virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
- virtual void PointerMoved(Vector);
+ virtual bool PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual Vector * GetPointAt(Vector);
void SaveHitState(void);
bool HitStateChanged(void);
- protected:
+ public:
Vector endpoint; // Starting point is Object::position
+ protected:
Vector oldPoint; // Used for dragging
Point oldEndpoint;
bool objectWasDragged;
double length;
Vector angle;
+ public:
bool hitPoint1, hitPoint2, hitLine;
+ private:
bool oldHitPoint1, oldHitPoint2, oldHitLine;
};