Line::~Line()
{
+// Taking care of connections should be done by the Container, as we don't know
+// anything about any other object connected to this one.
+#if 0
// If there are any attached Dimensions, we must set the attachment points
// to NULL since they will no longer be valid.
if (attachedDimension)
// IT WOULD BE NICE to have any object points attached to this line automagically
// connect to this dimension object at this point, instead of just becoming
// detached.
+#endif
}
/*virtual*/ void Line::Draw(Painter * painter)
// (Priorities are taken care of in HitTest()...)
if (hitLine)
{
+#if 0
if (attachedDimension == NULL)
{
// How to get this object into the top level container???
// If there's one already there, tell it to flip sides...
attachedDimension->FlipSides();
}
+#else
+ // New approach here: We look for connected objects.
+ Object * attachedDimension = FindAttachedDimension();
+
+ if (attachedDimension)
+ {
+ // If there's an attached Dimension, tell it to switch sides...
+ ((Dimension *)attachedDimension)->FlipSides();
+ }
+ else
+ {
+ // Otherwise, we make a new one and attach it here.
+ attachedDimension = new Dimension(Connection(this, 0), Connection(this, 1.0), DTLinear, this);
+ connected.push_back(Connection(attachedDimension, 0));
+ connected.push_back(Connection(attachedDimension, 1.0));
+
+ if (parent != NULL)
+ parent->Add(attachedDimension);
+ }
+#endif
return true;
}
return 0;
}
+
#if 0
void Line::SetDimensionOnPoint1(Dimension * dimension)
{
// If they don't pass one in, create it for the caller.
if (dimension == NULL)
{
- dimension = new Dimension(&position, &endpoint, DTLinear, this);
+printf("Line::SetDimensionOnLine(): Creating new dimension...\n");
+// dimension = new Dimension(position, endpoint, DTLinear, this);
+ dimension = new Dimension(Connection(this, 0), Connection(this, 1.0), DTLinear, this);
if (parent)
+{
+printf("Line::SetDimensionOnLine(): Adding to parent...\n");
parent->Add(dimension);
+}
+ }
+ else
+ {
+ dimension->Connect(this, 0);
+ dimension->Connect(this, 1.0);
}
- attachedDimension = dimension;
+ // Make sure the Dimension is connected to us...
+#if 0
+ connected.push_back(Connection(dimension, 0));
+ connected.push_back(Connection(dimension, 1.0));
+#else
+ Connect(dimension, 0);
+ Connect(dimension, 1.0);
+#endif
+// attachedDimension = dimension;
+
+#if 0
// After we set the points here, we don't have to care about them anymore.
if (dimension)
{
dimension->SetPoint1(&position);
dimension->SetPoint2(&endpoint);
}
+#endif
}
#endif
+
+Object * Line::FindAttachedDimension(void)
+{
+ // Is there anything connected to this line? If not, return NULL
+ if (connected.size() < 2)
+ return NULL;
+
+ // Otherwise, we have to search our objects to see if there's a likely
+ // candidate. In this case, we're looking for a pointer to the same object
+ // with a parameter of 0 and 1 respectively. This is O((n^2)/2).
+ for(uint i=0; i<connected.size(); i++)
+ {
+ for(uint j=i+1; j<connected.size(); j++)
+ {
+printf("Line: connected[i]=%X, connected[j]=%X, connected[i].t=%lf, connected[j].t=%lf\n", connected[i].object, connected[j].object, connected[i].t, connected[j].t);
+ if ((connected[i].object == connected[j].object)
+ && ((connected[i].t == 0 && connected[j].t == 1.0)
+ || (connected[i].t == 1.0 && connected[j].t == 0)))
+ return connected[i].object;
+ }
+ }
+
+ // Didn't find anything, so return NULL
+ return NULL;
+}
+
+
bool Line::HitTest(Point point)
{
SaveState();
return new Line(position, endpoint, parent);
}
+
+/*virtual*/ Vector Line::GetPointAtParameter(double parameter)
+{
+ if (parameter <= 0)
+ return position;
+ else if (parameter >= 1.0)
+ return endpoint;
+
+ // Our parameter lies between zero and one, so calculate it!
+ Vector v(endpoint, position);
+ double length = v.Magnitude();
+ // We scale the magnitude of v so that it lies between 0 and 1...
+ // By multiplying the parameter by the magnitude, we obtain the point we
+ // want. No scaling necessary as it's inherent in the approach!
+ double spotOnLength = length * parameter;
+
+ // To get our point, we use the initial point of the line and add in our
+ // scaled point.
+ Vector result = position + (v * spotOnLength);
+ return result;
+}
+