uint8 JoystickReadByte(uint32 offset)
{
-#warning No bounds checking done in JoystickReadByte!
+#warning "No bounds checking done in JoystickReadByte!"
// extern bool hardwareTypeNTSC;
offset &= 0x03;
int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
// This is bad--we're assuming that a bit is set in the last case. Might not be so!
+// NOTE: values $7, B, D, & E are only legal ones for pad 0, (rows 3 to 0, in both cases)
+// $E, D, B, & 7 are only legal ones for pad 1
+// So the following code is WRONG!
+
if (!(pad0Index & 0x01))
pad0Index = 0;
else if (!(pad0Index & 0x02))
int pad0Index = joystick_ram[1] & 0x0F;
//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
+//WTF is this shit?
if (!(pad0Index & 0x01))
{
if (joypad_0_buttons[BUTTON_PAUSE])
if (joypad_0_buttons[BUTTON_OPTION])
data ^= 0x02;
}
+
return data;
}
void JoystickWriteWord(uint32 offset, uint16 data)
{
-#warning No bounds checking done for JoystickWriteWord!
+#warning "No bounds checking done for JoystickWriteWord!"
offset &= 0x03;
joystick_ram[offset + 0] = (data >> 8) & 0xFF;
joystick_ram[offset + 1] = data & 0xFF;