Line(Vector, Vector, Object * p = 0);
~Line();
- virtual void Draw(QPainter *);
+ virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
+ virtual Vector * GetPointAt(Vector);
// void SetDimensionOnPoint1(Dimension *);
// void SetDimensionOnPoint2(Dimension *);
void SetDimensionOnLine(Dimension * d = 0);
bool draggingHandle2;
bool objectWasDragged;
double length;
+ Vector angle;
bool hitPoint1, hitPoint2, hitLine;
bool oldHitPoint1, oldHitPoint2, oldHitLine;
};