#include "line.h"
#include "mathconstants.h"
#include "painter.h"
-//#include "vector.h"
-//#define FIRST_POINT 0
-//#define NEXT_POINT 1
enum { FIRST_POINT, NEXT_POINT };
MirrorAction::MirrorAction(): state(FIRST_POINT), line(NULL),
- shiftWasPressedOnNextPoint(false), mirror(new Container(Vector()))
+ shiftWasPressedOnNextPoint(false), ctrlWasPressed(false),
+ mirror(new Container(Vector()))
{
-// ApplicationWindow::drawing->document.CopySelectedContentsTo(selected);
ApplicationWindow::drawing->document.CopySelectedContentsTo(mirror);
-
-// for(std::vector<Object *>::iterator i=mirror->objects.begin(); i!=mirror->objects.end(); i++)
-// (*i)->Save();
mirror->Save();
}
{
painter->SetPen(QPen(Qt::red, 2.0, Qt::DotLine));
- // I think stuff like crosshairs should be done in the DrawingView, tho
- // (and it's done there now...)
if (state == FIRST_POINT)
{
painter->DrawHandle(p1);
QString text = QChar(0x2221) + QObject::tr(": %1");
text = text.arg(absAngle);
-// QString text = tr("Length: %1 in.");
-// text = text.arg(Vector::Magnitude(p1, p2));
+
+ if (ctrlWasPressed)
+ text += " (Copy)";
+
painter->DrawInformativeText(text);
// Draw the mirror only if there's been a line to mirror around
else
{
p2 = point;
-
- for(std::vector<Object *>::iterator i=mirror->objects.begin(); i!=mirror->objects.end(); i++)
- {
- (*i)->Restore();
- (*i)->Mirror(p1, p2);
- }
+ mirror->Restore();
+ mirror->Mirror(p1, p2);
}
}
}
else if (state == NEXT_POINT)
{
- state = FIRST_POINT;
-
- std::vector<Object *> & objs = ApplicationWindow::drawing->document.objects;
+ if (!ctrlWasPressed)
+ {
+ state = FIRST_POINT;
+ ApplicationWindow::drawing->document.MirrorSelected(p1, p2);
- for(std::vector<Object *>::iterator i=objs.begin(); i!=objs.end(); i++)
+ mirror->Clear();
+ ApplicationWindow::drawing->document.CopySelectedContentsTo(mirror);
+ mirror->Save();
+ }
+ else
{
- if ((*i)->state == OSSelected)
- (*i)->Mirror(p1, p2);
+ mirror->CopyContentsTo(&(ApplicationWindow::drawing->document));
}
-
- mirror->Clear();
- ApplicationWindow::drawing->document.CopySelectedContentsTo(mirror);
- mirror->Save();
}
}
-/*virtual*/ bool MirrorAction::KeyDown(int key)
+/*virtual*/ void MirrorAction::KeyDown(int key)
{
if ((key == Qt::Key_Shift) && (state == NEXT_POINT))
{
p1Save = p1;
p1 = p2;
state = FIRST_POINT;
- return true;
+ emit(NeedRefresh());
+ }
+ else if (key == Qt::Key_Control)
+ {
+ ctrlWasPressed = true;
+ emit(NeedRefresh());
}
-
- return false;
}
-/*virtual*/ bool MirrorAction::KeyReleased(int key)
+/*virtual*/ void MirrorAction::KeyReleased(int key)
{
if ((key == Qt::Key_Shift) && shiftWasPressedOnNextPoint)
{
p2 = p1;
p1 = p1Save;
state = NEXT_POINT;
- return true;
+ emit(NeedRefresh());
+ }
+ else if (key == Qt::Key_Control)
+ {
+ ctrlWasPressed = false;
+ emit(NeedRefresh());
}
-
- return false;
}