// This is required, otherwise the layout engine puts too much space around
// this widget. :-/
mainLayout->setContentsMargins(0, 0, 0, 0);
-
+
invisible->setFlat(true);
invisible->setIcon(visibleIcon);
invisible->setCheckable(true);
void LayerItemWidget::HandleHideToggle(bool state)
{
// printf("Eye is: %s\n", !state ? "OPEN" : "closed");
- emit(HideToggled(parent, state));
+ emit HideToggled(parent, state);
}
void LayerItemWidget::HandleLockToggle(bool state)
{
// printf("Lock is: %s\n", !state ? "OPEN" : "closed");
- emit(LockToggled(parent, state));
+ emit LockToggled(parent, state);
}