]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/joystick.cpp
Virtual Jaguar GCC/SDL v1.0.3 import.
[virtualjaguar] / src / joystick.cpp
index 53d386effaea1f2bb23a7c7c90d5dbf797f2edd8..b764bdd0b7445803358f6ca006220c88488a834f 100644 (file)
@@ -1,15 +1,22 @@
+//
+// Joystick handler
+//
+// by cal2
+// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
+// Cleanups by James L. Hammons
+//
+
 #ifndef __PORT__
 #include "include/stdafx.h"
 #include <mmsystem.h>
 #endif
 #include <time.h>
 #include <SDL.h>
-#include "include/SDLptc.h"
-#include "include/jaguar.h"
+#include "SDLptc.h"
+#include "jaguar.h"
 
 void main_screen_switch(void);
 
-
 #define BUTTON_U               0
 #define BUTTON_D               1
 #define BUTTON_L               2
@@ -40,225 +47,183 @@ static uint8 joypad_1_buttons[21];
 extern uint8 finished;
 extern int start_logging;
 
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
 void joystick_init(void)
 {
        joystick_reset();
 }
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
 void joystick_exec(void)
 {
-
-       uint8    *keystate = SDL_GetKeyState(NULL);
-       Sint16    x = 0, y = 0;
-       extern   Console console;
+       uint8 * keystate = SDL_GetKeyState(NULL);
+       extern Console console;
        
-       memset(joypad_0_buttons,0,21);
-       memset(joypad_1_buttons,0,21);
+       memset(joypad_0_buttons, 0, 21);
+       memset(joypad_1_buttons, 0, 21);
 
-       if ((keystate[SDLK_LALT])&(keystate[SDLK_RETURN]))      main_screen_switch();
+       if ((keystate[SDLK_LALT]) & (keystate[SDLK_RETURN]))
+               main_screen_switch();
 
        /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
 
-       if (keystate[SDLK_UP])          joypad_0_buttons[BUTTON_U]=0x01;
-       if (keystate[SDLK_DOWN])        joypad_0_buttons[BUTTON_D]=0x01;
-       if (keystate[SDLK_LEFT])        joypad_0_buttons[BUTTON_L]=0x01;
-       if (keystate[SDLK_RIGHT])       joypad_0_buttons[BUTTON_R]=0x01;
-       if (keystate[SDLK_z])           joypad_0_buttons[BUTTON_A]=0x01;
-       if (keystate[SDLK_x])           joypad_0_buttons[BUTTON_B]=0x01;
-       if (keystate[SDLK_c])           joypad_0_buttons[BUTTON_C]=0x01;
-       if (keystate[SDLK_TAB])         joypad_0_buttons[BUTTON_OPTION]=0x01;
-       if (keystate[SDLK_RETURN])      joypad_0_buttons[BUTTON_PAUSE]=0x01;
-       if (keystate[SDLK_q])           start_logging=1;
-       if (keystate[SDLK_w])           gpu_reset_stats();
-//f (keystate[SDLK_u])         jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
+       if (keystate[SDLK_UP])          joypad_0_buttons[BUTTON_U] = 0x01;
+       if (keystate[SDLK_DOWN])        joypad_0_buttons[BUTTON_D] = 0x01;
+       if (keystate[SDLK_LEFT])        joypad_0_buttons[BUTTON_L] = 0x01;
+       if (keystate[SDLK_RIGHT])       joypad_0_buttons[BUTTON_R] = 0x01;
+       if (keystate[SDLK_z])           joypad_0_buttons[BUTTON_A] = 0x01;
+       if (keystate[SDLK_x])           joypad_0_buttons[BUTTON_B] = 0x01;
+       if (keystate[SDLK_c])           joypad_0_buttons[BUTTON_C] = 0x01;
+       if (keystate[SDLK_TAB])         joypad_0_buttons[BUTTON_OPTION] = 0x01;
+       if (keystate[SDLK_RETURN])      joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+       if (keystate[SDLK_q])
+               start_logging = 1;
+       if (keystate[SDLK_w])
+               gpu_reset_stats();
+//     if (keystate[SDLK_u])           jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
+       if (keystate[SDLK_d])
+               DumpMainMemory();
+
+       if (keystate[SDLK_KP0])         joypad_0_buttons[BUTTON_0] = 0x01;
+       if (keystate[SDLK_KP1])         joypad_0_buttons[BUTTON_1] = 0x01;
+       if (keystate[SDLK_KP2])         joypad_0_buttons[BUTTON_2] = 0x01;
+       if (keystate[SDLK_KP3])         joypad_0_buttons[BUTTON_3] = 0x01;
+       if (keystate[SDLK_KP4])         joypad_0_buttons[BUTTON_4] = 0x01;
+       if (keystate[SDLK_KP5])         joypad_0_buttons[BUTTON_5] = 0x01;
+       if (keystate[SDLK_KP6])         joypad_0_buttons[BUTTON_6] = 0x01;
+       if (keystate[SDLK_KP7])         joypad_0_buttons[BUTTON_7] = 0x01;
+       if (keystate[SDLK_KP8])         joypad_0_buttons[BUTTON_8] = 0x01;
+       if (keystate[SDLK_KP9])         joypad_0_buttons[BUTTON_9] = 0x01;
+
+    if (keystate[SDLK_ESCAPE])
+       finished = 1;
 
-       if (keystate[SDLK_KP0])         joypad_0_buttons[BUTTON_0]=0x01;
-       if (keystate[SDLK_KP1])         joypad_0_buttons[BUTTON_1]=0x01;
-       if (keystate[SDLK_KP2])         joypad_0_buttons[BUTTON_2]=0x01;
-       if (keystate[SDLK_KP3])         joypad_0_buttons[BUTTON_3]=0x01;
-       if (keystate[SDLK_KP4])         joypad_0_buttons[BUTTON_4]=0x01;
-       if (keystate[SDLK_KP5])         joypad_0_buttons[BUTTON_5]=0x01;
-       if (keystate[SDLK_KP6])         joypad_0_buttons[BUTTON_6]=0x01;
-       if (keystate[SDLK_KP7])         joypad_0_buttons[BUTTON_7]=0x01;
-       if (keystate[SDLK_KP8])         joypad_0_buttons[BUTTON_8]=0x01;
-       if (keystate[SDLK_KP9])         joypad_0_buttons[BUTTON_9]=0x01;
-       
-    if (keystate[SDLK_ESCAPE]) finished=1;
-    
     /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
     /* Joystick support                                 */
     
-    if ( console.JoyEnabled() == 1 ) {
-    
-       x = SDL_JoystickGetAxis(console.joystick, 0);
-       y = SDL_JoystickGetAxis(console.joystick, 1);
+    if (console.JoyEnabled() == 1)
+    {
+               int16 x = SDL_JoystickGetAxis(console.joystick, 0),
+                       y = SDL_JoystickGetAxis(console.joystick, 1);
        
-       if ( x > 16384  ) joypad_0_buttons[BUTTON_R]=0x01;
-       if ( x < -16384 ) joypad_0_buttons[BUTTON_L]=0x01;
-       if ( y > 16384  ) joypad_0_buttons[BUTTON_D]=0x01;
-       if ( y < -16384 ) joypad_0_buttons[BUTTON_U]=0x01;
+               if (x > 16384)
+                       joypad_0_buttons[BUTTON_R] = 0x01;
+               if (x < -16384)
+                       joypad_0_buttons[BUTTON_L] = 0x01;
+               if (y > 16384)
+                       joypad_0_buttons[BUTTON_D] = 0x01;
+               if (y < -16384)
+                       joypad_0_buttons[BUTTON_U] = 0x01;
        
-       if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED) joypad_0_buttons[BUTTON_A]=0x01;
-       if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED) joypad_0_buttons[BUTTON_B]=0x01;
-       if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED) joypad_0_buttons[BUTTON_C]=0x01;
-
+               if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED)
+                       joypad_0_buttons[BUTTON_A] = 0x01;
+               if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED)
+                       joypad_0_buttons[BUTTON_B] = 0x01;
+               if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED)
+                       joypad_0_buttons[BUTTON_C] = 0x01;
        }
        
        /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
        /* Needed to make sure that the events queue is empty */
     SDL_PumpEvents();            
-
 }
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
 void joystick_reset(void)
 {
-       memset(joystick_ram,0x00,4);
-       memset(joypad_0_buttons,0,21);
-       memset(joypad_1_buttons,0,21);
+       memset(joystick_ram, 0x00, 4);
+       memset(joypad_0_buttons, 0, 21);
+       memset(joypad_1_buttons, 0, 21);
 }
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
 void joystick_done(void)
 {
 }
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
 void joystick_byte_write(uint32 offset, uint8 data)
 {
-       joystick_ram[offset&0x03]=data;
+       joystick_ram[offset&0x03] = data;
 }
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
 void joystick_word_write(uint32 offset, uint16 data)
 {
-       offset&=0x03;
-       joystick_ram[offset+0]=(data>>8)&0xff;
-       joystick_ram[offset+1]=data&0xff;
+       offset &= 0x03;
+       joystick_ram[offset+0] = (data >> 8) & 0xFF;
+       joystick_ram[offset+1] = data & 0xFF;
 }
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
 uint8 joystick_byte_read(uint32 offset)
 {
-       offset&=0x03;
+       offset &= 0x03;
 
-       if (offset==0)
+       if (offset == 0)
        {
-               uint8 data=0x00;
-               int pad0Index=joystick_ram[1]&0x0f;
-               int pad1Index=(joystick_ram[1]>>4)&0x0f;
+               uint8 data = 0x00;
+               int pad0Index = joystick_ram[1] & 0x0F;
+               int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
                
-               if (!(pad0Index&0x01)) 
-                       pad0Index=0;
-               else
-               if (!(pad0Index&0x02)) 
-                       pad0Index=1;
-               else
-               if (!(pad0Index&0x04)) 
-                       pad0Index=2;
-               else
-                       pad0Index=3;
+               if (!(pad0Index & 0x01)) 
+                       pad0Index = 0;
+               else if (!(pad0Index & 0x02)) 
+                       pad0Index = 1;
+               else if (!(pad0Index & 0x04)) 
+                       pad0Index = 2;
+               else 
+                       pad0Index = 3;
                
-               if (!(pad1Index&0x01)) 
-                       pad1Index=0;
+               if (!(pad1Index & 0x01)) 
+                       pad1Index = 0;
+               else if (!(pad1Index & 0x02)) 
+                       pad1Index = 1;
+               else if (!(pad1Index & 0x04)) 
+                       pad1Index = 2;
                else
-               if (!(pad1Index&0x02)) 
-                       pad1Index=1;
-               else
-               if (!(pad1Index&0x04)) 
-                       pad1Index=2;
-               else
-                       pad1Index=3;
-
-               if (joypad_0_buttons[(pad0Index<<2)+0]) data|=0x01;
-               if (joypad_0_buttons[(pad0Index<<2)+1]) data|=0x02;
-               if (joypad_0_buttons[(pad0Index<<2)+2]) data|=0x04;
-               if (joypad_0_buttons[(pad0Index<<2)+3]) data|=0x08;
-               if (joypad_1_buttons[(pad1Index<<2)+0]) data|=0x10;
-               if (joypad_1_buttons[(pad1Index<<2)+1]) data|=0x20;
-               if (joypad_1_buttons[(pad1Index<<2)+2]) data|=0x40;
-               if (joypad_1_buttons[(pad1Index<<2)+3]) data|=0x80;
-               return(~data);
+                       pad1Index = 3;
+
+               if (joypad_0_buttons[(pad0Index << 2) + 0])     data |= 0x01;
+               if (joypad_0_buttons[(pad0Index << 2) + 1]) data |= 0x02;
+               if (joypad_0_buttons[(pad0Index << 2) + 2]) data |= 0x04;
+               if (joypad_0_buttons[(pad0Index << 2) + 3]) data |= 0x08;
+               if (joypad_1_buttons[(pad1Index << 2) + 0]) data |= 0x10;
+               if (joypad_1_buttons[(pad1Index << 2) + 1]) data |= 0x20;
+               if (joypad_1_buttons[(pad1Index << 2) + 2]) data |= 0x40;
+               if (joypad_1_buttons[(pad1Index << 2) + 3]) data |= 0x80;
+
+               return ~data;
        }
-       else
-       if (offset==3)
+       else if (offset == 3)
        {
-               uint8 data=((1<<5)|(1<<4)|0x0f) ;
-               int pad0Index=joystick_ram[1]&0x0f;
-               int pad1Index=(joystick_ram[1]>>4)&0x0f;
+               uint8 data = ((1 << 5) | (1 << 4) | 0x0F);
+               int pad0Index = joystick_ram[1] & 0x0F;
+//unused               int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
                
-               if (!(pad0Index&0x01)) 
+               if (!(pad0Index & 0x01))
                {
-                       if (joypad_0_buttons[BUTTON_PAUSE]) data^=0x01;
-                       if (joypad_0_buttons[BUTTON_A]) data^=0x02;
+                       if (joypad_0_buttons[BUTTON_PAUSE])
+                               data ^= 0x01;
+                       if (joypad_0_buttons[BUTTON_A])
+                               data ^= 0x02;
                }
-               else
-               if (!(pad0Index&0x02)) 
+               else if (!(pad0Index & 0x02))
                {
-                       if (joypad_0_buttons[BUTTON_B])          data^=0x02;
+                       if (joypad_0_buttons[BUTTON_B])
+                               data ^= 0x02;
                }
-               else
-               if (!(pad0Index&0x04)) 
+               else if (!(pad0Index & 0x04))
                {
-                       if (joypad_0_buttons[BUTTON_C]) data^=0x02;
+                       if (joypad_0_buttons[BUTTON_C])
+                               data ^= 0x02;
                }
                else
                {
-                       if (joypad_0_buttons[BUTTON_OPTION]) data^=0x02;
+                       if (joypad_0_buttons[BUTTON_OPTION])
+                               data ^= 0x02;
                }               
-               return(data);
+               return data;
        }
-       return(joystick_ram[offset]);
+
+       return joystick_ram[offset];
 }
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
 uint16 joystick_word_read(uint32 offset)
 {
-       uint16 data=joystick_byte_read((offset+0)&0x03);
-       data<<=8;
-       data|=joystick_byte_read((offset+1)&0x03);
-       return(data);
+       return ((uint16)joystick_byte_read((offset+0)&0x03) << 8) | joystick_byte_read((offset+1)&0x03);
 }