virtual void Translate(Vector);
virtual void Rotate(Vector, double);
virtual void Scale(Vector, double);
+ virtual Object * Mirror(Vector, Vector);
void SetDimensionOnLine(Dimension * d = 0);
Object * FindAttachedDimension(void);
protected:
- void SaveState(void);
- bool StateChanged(void);
+ void SaveHitState(void);
+ bool HitStateChanged(void);
protected:
Vector endpoint; // Starting point is Object::position