virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
+ virtual bool HitTest(Point);
virtual Vector * GetPointAt(Vector);
virtual void Enumerate(FILE *);
virtual Object * Copy(void);
Object * FindAttachedDimension(void);
protected:
- bool HitTest(Point);
void SaveState(void);
bool StateChanged(void);