virtual void DisconnectAll(Object *);
virtual QRectF Extents(void);
// virtual ObjectType Type(void);// = 0; // Pure virtual, must be implemented
+ virtual void Translate(Vector);
+ virtual void Rotate(Vector, double);
+ virtual void Scale(Vector, double);
ObjectState GetState(void);
void Reparent(Object *);
// Dimension * GetAttachedDimension(void);
static int viewportHeight;
static bool deleteActive;
static bool dimensionActive;
+ public:
static bool snapToGrid;
static bool ignoreClicks;
static bool dontMove;