+//
// layeritemwidget.cpp: Layer item widget
//
// Part of the Architektonas Project
#include "layeritemwidget.h"
-
LayerItemWidget::LayerItemWidget(QString s, bool i/*=false*/, bool l/*=false*/, QListWidgetItem * p/*=null*/):
QWidget(),
name(new QLabel(s)),
// This is required, otherwise the layout engine puts too much space around
// this widget. :-/
mainLayout->setContentsMargins(0, 0, 0, 0);
-
+
invisible->setFlat(true);
invisible->setIcon(visibleIcon);
invisible->setCheckable(true);
connect(locked, SIGNAL(clicked(bool)), this, SLOT(HandleLockToggle(bool)));
}
-
LayerItemWidget::~LayerItemWidget()
{
}
-
void LayerItemWidget::HandleHideToggle(bool state)
{
// printf("Eye is: %s\n", !state ? "OPEN" : "closed");
- emit(HideToggled(parent, state));
+ emit HideToggled(parent, state);
}
-
void LayerItemWidget::HandleLockToggle(bool state)
{
// printf("Lock is: %s\n", !state ? "OPEN" : "closed");
- emit(LockToggled(parent, state));
+ emit LockToggled(parent, state);
}
-