#include "enums.h"
#include "color.h"
#include "preview.h"
-#include "snapper.h"
#include "vector.h"
class ActionInterface;
Entity * CatchEntity(const Vector &, RS2::ResolveLevel level = RS2::ResolveNone);
Entity * CatchEntity(QMouseEvent *, RS2::ResolveLevel level = RS2::ResolveNone);
+ Entity * GetSnapperEntity(void);
Vector SnapPoint(QMouseEvent *);
Vector SnapGrid(Vector);
void DrawSnapper(PaintInterface *);
public://for now
// We use this here instead of deriving ActionInterface from it because
// this makes more sense.
- Snapper snapper;
+// Snapper snapper;
+//yer next
Preview preview;
//QG