-#ifndef __PORT__
-#include "include/stdafx.h"
-#include <mmsystem.h>
-#endif
-#include <time.h>
-#include <SDL.h>
-#include "include/SDLptc.h"
-#include "include/jaguar.h"
-
-void main_screen_switch(void);
-
-
-#define BUTTON_U 0
-#define BUTTON_D 1
-#define BUTTON_L 2
-#define BUTTON_R 3
-#define BUTTON_1 4
-#define BUTTON_4 5
-#define BUTTON_7 6
-#define BUTTON_s 7
-#define BUTTON_0 8
-#define BUTTON_8 9
-#define BUTTON_5 10
-#define BUTTON_2 11
-#define BUTTON_d 12
-#define BUTTON_9 13
-#define BUTTON_6 14
-#define BUTTON_3 15
-
-
-#define BUTTON_A 16
-#define BUTTON_B 17
-#define BUTTON_C 18
-#define BUTTON_OPTION 19
-#define BUTTON_PAUSE 20
-
-static uint8 joystick_ram[4];
-static uint8 joypad_0_buttons[21];
-static uint8 joypad_1_buttons[21];
-extern uint8 finished;
-extern int start_logging;
-
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
//
+// Joystick handler
//
+// by cal2
+// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
+// Cleanups/fixes by James Hammons
+// (C) 2010 Underground Software
//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_init(void)
-{
- joystick_reset();
-}
-//////////////////////////////////////////////////////////////////////////////
+// JLH = James Hammons <jlhamm@acm.org>
//
-//////////////////////////////////////////////////////////////////////////////
+// Who When What
+// --- ---------- -------------------------------------------------------------
+// JLH 01/16/2010 Created this log ;-)
//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_exec(void)
-{
- uint8 *keystate = SDL_GetKeyState(NULL);
- Sint16 x = 0, y = 0;
- extern Console console;
-
- memset(joypad_0_buttons,0,21);
- memset(joypad_1_buttons,0,21);
-
- if ((keystate[SDLK_LALT])&(keystate[SDLK_RETURN])) main_screen_switch();
-
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
-
- if (keystate[SDLK_UP]) joypad_0_buttons[BUTTON_U]=0x01;
- if (keystate[SDLK_DOWN]) joypad_0_buttons[BUTTON_D]=0x01;
- if (keystate[SDLK_LEFT]) joypad_0_buttons[BUTTON_L]=0x01;
- if (keystate[SDLK_RIGHT]) joypad_0_buttons[BUTTON_R]=0x01;
- if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_A]=0x01;
- if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B]=0x01;
- if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_C]=0x01;
- if (keystate[SDLK_TAB]) joypad_0_buttons[BUTTON_OPTION]=0x01;
- if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE]=0x01;
- if (keystate[SDLK_q]) start_logging=1;
- if (keystate[SDLK_w]) gpu_reset_stats();
-//f (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
-
- if (keystate[SDLK_KP0]) joypad_0_buttons[BUTTON_0]=0x01;
- if (keystate[SDLK_KP1]) joypad_0_buttons[BUTTON_1]=0x01;
- if (keystate[SDLK_KP2]) joypad_0_buttons[BUTTON_2]=0x01;
- if (keystate[SDLK_KP3]) joypad_0_buttons[BUTTON_3]=0x01;
- if (keystate[SDLK_KP4]) joypad_0_buttons[BUTTON_4]=0x01;
- if (keystate[SDLK_KP5]) joypad_0_buttons[BUTTON_5]=0x01;
- if (keystate[SDLK_KP6]) joypad_0_buttons[BUTTON_6]=0x01;
- if (keystate[SDLK_KP7]) joypad_0_buttons[BUTTON_7]=0x01;
- if (keystate[SDLK_KP8]) joypad_0_buttons[BUTTON_8]=0x01;
- if (keystate[SDLK_KP9]) joypad_0_buttons[BUTTON_9]=0x01;
-
- if (keystate[SDLK_ESCAPE]) finished=1;
-
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
- /* Joystick support */
-
- if ( console.JoyEnabled() == 1 ) {
-
- x = SDL_JoystickGetAxis(console.joystick, 0);
- y = SDL_JoystickGetAxis(console.joystick, 1);
-
- if ( x > 16384 ) joypad_0_buttons[BUTTON_R]=0x01;
- if ( x < -16384 ) joypad_0_buttons[BUTTON_L]=0x01;
- if ( y > 16384 ) joypad_0_buttons[BUTTON_D]=0x01;
- if ( y < -16384 ) joypad_0_buttons[BUTTON_U]=0x01;
-
- if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED) joypad_0_buttons[BUTTON_A]=0x01;
- if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED) joypad_0_buttons[BUTTON_B]=0x01;
- if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED) joypad_0_buttons[BUTTON_C]=0x01;
+#include "joystick.h"
- }
-
- /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
- /* Needed to make sure that the events queue is empty */
- SDL_PumpEvents();
+//#include <SDL.h>
+//#include <time.h>
+#include <string.h> // For memset()
+#include "gpu.h"
+#include "jaguar.h"
+#include "log.h"
+#include "settings.h"
-}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_reset(void)
+// Global vars
+
+static uint8_t joystick_ram[4];
+uint8_t joypad_0_buttons[21];
+uint8_t joypad_1_buttons[21];
+
+bool keyBuffer[21];
+
+//SDL_Joystick * joystick1;
+
+bool GUIKeyHeld = false;
+extern int start_logging;
+int gpu_start_log = 0;
+int op_start_log = 0;
+int blit_start_log = 0;
+int effect_start = 0;
+int effect_start2 = 0, effect_start3 = 0, effect_start4 = 0, effect_start5 = 0, effect_start6 = 0;
+bool interactiveMode = false;
+bool iLeft, iRight, iToggle = false;
+bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
+int objectPtr = 0;
+bool startMemLog = false;
+extern bool doDSPDis, doGPUDis;
+
+bool blitterSingleStep = false;
+bool bssGo = false;
+bool bssHeld = false;
+
+
+void JoystickInit(void)
{
- memset(joystick_ram,0x00,4);
- memset(joypad_0_buttons,0,21);
- memset(joypad_1_buttons,0,21);
+ JoystickReset();
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_done(void)
+
+
+void JoystickExec(void)
{
+ gpu_start_log = 0; // Only log while key down!
+ effect_start = 0;
+ effect_start2 = effect_start3 = effect_start4 = effect_start5 = effect_start6 = 0;
+ blit_start_log = 0;
+ iLeft = iRight = false;
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_byte_write(uint32 offset, uint8 data)
+
+
+void JoystickReset(void)
{
- joystick_ram[offset&0x03]=data;
+ memset(joystick_ram, 0x00, 4);
+ memset(joypad_0_buttons, 0, 21);
+ memset(joypad_1_buttons, 0, 21);
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_word_write(uint32 offset, uint16 data)
+
+
+void JoystickDone(void)
{
- offset&=0x03;
- joystick_ram[offset+0]=(data>>8)&0xff;
- joystick_ram[offset+1]=data&0xff;
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-uint8 joystick_byte_read(uint32 offset)
+
+
+uint8_t JoystickReadByte(uint32_t offset)
{
- offset&=0x03;
+// For now, until we can fix the 2nd controller... :-P
+//memset(joypad_1_buttons, 0, 21);
- if (offset==0)
+#warning "No bounds checking done in JoystickReadByte!"
+// extern bool hardwareTypeNTSC;
+ offset &= 0x03;
+
+ if (offset == 0)
{
- uint8 data=0x00;
- int pad0Index=joystick_ram[1]&0x0f;
- int pad1Index=(joystick_ram[1]>>4)&0x0f;
-
- if (!(pad0Index&0x01))
- pad0Index=0;
- else
- if (!(pad0Index&0x02))
- pad0Index=1;
- else
- if (!(pad0Index&0x04))
- pad0Index=2;
- else
- pad0Index=3;
-
- if (!(pad1Index&0x01))
- pad1Index=0;
- else
- if (!(pad1Index&0x02))
- pad1Index=1;
- else
- if (!(pad1Index&0x04))
- pad1Index=2;
- else
- pad1Index=3;
-
- if (joypad_0_buttons[(pad0Index<<2)+0]) data|=0x01;
- if (joypad_0_buttons[(pad0Index<<2)+1]) data|=0x02;
- if (joypad_0_buttons[(pad0Index<<2)+2]) data|=0x04;
- if (joypad_0_buttons[(pad0Index<<2)+3]) data|=0x08;
- if (joypad_1_buttons[(pad1Index<<2)+0]) data|=0x10;
- if (joypad_1_buttons[(pad1Index<<2)+1]) data|=0x20;
- if (joypad_1_buttons[(pad1Index<<2)+2]) data|=0x40;
- if (joypad_1_buttons[(pad1Index<<2)+3]) data|=0x80;
- return(~data);
+ uint8_t data = 0x00;
+ int pad0Index = joystick_ram[1] & 0x0F;
+ int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
+
+// This is bad--we're assuming that a bit is set in the last case. Might not be so!
+// NOTE: values $7, B, D, & E are only legal ones for pad 0, (rows 3 to 0, in both cases)
+// $E, D, B, & 7 are only legal ones for pad 1
+// So the following code is WRONG! (now fixed! ;-)
+// Also: we should explicitly check for those bit patterns, as other patterns
+// are legal and yield other controllers... !!! FIX !!!
+#warning "!!! Need to explicitly check for the proper bit combinations! !!!"
+
+ if (!(pad0Index & 0x01))
+ pad0Index = 0;
+ else if (!(pad0Index & 0x02))
+ pad0Index = 1;
+ else if (!(pad0Index & 0x04))
+ pad0Index = 2;
+ else if (!(pad0Index & 0x08))
+ pad0Index = 3;
+
+ if (!(pad1Index & 0x01))
+ pad1Index = 3;
+ else if (!(pad1Index & 0x02))
+ pad1Index = 2;
+ else if (!(pad1Index & 0x04))
+ pad1Index = 1;
+ else if (!(pad1Index & 0x08))
+ pad1Index = 0;
+
+ if (joypad_0_buttons[(pad0Index << 2) + 0]) data |= 0x01;
+ if (joypad_0_buttons[(pad0Index << 2) + 1]) data |= 0x02;
+ if (joypad_0_buttons[(pad0Index << 2) + 2]) data |= 0x04;
+ if (joypad_0_buttons[(pad0Index << 2) + 3]) data |= 0x08;
+ if (joypad_1_buttons[(pad1Index << 2) + 0]) data |= 0x10;
+ if (joypad_1_buttons[(pad1Index << 2) + 1]) data |= 0x20;
+ if (joypad_1_buttons[(pad1Index << 2) + 2]) data |= 0x40;
+ if (joypad_1_buttons[(pad1Index << 2) + 3]) data |= 0x80;
+
+ return ~data;
}
- else
- if (offset==3)
+ else if (offset == 3)
{
- uint8 data=((1<<5)|(1<<4)|0x0f) ;
- int pad0Index=joystick_ram[1]&0x0f;
- int pad1Index=(joystick_ram[1]>>4)&0x0f;
-
- if (!(pad0Index&0x01))
+ // Hardware ID returns NTSC/PAL identification bit here
+ uint8_t data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
+ int pad0Index = joystick_ram[1] & 0x0F;
+ int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
+
+//This is more stuff to add to the button reading, as the preceeding only
+//yields 16 buttons...
+#warning "!!! This reports TeamTap incorrectly when PAUSE pressed on controller #1 or #2 !!!"
+ if (!(pad0Index & 0x01))
+ {
+ if (joypad_0_buttons[BUTTON_PAUSE])
+ data ^= 0x01;
+ if (joypad_0_buttons[BUTTON_A])
+ data ^= 0x02;
+ }
+ else if (!(pad0Index & 0x02))
{
- if (joypad_0_buttons[BUTTON_PAUSE]) data^=0x01;
- if (joypad_0_buttons[BUTTON_A]) data^=0x02;
+ if (joypad_0_buttons[BUTTON_B])
+ data ^= 0x02;
}
- else
- if (!(pad0Index&0x02))
+ else if (!(pad0Index & 0x04))
{
- if (joypad_0_buttons[BUTTON_B]) data^=0x02;
+ if (joypad_0_buttons[BUTTON_C])
+ data ^= 0x02;
}
- else
- if (!(pad0Index&0x04))
+ else if (!(pad0Index & 0x08))
{
- if (joypad_0_buttons[BUTTON_C]) data^=0x02;
+ if (joypad_0_buttons[BUTTON_OPTION])
+ data ^= 0x02;
}
- else
+
+ if (!(pad1Index & 0x08))
{
- if (joypad_0_buttons[BUTTON_OPTION]) data^=0x02;
- }
- return(data);
+ if (joypad_1_buttons[BUTTON_PAUSE])
+ data ^= 0x04;
+ if (joypad_1_buttons[BUTTON_A])
+ data ^= 0x08;
+ }
+ else if (!(pad1Index & 0x04))
+ {
+ if (joypad_1_buttons[BUTTON_B])
+ data ^= 0x08;
+ }
+ else if (!(pad1Index & 0x02))
+ {
+ if (joypad_1_buttons[BUTTON_C])
+ data ^= 0x08;
+ }
+ else if (!(pad1Index & 0x01))
+ {
+ if (joypad_1_buttons[BUTTON_OPTION])
+ data ^= 0x08;
+ }
+
+ return data;
}
- return(joystick_ram[offset]);
+
+ return joystick_ram[offset];
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-uint16 joystick_word_read(uint32 offset)
+
+
+uint16_t JoystickReadWord(uint32_t offset)
{
- uint16 data=joystick_byte_read((offset+0)&0x03);
- data<<=8;
- data|=joystick_byte_read((offset+1)&0x03);
- return(data);
+ return ((uint16_t)JoystickReadByte((offset + 0) & 0x03) << 8) | JoystickReadByte((offset + 1) & 0x03);
}
+
+
+void JoystickWriteByte(uint32_t offset, uint8_t data)
+{
+ joystick_ram[offset & 0x03] = data;
+}
+
+
+void JoystickWriteWord(uint32_t offset, uint16_t data)
+{
+#warning "No bounds checking done for JoystickWriteWord!"
+ offset &= 0x03;
+ joystick_ram[offset + 0] = (data >> 8) & 0xFF;
+ joystick_ram[offset + 1] = data & 0xFF;
+}
+