//
#include "mirroraction.h"
+#include "applicationwindow.h"
+#include "container.h"
+#include "drawingview.h"
#include "line.h"
#include "mathconstants.h"
#include "painter.h"
-//#include "vector.h"
-//#define FIRST_POINT 0
-//#define NEXT_POINT 1
enum { FIRST_POINT, NEXT_POINT };
MirrorAction::MirrorAction(): state(FIRST_POINT), line(NULL),
- shiftWasPressedOnNextPoint(false)
+ shiftWasPressedOnNextPoint(false), ctrlWasPressed(false),
+ mirror(new Container(Vector()))
{
+ ApplicationWindow::drawing->document.CopySelectedContentsTo(mirror);
+ mirror->Save();
}
{
painter->SetPen(QPen(Qt::red, 2.0, Qt::DotLine));
- // I think stuff like crosshairs should be done in the DrawingView, tho
- // (and it's done there now...)
if (state == FIRST_POINT)
{
painter->DrawHandle(p1);
}
else
{
- painter->DrawLine(p1, p2);
- painter->DrawHandle(p2);
+ Vector reflectedP2 = -(p2 - p1);
+ Point newP2 = p1 + reflectedP2;
+ painter->DrawLine(newP2, p2);
+ painter->DrawHandle(p1);
double absAngle = (Vector(p2 - p1).Angle()) * RADIANS_TO_DEGREES;
-// double absLength = Vector(position - endpoint).Magnitude();
+
+ // Keep the angle between 0 and 180 degrees
+ if (absAngle > 180.0)
+ absAngle -= 180.0;
QString text = QChar(0x2221) + QObject::tr(": %1");
text = text.arg(absAngle);
-// QString text = tr("Length: %1 in.");
-// text = text.arg(Vector::Magnitude(p1, p2));
+
+ if (ctrlWasPressed)
+ text += " (Copy)";
+
painter->DrawInformativeText(text);
+
+ // Draw the mirror only if there's been a line to mirror around
+ if (p1 != p2)
+ mirror->Draw(painter);
}
}
if (state == FIRST_POINT)
p1 = point;
else
+ {
p2 = point;
+ mirror->Restore();
+ mirror->Mirror(p1, p2);
+ }
}
}
else if (state == NEXT_POINT)
{
- // We create the new object here, and then pass it off to the
- // DrawingView which stuffs it into the document.
-// line = new Line(p1, p2);
- // We don't need no stinkin' sentinels, when we have signals & slots!
-// emit ObjectReady(line);
-
- p1 = p2;
- state = NEXT_POINT;
+ if (!ctrlWasPressed)
+ {
+ state = FIRST_POINT;
+ ApplicationWindow::drawing->document.MirrorSelected(p1, p2);
+
+ mirror->Clear();
+ ApplicationWindow::drawing->document.CopySelectedContentsTo(mirror);
+ mirror->Save();
+ }
+ else
+ {
+ mirror->CopyContentsTo(&(ApplicationWindow::drawing->document));
+ }
}
}
-/*virtual*/ bool MirrorAction::KeyDown(int key)
+/*virtual*/ void MirrorAction::KeyDown(int key)
{
if ((key == Qt::Key_Shift) && (state == NEXT_POINT))
{
p1Save = p1;
p1 = p2;
state = FIRST_POINT;
- return true;
+ emit(NeedRefresh());
+ }
+ else if (key == Qt::Key_Control)
+ {
+ ctrlWasPressed = true;
+ emit(NeedRefresh());
}
-
- return false;
}
-/*virtual*/ bool MirrorAction::KeyReleased(int key)
+/*virtual*/ void MirrorAction::KeyReleased(int key)
{
if ((key == Qt::Key_Shift) && shiftWasPressedOnNextPoint)
{
p2 = p1;
p1 = p1Save;
state = NEXT_POINT;
- return true;
+ emit(NeedRefresh());
+ }
+ else if (key == Qt::Key_Control)
+ {
+ ctrlWasPressed = false;
+ emit(NeedRefresh());
}
-
- return false;
}