virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool NeedsUpdate(void);
+ virtual bool HitTest(Point);
virtual void Transmute(Object *, Object *);
virtual Object * GetParent(void);
virtual void Add(Object *);
virtual void DisconnectAll(Object *);
virtual QRectF Extents(void);
// virtual ObjectType Type(void);// = 0; // Pure virtual, must be implemented
+ virtual void Translate(Vector);
+ virtual void Rotate(Vector, double);
+ virtual void Scale(Vector, double);
ObjectState GetState(void);
void Reparent(Object *);
// Dimension * GetAttachedDimension(void);
static int viewportHeight;
static bool deleteActive;
static bool dimensionActive;
+ public:
static bool snapToGrid;
static bool ignoreClicks;
static bool dontMove;
+ public:
+ static bool selectionInProgress;
+ static QRectF selection;
};
#endif // __OBJECT_H__