class Line: public Object
{
+ friend class Geometry;
+
public:
Line(Vector, Vector, Object * p = 0);
~Line();
virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
- virtual void PointerMoved(Vector);
+ virtual bool PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual Vector * GetPointAt(Vector);
virtual void Enumerate(FILE *);
virtual Object * Copy(void);
virtual Vector GetPointAtParameter(double parameter);
+ virtual void MovePointAtParameter(double parameter, Vector);
virtual QRectF Extents(void);
virtual void Translate(Vector);
- virtual void Rotate(Vector, double);
+ virtual void Rotate(Point, double);
virtual void Scale(Vector, double);
virtual void Mirror(Point, Point);
virtual void Save(void);
void SaveHitState(void);
bool HitStateChanged(void);
- protected:
+ public:
Vector endpoint; // Starting point is Object::position
+ protected:
Vector oldPoint; // Used for dragging
Point oldEndpoint;
bool objectWasDragged;
double length;
Vector angle;
+ public:
bool hitPoint1, hitPoint2, hitLine;
+ private:
bool oldHitPoint1, oldHitPoint2, oldHitLine;
};