#include <QtGui>
#include "container.h"
#include "dimension.h"
+#include "geometry.h"
#include "mathconstants.h"
#include "painter.h"
// connect to this dimension object at this point, instead of just becoming
// detached.
#endif
+//actually not true, we know the object pointer and parameter!
+//actuall, the Object base class does this for us...!
+#if 0
+ std::vector<Connection>::iterator i;
+
+ for(i=connected.begin(); i!=connected.end(); i++)
+ {
+ (*i).object->Disconnect(this, (*i).t);
+ }
+#endif
}
/*virtual*/ bool Line::Collided(Vector point)
{
+/*
+what we can do here is set ignoreClicks to true to keep other objects that are
+selected from deselecting themselves. Will that fuck up something else? Not sure
+yet... :-/
+*/
+ // Someone told us to fuck off, so we'll fuck off. :-)
+ if (ignoreClicks)
+ return false;
+
// We can assume this, since this is a mouse down event here.
objectWasDragged = false;
HitTest(point);
TODO: Make Dimension preview with modifier keys for showing on other side
*/
+/*
+
+N.B.: This no longer works, as the DrawDimension object takes precedence over this code.
+ THIS DOES NOTHING ANYMORE!!!
+
+*/
+#if 0
// Is the dimension tool active? Let's use it:
if (dimensionActive)
{
return true;
}
}
+#endif
if (state == OSInactive)
{
if (selectionInProgress)
{
// Check for whether or not the rect contains this line
-#if 0
- if (selection.normalized().contains(Extents()))
-#else
-// if (selection.normalized().contains(position.x, position.y)
-// && selection.normalized().contains(endpoint.x, endpoint.y))
if (selection.contains(position.x, position.y)
&& selection.contains(endpoint.x, endpoint.y))
-#endif
state = OSSelected;
else
state = OSInactive;
needUpdate = true;
//doesn't work QMainWindow::statusBar()->setText("You are manipulating a line");
+
+ // Tell connected objects to move themselves...
+ if (draggingLine)
+ {
+ std::vector<Connection>::iterator i;
+
+ for(i=connected.begin(); i!=connected.end(); i++)
+ {
+ if ((*i).object->type == OTLine)
+ ((Line *)((*i).object))->MovePointAtParameter((*i).t, delta);
+ else if ((*i).object->type == OTDimension)
+ ((Dimension *)((*i).object))->MovePointAtParameter((*i).t, delta);
+ }
+ }
}
/*
/*virtual*/ bool Line::HitTest(Point point)
{
-// SaveHitState();
-
hitPoint1 = hitPoint2 = hitLine = false;
Vector lineSegment = endpoint - position;
Vector v1 = point - position;
Vector v2 = point - endpoint;
- double t = Vector::Parameter(position, endpoint, point);
+ double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point);
double distance;
- // Geometric interpretation:
- // The parameter "t" on the vector lineSegment is where the normal of
- // lineSegment coincides with point. If t < 0, the normal lies beyond the
- // 1st endpoint. If t > 1, then the normal lies beyond the 2nd endpoint. We
- // only calculate the length of the normal between the point and the
- // lineSegment when the parameter is between 0 and 1.
-
// Geometric interpretation of "distance = ?Det?(ls, v1) / |ls|":
// If the segment endpoints are s and e, and the point is p, then the test
// for the perpendicular intercepting the segment is equivalent to insisting
hitLine = true;
return (hitPoint1 || hitPoint2 || hitLine ? true : false);
-// return HitStateChanged();
}
/*virtual*/ Vector Line::GetPointAtParameter(double parameter)
{
+// Is there any real reason to clamp this to the endpoints?
+// (hey, whaddya know? this was masking a bug!)
+#if 0
if (parameter <= 0)
return position;
else if (parameter >= 1.0)
return endpoint;
+#endif
+
+ // The parameter is a percentage of the length of the vector, so all we
+ // have to do is scale the vector by it to find the point.
+ return position + (Vector(position, endpoint) * parameter);
+}
+
- // Our parameter lies between zero and one, so calculate it!
- Vector v(endpoint, position);
- double length = v.Magnitude();
- // We scale the magnitude of v so that it lies between 0 and 1...
- // By multiplying the parameter by the magnitude, we obtain the point we
- // want. No scaling necessary as it's inherent in the approach!
- double spotOnLength = length * parameter;
-
- // To get our point, we use the initial point of the line and add in our
- // scaled point.
- Vector result = position + (v * spotOnLength);
- return result;
+/*virtual*/ void Line::MovePointAtParameter(double parameter, Vector v)
+{
+ if (parameter == 0)
+ position += v;
+ else if (parameter == 1.0)
+ endpoint += v;
+ else
+ {} // Not sure how to handle this case :-P
}
}
-/*virtual*/ void Line::Rotate(Vector point, double angle)
+/*virtual*/ void Line::Rotate(Point point, double angle)
{
+ Point l1 = Geometry::RotatePointAroundPoint(position, point, angle);
+ Point l2 = Geometry::RotatePointAroundPoint(endpoint, point, angle);
+ position = l1;
+ endpoint = l2;
}
-/*virtual*/ void Line::Scale(Vector point, double amount)
+/*virtual*/ void Line::Scale(Point point, double amount)
{
}
-void Line::SetDimensionOnLine(Dimension * dimension/*=NULL*/)
+/*virtual*/ void Line::Mirror(Point p1, Point p2)
+{
+ Point l1 = Geometry::MirrorPointAroundLine(position, p1, p2);
+ Point l2 = Geometry::MirrorPointAroundLine(endpoint, p1, p2);
+ position = l1;
+ endpoint = l2;
+}
+
+
+/*virtual*/ void Line::Save(void)
+{
+ Object::Save();
+ oldEndpoint = endpoint;
+}
+
+
+/*virtual*/ void Line::Restore(void)
+{
+ Object::Restore();
+ endpoint = oldEndpoint;
+}
+
+
+void Line::SetDimensionOnLine(Dimension * dimension/*= NULL*/)
{
// If they don't pass one in, create it for the caller.
if (dimension == NULL)
// Make sure the Dimension is connected to us...
Connect(dimension, 0);
Connect(dimension, 1.0);
+
+ dimension->position = position;
+ dimension->endpoint = endpoint;
}