth], xpos, ptr, pitch, (flags&OPFLAG_REFLECT ? "yes" : "no"), (flags&OPFLAG_RMW ? "yes" : "no"), (flags&OPFLAG_TRANS ? "yes" : "no"));
// Is it OK to have a 0 for the data width??? (i.e., undocumented?)
// Seems to be... Seems that dwidth *can* be zero (i.e., reuse same line) as well.
// Pitch == 0 is OK too...
-// if (!render || op_pointer == 0 || dwidth == 0 || ptr == 0 || pitch == 0)
+// if (!render || op_pointer == 0 || ptr == 0 || pitch == 0)
//I'm not convinced that we need to concern ourselves with data & op_pointer here either!
- if (!render || iwidth == 0) // || data == 0 || op_pointer == 0)
+ if (!render || iwidth == 0)
return;
//#define OP_DEBUG_BMP
//#ifdef OP_DEBUG_BMP
// WriteLog("bitmap %ix%i %ibpp at %i,%i firstpix=%i data=0x%.8x pitch %i hflipped=%s dwidth=%i (linked to 0x%.8x) Transluency=%s\n",
-// iwidth, height, op_bitmap_bit_depth[bitdepth], xpos, ypos, firstPix, ptr, pitch, (flags&FLAGS_HFLIP ? "yes" : "no"), dwidth, op_pointer, (flags&FLAGS_READMODIFY ? "yes" : "no"));
+// iwidth, height, op_bitmap_bit_depth[bitdepth], xpos, ypos, firstPix, ptr, pitch, (flags&OPFLAG_REFLECT ? "yes" : "no"), dwidth, op_pointer, (flags&OPFLAG_RMW ? "yes" : "no"));
//#endif
- int32 phraseWidthToPixels[8] = { 64, 32, 16, 8, 4, 2, 0, 0 };
// int32 leftMargin = xpos, rightMargin = (xpos + (phraseWidthToPixels[depth] * iwidth)) - 1;
int32 startPos = xpos, endPos = xpos +
- (!(flags & OPFLAG_REFLECT) ? (phraseWidthToPixels[depth] * iwidth) - 1
+ (!flagREFLECT ? (phraseWidthToPixels[depth] * iwidth) - 1
: -((phraseWidthToPixels[depth] * iwidth) + 1));
uint32 clippedWidth = 0, phraseClippedWidth = 0, dataClippedWidth = 0;//, phrasePixel = 0;
bool in24BPPMode = (((GET16(tom_ram_8, 0x0028) >> 1) & 0x03) == 1 ? true : false); // VMODE
// That way, you could simply set XPOS to leftMargin if !REFLECT and to rightMargin otherwise.
// Still have to be careful with the DATA and IWIDTH values though...
-// if ((!(flags & OPFLAG_REFLECT) && (rightMargin < 0 || leftMargin > lbufWidth))
-// || ((flags & OPFLAG_REFLECT) && (leftMargin < 0 || rightMargin > lbufWidth)))
+// if ((!flagREFLECT && (rightMargin < 0 || leftMargin > lbufWidth))
+// || (flagREFLECT && (leftMargin < 0 || rightMargin > lbufWidth)))
// return;
- if ((!(flags & OPFLAG_REFLECT) && (endPos < 0 || startPos > lbufWidth))
- || ((flags & OPFLAG_REFLECT) && (startPos < 0 || endPos > lbufWidth)))
+ if ((!flagREFLECT && (endPos < 0 || startPos > lbufWidth))
+ || (flagREFLECT && (startPos < 0 || endPos > lbufWidth)))
return;
// Otherwise, find the clip limits and clip the phrase as well...
//The strange thing is that it seems to work, but that's no guarantee that it's bulletproof!
//Yup. Seems that JagMania doesn't work correctly with this...
//Dunno if this is the problem, but Atari Karts is showing *some* of the road now...
-// if (!(flags & OPFLAG_REFLECT))
+// if (!flagREFLECT)
/*
if (leftMargin < 0)
// rightMargin = lbufWidth + (clippedWidth % phraseWidthToPixels[depth]);
// rightMargin = lbufWidth;
*/
+if (depth > 5)
+ WriteLog("OP: We're about to encounter a divide by zero error!\n");
// NOTE: We're just using endPos to figure out how much, if any, to clip by.
// ALSO: There may be another case where we start out of bounds and end out of bounds...!
+ // !!! FIX !!!
if (startPos < 0) // Case #1: Begin out, end in, L to R
clippedWidth = 0 - startPos,
dataClippedWidth = phraseClippedWidth = clippedWidth / phraseWidthToPixels[depth],
// Also, if we're clipping the phrase we need to make sure we're in the correct part of
// the pixel data.
// data += phraseClippedWidth * (pitch << 3);
- data += dataClippedWidth * (pitch << 3);
+ data += dataClippedWidth * pitch;
// NOTE: When the bitmap is in REFLECT mode, the XPOS marks the *right* side of the
// bitmap! This makes clipping & etc. MUCH, much easier...!
// uint32 lbufAddress = 0x1800 + (!in24BPPMode ? leftMargin * 2 : leftMargin * 4);
- uint32 lbufAddress = 0x1800 + (!in24BPPMode ? startPos * 2 : startPos * 4);
+//Why does this work right when multiplying startPos by 2 (instead of 4) for 24 BPP mode?
+//Is this a bug in the OP?
+ uint32 lbufAddress = 0x1800 + (!in24BPPMode ? startPos * 2 : startPos * 2);
uint8 * currentLineBuffer = &tom_ram_8[lbufAddress];
// Render.
// If we *were* in 24 BPP mode, how would you convert CRY to RGB24? Seems to me
// that if you're in CRY mode then you wouldn't be able to use 24 BPP bitmaps
// anyway.
+// This seems to be the case (at least according to the Midsummer docs)...!
if (depth == 0) // 1 BPP
{
-// uint32 paletteIndex = index << 1;
- // The LSB is OPFLAG_REFLECT, so sign extend it and or 2 into it.
+ // The LSB of flags is OPFLAG_REFLECT, so sign extend it and or 2 into it.
int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
+ // Fetch 1st phrase...
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+//Note that firstPix should only be honored *if* we start with the 1st phrase of the bitmap
+//i.e., we didn't clip on the margin... !!! FIX !!!
+ pixels <<= firstPix; // Skip first N pixels (N=firstPix)...
+ int i = firstPix; // Start counter at right spot...
+
while (iwidth--)
{
- // Fetch phrase...
- uint64 pixels = ((uint64)jaguar_long_read(data) << 32) | jaguar_long_read(data + 4);
- data += pitch << 3; // Multiply pitch * 8 (optimize: precompute this value)
-
- for(int i=0; i<64; i++)
+ while (i++ < 64)
{
uint8 bit = pixels >> 63;
-// Seems to me that both of these are in the same endian, so we could cast it as
-// uint16 * and do straight across copies (what about 24 bpp? Treat it differently...)
-// This only works for the palettized modes (1 - 8 BPP), since we actually have to
-// copy data from memory in 16 BPP mode (or does it? Isn't this the same as the CLUT case?)
-// No, it isn't because we read the memory in an endian safe way--this *won't* work...
- if ((flags & OPFLAG_TRANS) && bit == 0)
+ if (flagTRANS && bit == 0)
; // Do nothing...
else
{
- if (!(flags & OPFLAG_RMW))
+ if (!flagRMW)
//Optimize: Set palleteRAM16 to beginning of palette RAM + index*2 and use only [bit] as index...
+//Won't optimize RMW case though...
+ // This is the *only* correct use of endian-dependent code
+ // (i.e., mem-to-mem direct copying)!
*(uint16 *)currentLineBuffer = paletteRAM16[index | bit];
else
*currentLineBuffer =
currentLineBuffer += lbufDelta;
pixels <<= 1;
}
+ i = 0;
+ // Fetch next phrase...
+ data += pitch;
+ pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
}
}
else if (depth == 1) // 2 BPP
{
+if (firstPix)
+ WriteLog("OP: Fixed bitmap @ 2 BPP requesting FIRSTPIX! (fp=%u)\n", firstPix);
index &= 0xFC; // Top six bits form CLUT index
// The LSB is OPFLAG_REFLECT, so sign extend it and or 2 into it.
int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
while (iwidth--)
{
// Fetch phrase...
- uint64 pixels = ((uint64)jaguar_long_read(data) << 32) | jaguar_long_read(data + 4);
- data += pitch << 3; // Multiply pitch * 8 (optimize: precompute this value)
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ data += pitch;
for(int i=0; i<32; i++)
{
// This only works for the palettized modes (1 - 8 BPP), since we actually have to
// copy data from memory in 16 BPP mode (or does it? Isn't this the same as the CLUT case?)
// No, it isn't because we read the memory in an endian safe way--this *won't* work...
- if ((flags & OPFLAG_TRANS) && bits == 0)
+ if (flagTRANS && bits == 0)
; // Do nothing...
else
{
- if (!(flags & OPFLAG_RMW))
+ if (!flagRMW)
*(uint16 *)currentLineBuffer = paletteRAM16[index | bits];
else
*currentLineBuffer =
}
else if (depth == 2) // 4 BPP
{
+if (firstPix)
+ WriteLog("OP: Fixed bitmap @ 4 BPP requesting FIRSTPIX! (fp=%u)\n", firstPix);
index &= 0xF0; // Top four bits form CLUT index
// The LSB is OPFLAG_REFLECT, so sign extend it and or 2 into it.
int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
while (iwidth--)
{
// Fetch phrase...
- uint64 pixels = ((uint64)jaguar_long_read(data) << 32) | jaguar_long_read(data + 4);
- data += pitch << 3; // Multiply pitch * 8 (optimize: precompute this value)
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ data += pitch;
for(int i=0; i<16; i++)
{
// This only works for the palettized modes (1 - 8 BPP), since we actually have to
// copy data from memory in 16 BPP mode (or does it? Isn't this the same as the CLUT case?)
// No, it isn't because we read the memory in an endian safe way--this *won't* work...
- if ((flags & OPFLAG_TRANS) && bits == 0)
+ if (flagTRANS && bits == 0)
; // Do nothing...
else
{
- if (!(flags & OPFLAG_RMW))
+ if (!flagRMW)
*(uint16 *)currentLineBuffer = paletteRAM16[index | bits];
else
*currentLineBuffer =
// The LSB is OPFLAG_REFLECT, so sign extend it and or 2 into it.
int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
+ // Fetch 1st phrase...
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+//Note that firstPix should only be honored *if* we start with the 1st phrase of the bitmap
+//i.e., we didn't clip on the margin... !!! FIX !!!
+ firstPix &= 0x30; // Only top two bits are valid for 8 BPP
+ pixels <<= firstPix; // Skip first N pixels (N=firstPix)...
+ int i = firstPix >> 3; // Start counter at right spot...
+
while (iwidth--)
{
- // Fetch phrase...
- uint64 pixels = ((uint64)jaguar_long_read(data) << 32) | jaguar_long_read(data + 4);
- data += pitch << 3; // Multiply pitch * 8 (optimize: precompute this value)
-
- for(int i=0; i<8; i++)
+ while (i++ < 8)
{
uint8 bits = pixels >> 56;
// Seems to me that both of these are in the same endian, so we could cast it as
// This only works for the palettized modes (1 - 8 BPP), since we actually have to
// copy data from memory in 16 BPP mode (or does it? Isn't this the same as the CLUT case?)
// No, it isn't because we read the memory in an endian safe way--this *won't* work...
- if ((flags & OPFLAG_TRANS) && bits == 0)
+ if (flagTRANS && bits == 0)
; // Do nothing...
else
{
- if (!(flags & OPFLAG_RMW))
+ if (!flagRMW)
*(uint16 *)currentLineBuffer = paletteRAM16[bits];
else
*currentLineBuffer =
currentLineBuffer += lbufDelta;
pixels <<= 8;
}
+ i = 0;
+ // Fetch next phrase...
+ data += pitch;
+ pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
}
}
else if (depth == 4) // 16 BPP
{
+if (firstPix)
+ WriteLog("OP: Fixed bitmap @ 16 BPP requesting FIRSTPIX! (fp=%u)\n", firstPix);
// The LSB is OPFLAG_REFLECT, so sign extend it and or 2 into it.
int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
while (iwidth--)
{
// Fetch phrase...
- uint64 pixels = ((uint64)jaguar_long_read(data) << 32) | jaguar_long_read(data + 4);
- data += pitch << 3; // Multiply pitch * 8 (optimize: precompute this value)
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ data += pitch;
for(int i=0; i<4; i++)
{
// This only works for the palettized modes (1 - 8 BPP), since we actually have to
// copy data from memory in 16 BPP mode (or does it? Isn't this the same as the CLUT case?)
// No, it isn't because we read the memory in an endian safe way--it *won't* work...
- if ((flags & OPFLAG_TRANS) && (bitsLo | bitsHi) == 0)
+ if (flagTRANS && (bitsLo | bitsHi) == 0)
; // Do nothing...
else
{
- if (!(flags & OPFLAG_RMW))
+ if (!flagRMW)
*currentLineBuffer = bitsHi,
*(currentLineBuffer + 1) = bitsLo;
else
}
else if (depth == 5) // 24 BPP
{
-WriteLog("OP: Writing 24 BPP bitmap!\n");
+//Looks like Iron Soldier is the only game that uses 24BPP mode...
+//There *might* be others...
+//WriteLog("OP: Writing 24 BPP bitmap!\n");
+if (firstPix)
+ WriteLog("OP: Fixed bitmap @ 24 BPP requesting FIRSTPIX! (fp=%u)\n", firstPix);
// Not sure, but I think RMW only works with 16 BPP and below, and only in CRY mode...
- // The LSB is OPFLAG_REFLECT, so sign extend it and or 4 into it.
+ // The LSB of flags is OPFLAG_REFLECT, so sign extend it and OR 4 into it.
int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 4) | 0x04;
while (iwidth--)
{
// Fetch phrase...
- uint64 pixels = ((uint64)jaguar_long_read(data) << 32) | jaguar_long_read(data + 4);
- data += pitch << 3; // Multiply pitch * 8 (optimize: precompute this value)
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ data += pitch;
for(int i=0; i<2; i++)
{
+ // We don't use a 32-bit var here because of endian issues...!
uint8 bits3 = pixels >> 56, bits2 = pixels >> 48,
bits1 = pixels >> 40, bits0 = pixels >> 32;
-// Seems to me that both of these are in the same endian, so we could cast it as
-// uint16 * and do straight across copies (what about 24 bpp? Treat it differently...)
-// This only works for the palettized modes (1 - 8 BPP), since we actually have to
-// copy data from memory in 16 BPP mode (or does it? Isn't this the same as the CLUT case?)
-// No, it isn't because we read the memory in an endian safe way--it *won't* work...
- if ((flags & OPFLAG_TRANS) && (bits3 | bits2 | bits1 | bits0) == 0)
+
+ if (flagTRANS && (bits3 | bits2 | bits1 | bits0) == 0)
; // Do nothing...
else
*currentLineBuffer = bits3,
}
//
-// *** NEW ***
// Store scaled bitmap in line buffer
//
-void OPProcessScaledBitmap(int scanline, uint64 p0, uint64 p1, uint64 p2, bool render)
+void OPProcessScaledBitmap(uint64 p0, uint64 p1, uint64 p2, bool render)
{
- int32 xpos = (((int32)((p1 << 20) & 0xFFFFFFFF)) >> 20) - tom_getHBlankWidthInPixels();
-// uint16 ypos = ((p0 & 0x3FF8) >> 3) / 2;
- uint16 iwidth = ((p1 >> 28) & 0x3FF) * 4;
- uint16 dwidth = ((p1 >> 18) & 0x3FF) * 4; // Unsigned!
-// uint16 height = (p0 >> 14) & 0x3FF; // Unsigned!
-// uint32 link = ((p0 >> 24) & 0x7FFFF) << 3;
- uint32 ptr = (p0 >> 40) & 0xFFFFF8;
-//unused uint32 firstPix = (p1 >> 49) & 0x3F;
- uint8 flags = (p1 >> 45) & 0x0F;
- uint8 idx = (p1 >> 38) & 0x7F;
- uint8 pitch = (p1 >> 15) & 0x07;
- uint8 bitdepth = (p1 >> 12) & 0x07;
+// Need to make sure that when writing that it stays within the line buffer...
+// LBUF ($F01800 - $F01D9E) 360 x 32-bit RAM
+ uint8 depth = (p1 >> 12) & 0x07; // Color depth of image
+ int32 xpos = ((int16)((p1 << 4) & 0xFFFF)) >> 4;// Image xpos in LBUF
+ uint32 iwidth = (p1 >> 28) & 0x3FF; // Image width in *phrases*
+ uint32 data = (p0 >> 40) & 0xFFFFF8; // Pixel data address
+//#ifdef OP_DEBUG_BMP
+// Prolly should use this... Though not sure exactly how.
+//Use the upper bits as an offset into the phrase depending on the BPP. That's how!
+ uint32 firstPix = (p1 >> 49) & 0x3F;
+//This is WEIRD! I'm sure I saw Atari Karts request 8 BPP FIRSTPIX! What happened???
+if (firstPix)
+ WriteLog("OP: FIRSTPIX != 0! (Scaled BM)\n");
+//#endif
+// We can ignore the RELEASE (high order) bit for now--probably forever...!
+// uint8 flags = (p1 >> 45) & 0x0F; // REFLECT, RMW, TRANS, RELEASE
+//Optimize: break these out to their own BOOL values
+ uint8 flags = (p1 >> 45) & 0x07; // REFLECT (0), RMW (1), TRANS (2)
+ bool flagREFLECT = (flags & OPFLAG_REFLECT ? true : false),
+ flagRMW = (flags & OPFLAG_RMW ? true : false),
+ flagTRANS = (flags & OPFLAG_TRANS ? true : false);
+ uint8 index = (p1 >> 37) & 0xFE; // CLUT index offset (upper pix, 1-4 bpp)
+ uint32 pitch = (p1 >> 15) & 0x07; // Phrase pitch
- int16 scanline_width = tom_getVideoModeWidth();
uint8 * tom_ram_8 = tom_get_ram_pointer();
- uint8 * current_line_buffer = &tom_ram_8[0x1800];
+ uint8 * paletteRAM = &tom_ram_8[0x400];
+ // This is OK as long as it's used correctly: For 16-bit RAM to RAM direct copies--NOT
+ // for use when using endian-corrected data (i.e., any of the *ReadWord functions!)
+ uint16 * paletteRAM16 = (uint16 *)paletteRAM;
- uint32 vscale_fixed3p5 = (p2 >> 8) & 0xFF;
- uint32 hscale_fixed3p5 = p2 & 0xFF;
- float vscale = (float)vscale_fixed3p5 / 32.0f, hscale = (float)hscale_fixed3p5 / 32.0f;
+ uint8 hscale = p2 & 0xFF;
+// uint8 horizontalRemainder = hscale; // Not sure if it starts full, but seems reasonable [It's not!]
+ uint8 horizontalRemainder = 0; // Let's try zero! Seems to work! Yay!
+ int32 scaledWidthInPixels = (iwidth * phraseWidthToPixels[depth] * hscale) >> 5;
+ uint32 scaledPhrasePixels = (phraseWidthToPixels[depth] * hscale) >> 5;
-//No hacks!
-/* if (jaguar_mainRom_crc32==0x5a5b9c68) // atari karts
- {
- if (vscale == 0.0f)
- vscale = 1.0f;
-
- if (ypos == 0)
- ypos = scanline;
- }*/
-#ifdef OP_DEBUG_BMP
- if (xpos == -3)
- WriteLog("[scanline %i] %ix%i scaled to %ix%i scale (%f, %f)%i bpp pitch %i at (%i,%i) @ 0x%.8x Transluency=%s\n",
- scanline, iwidth,height, (int)(iwidth*hscale), (int)(height*vscale), hscale, vscale,
- op_bitmap_bit_depth[bitdepth], pitch, xpos, ypos, ptr, (flags&FLAGS_READMODIFY) ? "yes" : "no");
-#endif
-//No hacks!
-/* if (jaguar_mainRom_crc32==0x2f032271)
- ypos += 8;*/
-
- if (!render || dwidth == 0 || ptr == 0 || pitch == 0)
- return;
+// WriteLog("bitmap %ix? %ibpp at %i,? firstpix=? data=0x%.8x pitch %i hflipped=%s dwidth=? (linked to ?) RMW=%s Tranparent=%s\n",
+// iwidth, op_bitmap_bit_depth[bitdepth], xpos, ptr, pitch, (flags&OPFLAG_REFLECT ? "yes" : "no"), (flags&OPFLAG_RMW ? "yes" : "no"), (flags&OPFLAG_TRANS ? "yes" : "no"));
- if (bitdepth <= 3) // 1, 2, 4, 8 BPP
- iwidth *= 2, dwidth *= 2;
+// Looks like an hscale of zero means don't draw!
+ if (!render || iwidth == 0 || hscale == 0)
+ return;
- uint16 scaled_width = (uint16)((float)iwidth * hscale);
+//#define OP_DEBUG_BMP
+//#ifdef OP_DEBUG_BMP
+// WriteLog("bitmap %ix%i %ibpp at %i,%i firstpix=%i data=0x%.8x pitch %i hflipped=%s dwidth=%i (linked to 0x%.8x) Transluency=%s\n",
+// iwidth, height, op_bitmap_bit_depth[bitdepth], xpos, ypos, firstPix, ptr, pitch, (flags&OPFLAG_REFLECT ? "yes" : "no"), dwidth, op_pointer, (flags&OPFLAG_RMW ? "yes" : "no"));
+//#endif
- if (op_bitmap_bit_depth[bitdepth] == 4) // why ?
- scaled_width *= 2;
+ int32 startPos = xpos, endPos = xpos +
+ (!flagREFLECT ? scaledWidthInPixels - 1 : -(scaledWidthInPixels + 1));
+ uint32 clippedWidth = 0, phraseClippedWidth = 0, dataClippedWidth = 0;
+ bool in24BPPMode = (((GET16(tom_ram_8, 0x0028) >> 1) & 0x03) == 1 ? true : false); // VMODE
+ // Not sure if this is Jaguar Two only location or what...
+ // From the docs, it is... If we want to limit here we should think of something else.
+// int32 limit = GET16(tom_ram_8, 0x0008); // LIMIT
+ int32 limit = 720;
+ int32 lbufWidth = (!in24BPPMode ? limit - 1 : (limit / 2) - 1); // Zero based limit...
- if (op_bitmap_bit_depth[bitdepth] == 2) // why ?
- scaled_width *= 4;
+ // If the image is completely to the left or right of the line buffer, then bail.
+//If in REFLECT mode, then these values are swapped! !!! FIX !!! [DONE]
+//There are four possibilities:
+// 1. image sits on left edge and no REFLECT; starts out of bounds but ends in bounds.
+// 2. image sits on left edge and REFLECT; starts in bounds but ends out of bounds.
+// 3. image sits on right edge and REFLECT; starts out of bounds but ends in bounds.
+// 4. image sits on right edge and no REFLECT; starts in bounds but ends out of bounds.
+//Numbers 2 & 4 can be caught by checking the LBUF clip while in the inner loop,
+// numbers 1 & 3 are of concern.
+// This *indirectly* handles only cases 2 & 4! And is WRONG is REFLECT is set...!
+// if (rightMargin < 0 || leftMargin > lbufWidth)
- if (op_bitmap_bit_depth[bitdepth] == 1) // why ?
- scaled_width *= 8;
+// It might be easier to swap these (if REFLECTed) and just use XPOS down below...
+// That way, you could simply set XPOS to leftMargin if !REFLECT and to rightMargin otherwise.
+// Still have to be careful with the DATA and IWIDTH values though...
- // visible ?
-/* if ((scanline < ypos) || (scanline > (ypos + scaled_height)) || ((xpos + scaled_width) < 0)
- || (xpos >= scanline_width))*/
- if ((xpos + scaled_width) < 0 || xpos >= scanline_width)
+ if ((!flagREFLECT && (endPos < 0 || startPos > lbufWidth))
+ || (flagREFLECT && (startPos < 0 || endPos > lbufWidth)))
return;
- if (xpos < 0)
- {
- scaled_width += xpos;
- ptr += (pitch * op_bitmap_bit_size[bitdepth] * ((uint32)((-xpos) / hscale))) >> 16;
- xpos = 0;
- }
+ // Otherwise, find the clip limits and clip the phrase as well...
+ // NOTE: I'm fudging here by letting the actual blit overstep the bounds of the
+ // line buffer, but it shouldn't matter since there are two unused line
+ // buffers below and nothing above and I'll at most write 40 bytes outside
+ // the line buffer... I could use a fractional clip begin/end value, but
+ // this makes the blit a *lot* more hairy. I might fix this in the future
+ // if it becomes necessary. (JLH)
+ // Probably wouldn't be *that* hairy. Just use a delta that tells the inner loop
+ // which pixel in the phrase is being written, and quit when either end of phrases
+ // is reached or line buffer extents are surpassed.
- if (iwidth <= 0)
- return;
+//This stuff is probably wrong as well... !!! FIX !!!
+//The strange thing is that it seems to work, but that's no guarantee that it's bulletproof!
+//Yup. Seems that JagMania doesn't work correctly with this...
+//Dunno if this is the problem, but Atari Karts is showing *some* of the road now...
+//Actually, it is! Or, it was. It doesn't seem to be clipping here, so the problem lies
+//elsewhere! Hmm. Putting the scaling code into the 1/2/8 BPP cases seems to draw the ground
+// a bit more accurately... Strange!
+//It's probably a case of the REFLECT flag being set and the background being written
+//from the right side of the screen...
+//But no, it isn't... At least if the diagnostics are telling the truth!
- if (flags & FLAGS_HFLIP)
- {
- if (xpos < 0 || (xpos-scaled_width) >= scanline_width)
- return;
+ // NOTE: We're just using endPos to figure out how much, if any, to clip by.
+ // ALSO: There may be another case where we start out of bounds and end out of bounds...!
+ // !!! FIX !!!
- if ((xpos - scaled_width) < 0)
- scaled_width = xpos;
- }
- else
- {
- if ((xpos + scaled_width) < 0 || xpos >= scanline_width)
- return;
+//There's a problem here with scaledPhrasePixels in that it can be forced to zero when
+//the scaling factor is small. So fix it already! !!! FIX !!!
+/*if (scaledPhrasePixels == 0)
+{
+ WriteLog("OP: [Scaled] We're about to encounter a divide by zero error!\n");
+ DumpScaledObject(p0, p1, p2);
+}//*/
+//NOTE: I'm almost 100% sure that this is wrong... And it is! :-p
+ if (startPos < 0) // Case #1: Begin out, end in, L to R
+/* clippedWidth = 0 - startPos,
+ dataClippedWidth = phraseClippedWidth = clippedWidth / phraseWidthToPixels[depth],
+ startPos = 0 - (clippedWidth % phraseWidthToPixels[depth]);*/
+ clippedWidth = 0 - startPos,
+ dataClippedWidth = phraseClippedWidth = clippedWidth / scaledPhrasePixels,
+ startPos = 0 - (clippedWidth % scaledPhrasePixels);
- if ((xpos + scaled_width) > scanline_width)
- scaled_width = scanline_width-xpos;
- }
-
- current_line_buffer += xpos * 2;
+ if (endPos < 0) // Case #2: Begin in, end out, R to L
+/* clippedWidth = 0 - endPos,
+ phraseClippedWidth = clippedWidth / phraseWidthToPixels[depth];*/
+ clippedWidth = 0 - endPos,
+ phraseClippedWidth = clippedWidth / scaledPhrasePixels;
+
+ if (endPos > lbufWidth) // Case #3: Begin in, end out, L to R
+/* clippedWidth = endPos - lbufWidth,
+ phraseClippedWidth = clippedWidth / phraseWidthToPixels[depth];*/
+ clippedWidth = endPos - lbufWidth,
+ phraseClippedWidth = clippedWidth / scaledPhrasePixels;
+
+ if (startPos > lbufWidth) // Case #4: Begin out, end in, R to L
+/* clippedWidth = startPos - lbufWidth,
+ dataClippedWidth = phraseClippedWidth = clippedWidth / phraseWidthToPixels[depth],
+ startPos = lbufWidth + (clippedWidth % phraseWidthToPixels[depth]);*/
+ clippedWidth = startPos - lbufWidth,
+ dataClippedWidth = phraseClippedWidth = clippedWidth / scaledPhrasePixels,
+ startPos = lbufWidth + (clippedWidth % scaledPhrasePixels);
- int32 hscale_fixed = (int32)(65536.0f / hscale);
- int32 cnt = 0;
+extern int op_start_log;
+if (op_start_log && clippedWidth != 0)
+ WriteLog("OP: Clipped line. SP=%i, EP=%i, clip=%u, iwidth=%u, hscale=%02X\n", startPos, endPos, clippedWidth, iwidth, hscale);
+if (op_start_log && startPos == 13)
+{
+ WriteLog("OP: Scaled line. SP=%i, EP=%i, clip=%u, iwidth=%u, hscale=%02X, depth=%u, firstPix=%u\n", startPos, endPos, clippedWidth, iwidth, hscale, depth, firstPix);
+ DumpScaledObject(p0, p1, p2);
+}
+ // If the image is sitting on the line buffer left or right edge, we need to compensate
+ // by decreasing the image phrase width accordingly.
+ iwidth -= phraseClippedWidth;
+
+ // Also, if we're clipping the phrase we need to make sure we're in the correct part of
+ // the pixel data.
+// data += phraseClippedWidth * (pitch << 3);
+ data += dataClippedWidth * (pitch << 3);
- if (op_bitmap_bit_depth[bitdepth] == 1)
+ // NOTE: When the bitmap is in REFLECT mode, the XPOS marks the *right* side of the
+ // bitmap! This makes clipping & etc. MUCH, much easier...!
+// uint32 lbufAddress = 0x1800 + (!in24BPPMode ? leftMargin * 2 : leftMargin * 4);
+// uint32 lbufAddress = 0x1800 + (!in24BPPMode ? startPos * 2 : startPos * 4);
+ uint32 lbufAddress = 0x1800 + (!in24BPPMode ? startPos * 2 : startPos * 2);
+ uint8 * currentLineBuffer = &tom_ram_8[lbufAddress];
+
+ // Render.
+
+// Hmm. We check above for 24 BPP mode, but don't do anything about it below...
+// If we *were* in 24 BPP mode, how would you convert CRY to RGB24? Seems to me
+// that if you're in CRY mode then you wouldn't be able to use 24 BPP bitmaps
+// anyway.
+// This seems to be the case (at least according to the Midsummer docs)...!
+
+ if (depth == 0) // 1 BPP
{
- if (pitch == 1)
- {
-#include "zbmpop1.h"
- }
- else
+if (firstPix != 0)
+ WriteLog("OP: Scaled bitmap @ 1 BPP requesting FIRSTPIX!\n");
+ // The LSB of flags is OPFLAG_REFLECT, so sign extend it and or 2 into it.
+ int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
+
+ int pixCount = 0;
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+
+ while ((int32)iwidth > 0)
{
-#include "zbmpop1p.h"
+ uint8 bits = pixels >> 63;
+
+ if (flagTRANS && bits == 0)
+ ; // Do nothing...
+ else
+ {
+ if (!flagRMW)
+ // This is the *only* correct use of endian-dependent code
+ // (i.e., mem-to-mem direct copying)!
+ *(uint16 *)currentLineBuffer = paletteRAM16[index | bits];
+ else
+ *currentLineBuffer =
+ BLEND_CR(*currentLineBuffer, paletteRAM[(index | bits) << 1]),
+ *(currentLineBuffer + 1) =
+ BLEND_Y(*(currentLineBuffer + 1), paletteRAM[((index | bits) << 1) + 1]);
+ }
+
+ currentLineBuffer += lbufDelta;
+
+ horizontalRemainder -= 0x20; // Subtract 1.0f in [3.5] fixed point format
+ while (horizontalRemainder & 0x80)
+ {
+ horizontalRemainder += hscale;
+ pixCount++;
+ pixels <<= 1;
+ }
+
+ if (pixCount > 63)
+ {
+ int phrasesToSkip = pixCount / 64, pixelShift = pixCount % 64;
+
+ data += (pitch << 3) * phrasesToSkip;
+ pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ pixels <<= 1 * pixelShift;
+ iwidth -= phrasesToSkip;
+ pixCount = pixelShift;
+ }
}
}
- else if (op_bitmap_bit_depth[bitdepth] == 2)
+ else if (depth == 1) // 2 BPP
{
- if (pitch == 1)
- {
-#include "zbmpop2.h"
- }
- else
+if (firstPix != 0)
+ WriteLog("OP: Scaled bitmap @ 2 BPP requesting FIRSTPIX!\n");
+ index &= 0xFC; // Top six bits form CLUT index
+ // The LSB is OPFLAG_REFLECT, so sign extend it and or 2 into it.
+ int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
+
+ int pixCount = 0;
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+
+ while ((int32)iwidth > 0)
{
-#include "zbmpop2p.h"
+ uint8 bits = pixels >> 62;
+
+ if (flagTRANS && bits == 0)
+ ; // Do nothing...
+ else
+ {
+ if (!flagRMW)
+ // This is the *only* correct use of endian-dependent code
+ // (i.e., mem-to-mem direct copying)!
+ *(uint16 *)currentLineBuffer = paletteRAM16[index | bits];
+ else
+ *currentLineBuffer =
+ BLEND_CR(*currentLineBuffer, paletteRAM[(index | bits) << 1]),
+ *(currentLineBuffer + 1) =
+ BLEND_Y(*(currentLineBuffer + 1), paletteRAM[((index | bits) << 1) + 1]);
+ }
+
+ currentLineBuffer += lbufDelta;
+
+ horizontalRemainder -= 0x20; // Subtract 1.0f in [3.5] fixed point format
+ while (horizontalRemainder & 0x80)
+ {
+ horizontalRemainder += hscale;
+ pixCount++;
+ pixels <<= 2;
+ }
+
+ if (pixCount > 31)
+ {
+ int phrasesToSkip = pixCount / 32, pixelShift = pixCount % 32;
+
+ data += (pitch << 3) * phrasesToSkip;
+ pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ pixels <<= 2 * pixelShift;
+ iwidth -= phrasesToSkip;
+ pixCount = pixelShift;
+ }
}
}
- else if (op_bitmap_bit_depth[bitdepth] == 4)
+ else if (depth == 2) // 4 BPP
{
- if (pitch == 1)
- {
-#include "zbmpop4.h"
- }
- else
+if (firstPix != 0)
+ WriteLog("OP: Scaled bitmap @ 4 BPP requesting FIRSTPIX!\n");
+ index &= 0xF0; // Top four bits form CLUT index
+ // The LSB is OPFLAG_REFLECT, so sign extend it and or 2 into it.
+ int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
+
+ int pixCount = 0;
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+
+ while ((int32)iwidth > 0)
{
-#include "zbmpop4p.h"
+ uint8 bits = pixels >> 60;
+
+ if (flagTRANS && bits == 0)
+ ; // Do nothing...
+ else
+ {
+ if (!flagRMW)
+ // This is the *only* correct use of endian-dependent code
+ // (i.e., mem-to-mem direct copying)!
+ *(uint16 *)currentLineBuffer = paletteRAM16[index | bits];
+ else
+ *currentLineBuffer =
+ BLEND_CR(*currentLineBuffer, paletteRAM[(index | bits) << 1]),
+ *(currentLineBuffer + 1) =
+ BLEND_Y(*(currentLineBuffer + 1), paletteRAM[((index | bits) << 1) + 1]);
+ }
+
+ currentLineBuffer += lbufDelta;
+
+ horizontalRemainder -= 0x20; // Subtract 1.0f in [3.5] fixed point format
+ while (horizontalRemainder & 0x80)
+ {
+ horizontalRemainder += hscale;
+ pixCount++;
+ pixels <<= 4;
+ }
+
+ if (pixCount > 15)
+ {
+ int phrasesToSkip = pixCount / 16, pixelShift = pixCount % 16;
+
+ data += (pitch << 3) * phrasesToSkip;
+ pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ pixels <<= 4 * pixelShift;
+ iwidth -= phrasesToSkip;
+ pixCount = pixelShift;
+ }
}
}
- else if (op_bitmap_bit_depth[bitdepth] == 8)
+ else if (depth == 3) // 8 BPP
{
- if (pitch == 1)
- {
-#include "zbmpop8.h"
- }
- else
+if (firstPix)
+ WriteLog("OP: Scaled bitmap @ 8 BPP requesting FIRSTPIX! (fp=%u)\n", firstPix);
+ // The LSB is OPFLAG_REFLECT, so sign extend it and or 2 into it.
+ int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
+
+ int pixCount = 0;
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+
+ while ((int32)iwidth > 0)
{
-#include "zbmpop8p.h"
+ uint8 bits = pixels >> 56;
+
+ if (flagTRANS && bits == 0)
+ ; // Do nothing...
+ else
+ {
+ if (!flagRMW)
+ // This is the *only* correct use of endian-dependent code
+ // (i.e., mem-to-mem direct copying)!
+ *(uint16 *)currentLineBuffer = paletteRAM16[bits];
+ else
+ *currentLineBuffer =
+ BLEND_CR(*currentLineBuffer, paletteRAM[bits << 1]),
+ *(currentLineBuffer + 1) =
+ BLEND_Y(*(currentLineBuffer + 1), paletteRAM[(bits << 1) + 1]);
+ }
+
+ currentLineBuffer += lbufDelta;
+
+ horizontalRemainder -= 0x20; // Subtract 1.0f in [3.5] fixed point format
+ while (horizontalRemainder & 0x80)
+ {
+ horizontalRemainder += hscale;
+ pixCount++;
+ pixels <<= 8;
+ }
+
+ if (pixCount > 7)
+ {
+ int phrasesToSkip = pixCount / 8, pixelShift = pixCount % 8;
+
+ data += (pitch << 3) * phrasesToSkip;
+ pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ pixels <<= 8 * pixelShift;
+ iwidth -= phrasesToSkip;
+ pixCount = pixelShift;
+ }
}
}
- else if (op_bitmap_bit_depth[bitdepth] == 16)
+ else if (depth == 4) // 16 BPP
{
- if (pitch == 1)
+if (firstPix != 0)
+ WriteLog("OP: Scaled bitmap @ 16 BPP requesting FIRSTPIX!\n");
+ // The LSB is OPFLAG_REFLECT, so sign extend it and OR 2 into it.
+ int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 5) | 0x02;
+
+ int pixCount = 0;
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+
+ while ((int32)iwidth > 0)
{
-#include "zbmpop16.h"
+ uint8 bitsHi = pixels >> 56, bitsLo = pixels >> 48;
+
+ if (flagTRANS && (bitsLo | bitsHi) == 0)
+ ; // Do nothing...
+ else
+ {
+ if (!flagRMW)
+ *currentLineBuffer = bitsHi,
+ *(currentLineBuffer + 1) = bitsLo;
+ else
+ *currentLineBuffer =
+ BLEND_CR(*currentLineBuffer, bitsHi),
+ *(currentLineBuffer + 1) =
+ BLEND_Y(*(currentLineBuffer + 1), bitsLo);
+ }
+
+ currentLineBuffer += lbufDelta;
+
+ horizontalRemainder -= 0x20; // Subtract 1.0f in [3.5] fixed point format
+ while (horizontalRemainder & 0x80)
+ {
+ horizontalRemainder += hscale;
+ pixCount++;
+ pixels <<= 16;
+ }
+
+ if (pixCount > 3)
+ {
+ int phrasesToSkip = pixCount / 4, pixelShift = pixCount % 4;
+
+ data += (pitch << 3) * phrasesToSkip;
+ pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ pixels <<= 16 * pixelShift;
+
+ iwidth -= phrasesToSkip;
+
+ pixCount = pixelShift;
+ }
}
- else
+ }
+ else if (depth == 5) // 24 BPP
+ {
+//I'm not sure that you can scale a 24 BPP bitmap properly--the JTRM seem to indicate as much.
+WriteLog("OP: Writing 24 BPP scaled bitmap!\n");
+if (firstPix != 0)
+ WriteLog("OP: Scaled bitmap @ 24 BPP requesting FIRSTPIX!\n");
+ // Not sure, but I think RMW only works with 16 BPP and below, and only in CRY mode...
+ // The LSB is OPFLAG_REFLECT, so sign extend it and or 4 into it.
+ int32 lbufDelta = ((int8)((flags << 7) & 0xFF) >> 4) | 0x04;
+
+ while (iwidth--)
{
-#include "zbmpop16p.h"
+ // Fetch phrase...
+ uint64 pixels = ((uint64)JaguarReadLong(data, OP) << 32) | JaguarReadLong(data + 4, OP);
+ data += pitch << 3; // Multiply pitch * 8 (optimize: precompute this value)
+
+ for(int i=0; i<2; i++)
+ {
+ uint8 bits3 = pixels >> 56, bits2 = pixels >> 48,
+ bits1 = pixels >> 40, bits0 = pixels >> 32;
+
+ if (flagTRANS && (bits3 | bits2 | bits1 | bits0) == 0)
+ ; // Do nothing...
+ else
+ *currentLineBuffer = bits3,
+ *(currentLineBuffer + 1) = bits2,
+ *(currentLineBuffer + 2) = bits1,
+ *(currentLineBuffer + 3) = bits0;
+
+ currentLineBuffer += lbufDelta;
+ pixels <<= 32;
+ }
}
}
- else
- WriteLog("(unimplemented) %i bpp scaled bitmap\n",op_bitmap_bit_depth[bitdepth]);
+/*if (depth == 3 && startPos == 13)
+{
+if (op_start_log)
+WriteLog("OP: Writing in the margins...\n");
+ for(int i=0; i<100*2; i+=2)
+// for(int i=0; i<14*2; i+=2)
+ tom_ram_8[0x1800 + i] = 0xFF,
+ tom_ram_8[0x1800 + i + 1] = 0xFF;
+}*/
+// uint32 lbufAddress = 0x1800 + (!in24BPPMode ? startPos * 2 : startPos * 4);
+// uint8 * currentLineBuffer = &tom_ram_8[lbufAddress];
}