#include <QtGui>
#include "container.h"
#include "dimension.h"
+#include "geometry.h"
#include "mathconstants.h"
#include "painter.h"
// connect to this dimension object at this point, instead of just becoming
// detached.
#endif
+//actually not true, we know the object pointer and parameter!
+//actuall, the Object base class does this for us...!
+#if 0
+ std::vector<Connection>::iterator i;
+
+ for(i=connected.begin(); i!=connected.end(); i++)
+ {
+ (*i).object->Disconnect(this, (*i).t);
+ }
+#endif
}
Vector current(point2 - point1);
Vector v = current.Unit() * length;
Vector v2 = point1 + v;
-// painter->DrawLine((int)point1.x, (int)point1.y, (int)v2.x, (int)v2.y);
painter->DrawLine(point1, v2);
if (current.Magnitude() > length)
{
painter->SetPen(QPen(QColor(128, 0, 0), 1.0, Qt::DashLine));
-// painter->DrawLine((int)v2.x, (int)v2.y, (int)point2.x, (int)point2.y);
painter->DrawLine(v2, point2);
}
}
-// Problem: when drawing at large zoom levels, this throws away precision thus
-// causing the line to rendered too short. !!! FIX !!! [DONE]
else
-// painter->DrawLine((int)position.x, (int)position.y, (int)endpoint.x, (int)endpoint.y);
painter->DrawLine(position, endpoint);
- // If we're rotating or setting the span, draw an information panel
- // showing both absolute and relative angles being set.
+ // If we're dragging an endpoint, draw an information panel showing both
+ // the length and angle being set.
if (draggingHandle1 || draggingHandle2)
{
double absAngle = (Vector(endpoint - position).Angle()) * RADIANS_TO_DEGREES;
-// double relAngle = (startAngle >= oldAngle ? startAngle - oldAngle :
-// startAngle - oldAngle + (2.0 * PI)) * RADIANS_TO_DEGREES;
double absLength = Vector(position - endpoint).Magnitude();
- QString text;
-
- text = QObject::tr("Length: %1 in.\n") + QChar(0x2221) + QObject::tr(": %2");
+ QString text = QObject::tr("Length: %1 in.\n") + QChar(0x2221) + QObject::tr(": %2");
text = text.arg(absLength).arg(absAngle);
-
- QPen pen = QPen(QColor(0x00, 0xFF, 0x00), 1.0, Qt::SolidLine);
- painter->SetPen(pen);
- painter->SetBrush(QBrush(QColor(0x40, 0xFF, 0x40, 0x9F)));
- QRectF textRect(10.0, 10.0, 270.0, 70.0); // x, y, w, h
- painter->DrawRoundedRect(textRect, 7.0, 7.0);
-
- textRect.setLeft(textRect.left() + 14);
- painter->SetFont(*Object::font);
-// pen = QPen(QColor(0xDF, 0x5F, 0x00), 1.0, Qt::SolidLine);
- pen = QPen(QColor(0x00, 0x5F, 0xDF));
- painter->SetPen(pen);
- painter->DrawText(textRect, Qt::AlignVCenter, text);
-// painter->SetPen(QPen(QColor(0xDF, 0x5F, 0x00)));
+ painter->DrawInformativeText(text);
}
}
/*virtual*/ bool Line::Collided(Vector point)
{
+/*
+what we can do here is set ignoreClicks to true to keep other objects that are
+selected from deselecting themselves. Will that fuck up something else? Not sure
+yet... :-/
+Actually, this is done here to keep tools from selecting stuff inadvertantly...
+*/
// We can assume this, since this is a mouse down event here.
objectWasDragged = false;
- HitTest(point);
+ bool hit = HitTest(point);
+
+ // Someone told us to fuck off, so we'll fuck off. :-)
+ if (ignoreClicks)
+ return hit;
+
+ // Now that we've done our hit testing on the non-snapped point, snap it if
+ // necessary...
+ if (snapToGrid)
+ point = SnapPointToGrid(point);
+
+ if (snapPointIsValid)
+ point = snapPoint;
+// this is shite. this should be checked for in the Container, not here!
+#warning "!!! This should be checked for in Container, not here !!!"
// If we're part of a non-top-level container, send this signal to it
if (parent->type == OTContainer && !((Container *)parent)->isTopLevelContainer
&& (hitLine || hitPoint1 || hitPoint2))
return true;
}
-/*
-There's a small problem here with the implementation: You can have a dimension tied
-to only one point while at the same time you can have a dimension sitting on this line.
-Since there's only *one* dimPoint for each point, this can be problematic...
-
-We solve this by allowing only *one* Dimension object to be attached to the Line,
-Arc, etc. and by giving the Dimension object a pointer to our endpoints.
-
-Problem still arises when we delete this object; The attached Dimension object will
-then have bad pointers! What it *should* do is delete the object if and only if this
-line is not attached to any other object. If it is, then one of those attachment
-points should be sent to the dimension object (done for position & endpoint).
-
-NOTE: The STL vector<T> *does not* take ownership of pointers, therefore is suitable
- for our purposes
-
-Also: It would be nice to have a preview of the dimension being drawn, with a modifier
-key to make it draw/show on the other side...
-
-TODO: Make Dimension preview with modifier keys for showing on other side
-*/
- // Is the dimension tool active? Let's use it:
- if (dimensionActive)
- {
- // User clicked on the line itself (endpoint checks should preceed this one):
- // (Priorities are taken care of in HitTest()...)
- if (hitLine)
- {
-#if 0
- if (attachedDimension == NULL)
- {
- // How to get this object into the top level container???
-/*
-The real question is do we care. I think so, because if this isn't in the top
-level container, it won't get drawn...
-But we can fix that by making this object call any attached object's (like
-a dimension only) Draw() function... :-/
-*/
- attachedDimension = new Dimension(&position, &endpoint, DTLinear, this);
-
- if (parent != NULL)
- parent->Add(attachedDimension);
- }
- else
- {
- // If there's one already there, tell it to flip sides...
- attachedDimension->FlipSides();
- }
-#else
- // New approach here: We look for connected objects.
- Object * attachedDimension = FindAttachedDimension();
-
- if (attachedDimension)
- {
- // If there's an attached Dimension, tell it to switch sides...
- ((Dimension *)attachedDimension)->FlipSides();
- }
- else
- {
- // Otherwise, we make a new one and attach it here.
- attachedDimension = new Dimension(Connection(this, 0), Connection(this, 1.0), DTLinear, this);
- connected.push_back(Connection(attachedDimension, 0));
- connected.push_back(Connection(attachedDimension, 1.0));
-
- if (parent != NULL)
- parent->Add(attachedDimension);
- }
-#endif
-
- return true;
- }
- }
-
-
if (state == OSInactive)
{
-//printf("Line: pp = %lf, length = %lf, distance = %lf\n", parameterizedPoint, lineSegment.Magnitude(), distance);
-//printf(" v1.Magnitude = %lf, v2.Magnitude = %lf\n", v1.Magnitude(), v2.Magnitude());
-//printf(" point = %lf,%lf,%lf; p1 = %lf,%lf,%lf; p2 = %lf,%lf,%lf\n", point.x, point.y, point.z, position.x, position.y, position.z, endpoint.x, endpoint.y, endpoint.z);
-//printf(" \n", );
//How to translate this into pixels from Document space???
-//Maybe we need to pass a scaling factor in here from the caller? That would make sense, as
-//the caller knows about the zoom factor and all that good kinda crap
-//I think what's needed is an Object class variable/method that can be changed by the TLC and
-//called in derived classes to properly scale the location to the current zoom level. That *should* work.
-
-// ALSO: Need to code a global (read: Object class) variable that tells use whether a modifier
-// key was pressed in addition to the mouse click, so we can do stuff like, say, hold
-// down CTRL and be able to do multiple selecting of objects (in that case, we would
-// keep the Object state from changing).
+//Maybe we need to pass a scaling factor in here from the caller? That would
+//make sense, as the caller knows about the zoom factor and all that good kinda
+//crap
+//I think what's needed is an Object class variable/method that can be changed
+//by the TLC and called in derived classes to properly scale the location to
+//the current zoom level. That *should* work.
+
+// ALSO: Need to code a global (read: Object class) variable that tells use
+// whether a modifier key was pressed in addition to the mouse click, so
+// we can do stuff like, say, hold down CTRL and be able to do multiple
+// selecting of objects (in that case, we would keep the Object state
+// from changing).
if (hitPoint1)
{
oldState = state;
state = OSSelected;
- oldPoint = position; //maybe "position"?
+ oldPoint = position;
draggingHandle1 = true;
return true;
}
{
oldState = state;
state = OSSelected;
- oldPoint = endpoint; //maybe "position"?
+ oldPoint = endpoint;
draggingHandle2 = true;
return true;
}
}
else if (state == OSSelected)
{
- // Here we test for collision with handles as well! (SOON!) [I think it works...NOPE]
-/*
-Like so:
- if (v1.Magnitude() < 2.0) // Handle #1
- else if (v2.Magnitude() < 2.0) // Handle #2
-*/
if (hitLine)
{
oldState = state;
}
-/*virtual*/ void Line::PointerMoved(Vector point)
+/*virtual*/ bool Line::PointerMoved(Vector point)
{
if (selectionInProgress)
{
// Check for whether or not the rect contains this line
-#if 0
- if (selection.normalized().contains(Extents()))
-#else
- if (selection.normalized().contains(position.x, position.y)
- && selection.normalized().contains(endpoint.x, endpoint.y))
-#endif
+ if (selection.contains(position.x, position.y)
+ && selection.contains(endpoint.x, endpoint.y))
state = OSSelected;
else
state = OSInactive;
- return;
+ return false;
}
- // Hit test tells us what we hit (if anything) through boolean variables. It
- // also tells us whether or not the state changed.
- needUpdate = HitTest(point);
+ // Hit test tells us what we hit (if anything) through boolean variables.
+ SaveHitState();
+ bool hovered = HitTest(point);
+ needUpdate = HitStateChanged();
+
+ if (snapToGrid)
+ point = SnapPointToGrid(point);
+
+ if (snapPointIsValid)
+ point = snapPoint;
objectWasDragged = (draggingLine | draggingHandle1 | draggingHandle2);
needUpdate = true;
//doesn't work QMainWindow::statusBar()->setText("You are manipulating a line");
+
+ // Tell connected objects to move themselves...
+ if (draggingLine)
+ {
+ std::vector<Connection>::iterator i;
+
+ for(i=connected.begin(); i!=connected.end(); i++)
+ {
+ if ((*i).object->type == OTLine)
+ ((Line *)((*i).object))->MovePointAtParameter((*i).t, delta);
+ else if ((*i).object->type == OTDimension)
+ ((Dimension *)((*i).object))->MovePointAtParameter((*i).t, delta);
+ }
+ }
}
/*
Vector point1 = (draggingHandle1 ? endpoint : position);
Vector point2 = (draggingHandle1 ? position : endpoint);
-#if 0
- Vector current(point2, point1);
- Vector v = current.Unit() * length;
- Vector v2 = point1 + v;
-
- //bleh
- if (!Object::fixedLength)
- v2 = point2;
-#endif
-
if (Object::fixedAngle)
{
// Here we calculate the component of the current vector along the fixed angle.
dimPoint2->SetPoint2(draggingHandle2 ? v2 : endpoint);
#endif
}
+
+ return hovered;
}
}
else // endpoint
{
-// Vector v1 = endpoint - position;
Vector v = Vector(endpoint - position).Unit() * length;
endpoint = position + v;
}
}
else
{
- // Otherwise, we calculate the new length, just in case on the next move
- // it turns out to have a fixed length. :-)
+ // Otherwise, we calculate the new length, just in case on the next
+ // move it turns out to have a fixed length. :-)
length = Vector(endpoint - position).Magnitude();
}
if (!Object::fixedAngle)
{
- // Calculate the new angle, just in case on the next move it turns out to
- // be fixed. :-)
+ // Calculate the new angle, just in case on the next move it turns
+ // out to be fixed. :-)
angle = Vector(endpoint - position).Unit();
}
}
draggingHandle1 = false;
draggingHandle2 = false;
-// hitPoint1 = hitPoint2 = hitLine = false;
-
- // Here we check for just a click: If object was clicked and dragged, then
- // revert to the old state (OSInactive). Otherwise, keep the new state that
- // we set.
-/*Maybe it would be better to just check for "object was dragged" state and not have to worry
-about keeping track of old states...
-*/
if (objectWasDragged)
state = oldState;
}
/*virtual*/ bool Line::HitTest(Point point)
{
- SaveState();
-
hitPoint1 = hitPoint2 = hitLine = false;
Vector lineSegment = endpoint - position;
Vector v1 = point - position;
Vector v2 = point - endpoint;
- double parameterizedPoint = lineSegment.Dot(v1) / lineSegment.Magnitude(), distance;
+ Vector v3 = point - Center(); // Midpoint, for snapping...
+ double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point);
+ double distance;
- // Geometric interpretation:
- // The parameterized point on the vector lineSegment is where the perpendicular
- // intersects lineSegment. If pp < 0, then the perpendicular lies beyond the 1st
- // endpoint. If pp > length of ls, then the perpendicular lies beyond the 2nd endpoint.
-
- if (parameterizedPoint < 0.0)
- distance = v1.Magnitude();
- else if (parameterizedPoint > lineSegment.Magnitude())
- distance = v2.Magnitude();
- else
- // distance = ?Det?(ls, v1) / |ls|
- distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y) / lineSegment.Magnitude());
-
- // Geometric interpretation of the above:
+ // Geometric interpretation of "distance = ?Det?(ls, v1) / |ls|":
// If the segment endpoints are s and e, and the point is p, then the test
// for the perpendicular intercepting the segment is equivalent to insisting
// that the two dot products {s-e}.{s-p} and {e-s}.{e-p} are both non-negative.
// all other rows, we end up with the matrix on the right which greatly
// simplifies the calculation of the determinant.
-//How do we determine distance here? Especially if zoomed in or out???
-//#warning "!!! Distances tested for may not be valid if zoomed in or out !!!"
-// [FIXED]
+ if (t < 0.0)
+ distance = v1.Magnitude();
+ else if (t > 1.0)
+ distance = v2.Magnitude();
+ else
+ // distance = ?Det?(ls, v1) / |ls|
+ distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+ / lineSegment.Magnitude());
+
if ((v1.Magnitude() * Painter::zoom) < 8.0)
+ {
hitPoint1 = true;
+ snapPoint = position;
+ snapPointIsValid = true;
+ }
else if ((v2.Magnitude() * Painter::zoom) < 8.0)
+ {
hitPoint2 = true;
+ snapPoint = endpoint;
+ snapPointIsValid = true;
+ }
else if ((distance * Painter::zoom) < 5.0)
hitLine = true;
- return StateChanged();
+ // Not a manipulation point, but a snapping point:
+ if ((v3.Magnitude() * Painter::zoom) < 8.0)
+ {
+ snapPoint = Center();
+ snapPointIsValid = true;
+ }
+
+ return (hitPoint1 || hitPoint2 || hitLine ? true : false);
}
/*virtual*/ void Line::Enumerate(FILE * file)
{
- fprintf(file, "LINE (%lf,%lf) (%lf,%lf)\n", position.x, position.y, endpoint.x, endpoint.y);
+ fprintf(file, "LINE %i (%lf,%lf) (%lf,%lf)\n", layer, position.x, position.y, endpoint.x, endpoint.y);
}
{
#warning "!!! This doesn't take care of attached Dimensions !!!"
/*
-This is a real problem. While having a pointer in the Dimension to this line's points is fast & easy,
-it creates a huge problem when trying to replicate an object like this.
+This is a real problem. While having a pointer in the Dimension to this line's points
+is fast & easy, it creates a huge problem when trying to replicate an object like this.
-Maybe a way to fix that then, is to have reference numbers instead of pointers. That way, if you copy
-them, ... you might still have problems. Because you can't be sure if a copy will be persistant or not,
-you then *definitely* do not want them to have the same reference number.
+Maybe a way to fix that then, is to have reference numbers instead of pointers. That
+way, if you copy them, ... you might still have problems. Because you can't be sure if
+a copy will be persistant or not, you then *definitely* do not want them to have the
+same reference number.
*/
return new Line(position, endpoint, parent);
}
/*virtual*/ Vector Line::GetPointAtParameter(double parameter)
{
+// Is there any real reason to clamp this to the endpoints?
+// (hey, whaddya know? this was masking a bug!)
+#if 0
if (parameter <= 0)
return position;
else if (parameter >= 1.0)
return endpoint;
+#endif
- // Our parameter lies between zero and one, so calculate it!
- Vector v(endpoint, position);
- double length = v.Magnitude();
- // We scale the magnitude of v so that it lies between 0 and 1...
- // By multiplying the parameter by the magnitude, we obtain the point we
- // want. No scaling necessary as it's inherent in the approach!
- double spotOnLength = length * parameter;
-
- // To get our point, we use the initial point of the line and add in our
- // scaled point.
- Vector result = position + (v * spotOnLength);
- return result;
+ // The parameter is a percentage of the length of the vector, so all we
+ // have to do is scale the vector by it to find the point.
+ return position + (Vector(position, endpoint) * parameter);
+}
+
+
+/*virtual*/ void Line::MovePointAtParameter(double parameter, Vector v)
+{
+ if (parameter == 0)
+ position += v;
+ else if (parameter == 1.0)
+ endpoint += v;
+ else
+ {} // Not sure how to handle this case :-P
}
}
-void Line::SetDimensionOnLine(Dimension * dimension/*=NULL*/)
+/*virtual*/ void Line::Translate(Vector amount)
+{
+ position += amount;
+ endpoint += amount;
+}
+
+
+/*virtual*/ void Line::Rotate(Point point, double angle)
+{
+ Point l1 = Geometry::RotatePointAroundPoint(position, point, angle);
+ Point l2 = Geometry::RotatePointAroundPoint(endpoint, point, angle);
+ position = l1;
+ endpoint = l2;
+}
+
+
+/*virtual*/ void Line::Scale(Point point, double amount)
+{
+}
+
+
+/*virtual*/ void Line::Mirror(Point p1, Point p2)
+{
+ Point l1 = Geometry::MirrorPointAroundLine(position, p1, p2);
+ Point l2 = Geometry::MirrorPointAroundLine(endpoint, p1, p2);
+ position = l1;
+ endpoint = l2;
+}
+
+
+/*virtual*/ void Line::Save(void)
+{
+ Object::Save();
+ oldEndpoint = endpoint;
+}
+
+
+/*virtual*/ void Line::Restore(void)
+{
+ Object::Restore();
+ endpoint = oldEndpoint;
+}
+
+
+void Line::SetDimensionOnLine(Dimension * dimension/*= NULL*/)
{
// If they don't pass one in, create it for the caller.
- if (dimension == NULL)
+ // But ONLY if this line has a parent container!
+ // This is really bad to do here, it should be done in the parent container, always!
+#warning "!!! Parent container should be creating Dimension object !!!"
+ if ((dimension == NULL) && (parent != NULL))
{
//printf("Line::SetDimensionOnLine(): Creating new dimension...\n");
-// dimension = new Dimension(position, endpoint, DTLinear, this);
- dimension = new Dimension(Connection(this, 0), Connection(this, 1.0), DTLinear, this);
+ dimension = new Dimension(position, endpoint, DTLinear, parent);
+// dimension = new Dimension(Connection(this, 0), Connection(this, 1.0), DTLinear, this);
- if (parent)
+ // THIS IS SERIOUS!!! WITHOUT A PARENT, THIS OBJECT IS IN LIMBO!!!
+// if (parent)
//{
//printf("Line::SetDimensionOnLine(): Adding to parent...\n");
- parent->Add(dimension);
+ parent->Add(dimension);
//}
}
- else
- {
- dimension->Connect(this, 0);
- dimension->Connect(this, 1.0);
- }
+
+ dimension->Connect(this, 0);
+ dimension->Connect(this, 1.0);
// Make sure the Dimension is connected to us...
Connect(dimension, 0);
Connect(dimension, 1.0);
+
+ dimension->position = position;
+ dimension->endpoint = endpoint;
}
}
-void Line::SaveState(void)
+void Line::SaveHitState(void)
{
oldHitPoint1 = hitPoint1;
oldHitPoint2 = hitPoint2;
}
-bool Line::StateChanged(void)
+bool Line::HitStateChanged(void)
{
if ((hitPoint1 != oldHitPoint1) || (hitPoint2 != oldHitPoint2) || (hitLine != oldHitLine))
return true;