//
// by cal2
// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
-// Cleanups/fixes by James L. Hammons
+// Extensive rewrite by James Hammons
+// (C) 2013 Underground Software
+//
+// JLH = James Hammons <jlhamm@acm.org>
+//
+// Who When What
+// --- ---------- -------------------------------------------------------------
+// JLH 01/16/2010 Created this log ;-)
//
-#include <time.h>
-#include <SDL.h>
+#include "joystick.h"
+#include <string.h> // For memset()
+#include "gpu.h"
#include "jaguar.h"
-#include "video.h"
+#include "log.h"
#include "settings.h"
-#define BUTTON_U 0
-#define BUTTON_D 1
-#define BUTTON_L 2
-#define BUTTON_R 3
-#define BUTTON_s 4
-#define BUTTON_7 5
-#define BUTTON_4 6
-#define BUTTON_1 7
-#define BUTTON_0 8
-#define BUTTON_8 9
-#define BUTTON_5 10
-#define BUTTON_2 11
-#define BUTTON_d 12
-#define BUTTON_9 13
-#define BUTTON_6 14
-#define BUTTON_3 15
-
-#define BUTTON_A 16
-#define BUTTON_B 17
-#define BUTTON_C 18
-#define BUTTON_OPTION 19
-#define BUTTON_PAUSE 20
-
// Global vars
-static uint8 joystick_ram[4];
-static uint8 joypad_0_buttons[21];
-static uint8 joypad_1_buttons[21];
-extern bool finished;
-extern bool showGUI;
+static uint8_t joystick_ram[4];
+uint8_t joypad0Buttons[21];
+uint8_t joypad1Buttons[21];
+bool audioEnabled = false;
+bool joysticksEnabled = false;
+
+
bool GUIKeyHeld = false;
extern int start_logging;
int gpu_start_log = 0;
bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
int objectPtr = 0;
bool startMemLog = false;
+extern bool doDSPDis, doGPUDis;
+
+bool blitterSingleStep = false;
+bool bssGo = false;
+bool bssHeld = false;
-void joystick_init(void)
+void JoystickInit(void)
{
- joystick_reset();
+ JoystickReset();
}
-void joystick_exec(void)
+
+void JoystickExec(void)
{
-// extern bool useJoystick;
- uint8 * keystate = SDL_GetKeyState(NULL);
-
- memset(joypad_0_buttons, 0, 21);
- memset(joypad_1_buttons, 0, 21);
gpu_start_log = 0; // Only log while key down!
effect_start = 0;
effect_start2 = effect_start3 = effect_start4 = effect_start5 = effect_start6 = 0;
blit_start_log = 0;
iLeft = iRight = false;
-
- if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
- ToggleFullscreen();
-
- // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
-// vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
-
- if (keystate[vjs.p1KeyBindings[0]])
- joypad_0_buttons[BUTTON_U] = 0x01;
- if (keystate[vjs.p1KeyBindings[1]])
- joypad_0_buttons[BUTTON_D] = 0x01;
- if (keystate[vjs.p1KeyBindings[2]])
- joypad_0_buttons[BUTTON_L] = 0x01;
- if (keystate[vjs.p1KeyBindings[3]])
- joypad_0_buttons[BUTTON_R] = 0x01;
- // The buttons are labelled C,B,A on the controller (going from left to right)
- if (keystate[vjs.p1KeyBindings[4]])
- joypad_0_buttons[BUTTON_C] = 0x01;
- if (keystate[vjs.p1KeyBindings[5]])
- joypad_0_buttons[BUTTON_B] = 0x01;
- if (keystate[vjs.p1KeyBindings[6]])
- joypad_0_buttons[BUTTON_A] = 0x01;
-//I may yet move these to O and P...
- if (keystate[vjs.p1KeyBindings[7]])
- joypad_0_buttons[BUTTON_OPTION] = 0x01;
- if (keystate[vjs.p1KeyBindings[8]])
- joypad_0_buttons[BUTTON_PAUSE] = 0x01;
-
- if (keystate[vjs.p1KeyBindings[9]])
- joypad_0_buttons[BUTTON_0] = 0x01;
- if (keystate[vjs.p1KeyBindings[10]])
- joypad_0_buttons[BUTTON_1] = 0x01;
- if (keystate[vjs.p1KeyBindings[11]])
- joypad_0_buttons[BUTTON_2] = 0x01;
- if (keystate[vjs.p1KeyBindings[12]])
- joypad_0_buttons[BUTTON_3] = 0x01;
- if (keystate[vjs.p1KeyBindings[13]])
- joypad_0_buttons[BUTTON_4] = 0x01;
- if (keystate[vjs.p1KeyBindings[14]])
- joypad_0_buttons[BUTTON_5] = 0x01;
- if (keystate[vjs.p1KeyBindings[15]])
- joypad_0_buttons[BUTTON_6] = 0x01;
- if (keystate[vjs.p1KeyBindings[16]])
- joypad_0_buttons[BUTTON_7] = 0x01;
- if (keystate[vjs.p1KeyBindings[17]])
- joypad_0_buttons[BUTTON_8] = 0x01;
- if (keystate[vjs.p1KeyBindings[18]])
- joypad_0_buttons[BUTTON_9] = 0x01;
- if (keystate[vjs.p1KeyBindings[19]])
- joypad_0_buttons[BUTTON_s] = 0x01;
- if (keystate[vjs.p1KeyBindings[20]])
- joypad_0_buttons[BUTTON_d] = 0x01;
-
- if (keystate[SDLK_ESCAPE])
- finished = true;
-
- if (keystate[SDLK_TAB])
- {
- if (!GUIKeyHeld)
- showGUI = !showGUI, GUIKeyHeld = true;
- }
- else
- GUIKeyHeld = false;
-
- if (keystate[SDLK_q])
- start_logging = 1;
- if (keystate[SDLK_w])
- gpu_reset_stats();
-// if (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
- if (keystate[SDLK_d])
- DumpMainMemory();
- if (keystate[SDLK_l])
- gpu_start_log = 1;
- if (keystate[SDLK_o])
- op_start_log = 1;
- if (keystate[SDLK_b])
- blit_start_log = 1;
-
- if (keystate[SDLK_1])
- effect_start = 1;
- if (keystate[SDLK_2])
- effect_start2 = 1;
- if (keystate[SDLK_3])
- effect_start3 = 1;
- if (keystate[SDLK_4])
- effect_start4 = 1;
- if (keystate[SDLK_5])
- effect_start5 = 1;
- if (keystate[SDLK_6])
- effect_start6 = 1;
-
- if (keystate[SDLK_i])
- interactiveMode = true;
-
- if (keystate[SDLK_8] && interactiveMode)
- {
- if (!keyHeld1)
- objectPtr--, keyHeld1 = true;
- }
- else
- keyHeld1 = false;
-
- if (keystate[SDLK_0] && interactiveMode)
- {
- if (!keyHeld2)
- objectPtr++, keyHeld2 = true;
- }
- else
- keyHeld2 = false;
-
- if (keystate[SDLK_9] && interactiveMode)
- {
- if (!keyHeld3)
- iToggle = !iToggle, keyHeld3 = true;
- }
- else
- keyHeld3 = false;
-
- if (keystate[SDLK_e])
- startMemLog = true;
- if (keystate[SDLK_r])
- WriteLog("\n--------> MARK!\n\n");
-
- // Joystick support [nwagenaar]
-
- if (vjs.useJoystick)
- {
- extern SDL_Joystick * joystick;
- int16 x = SDL_JoystickGetAxis(joystick, 0),
- y = SDL_JoystickGetAxis(joystick, 1);
-
- if (x > 16384)
- joypad_0_buttons[BUTTON_R] = 0x01;
- if (x < -16384)
- joypad_0_buttons[BUTTON_L] = 0x01;
- if (y > 16384)
- joypad_0_buttons[BUTTON_D] = 0x01;
- if (y < -16384)
- joypad_0_buttons[BUTTON_U] = 0x01;
-
- if (SDL_JoystickGetButton(joystick, 0) == SDL_PRESSED)
- joypad_0_buttons[BUTTON_A] = 0x01;
- if (SDL_JoystickGetButton(joystick, 1) == SDL_PRESSED)
- joypad_0_buttons[BUTTON_B] = 0x01;
- if (SDL_JoystickGetButton(joystick, 2) == SDL_PRESSED)
- joypad_0_buttons[BUTTON_C] = 0x01;
- }
-
- // Needed to ensure that the events queue is empty [nwagenaar]
- SDL_PumpEvents();
}
-void joystick_reset(void)
+
+void JoystickReset(void)
{
memset(joystick_ram, 0x00, 4);
- memset(joypad_0_buttons, 0, 21);
- memset(joypad_1_buttons, 0, 21);
+ memset(joypad0Buttons, 0, 21);
+ memset(joypad1Buttons, 0, 21);
}
-void joystick_done(void)
+
+void JoystickDone(void)
{
}
-uint8 joystick_byte_read(uint32 offset)
+
+uint16_t JoystickReadWord(uint32_t offset)
{
-// extern bool hardwareTypeNTSC;
+ // E, D, B, 7
+ uint8_t joypad0Offset[16] = {
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0C, 0xFF, 0xFF, 0xFF, 0x08, 0xFF, 0x04, 0x00, 0xFF
+ };
+ uint8_t joypad1Offset[16] = {
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x04, 0xFF, 0x08, 0x0C, 0xFF
+ };
+
+#warning "No bounds checking done in JoystickReadByte!"
offset &= 0x03;
if (offset == 0)
{
- uint8 data = 0x00;
- int pad0Index = joystick_ram[1] & 0x0F;
- int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
-
-// This is bad--we're assuming that a bit is set in the last case. Might not be so!
- if (!(pad0Index & 0x01))
- pad0Index = 0;
- else if (!(pad0Index & 0x02))
- pad0Index = 1;
- else if (!(pad0Index & 0x04))
- pad0Index = 2;
- else
- pad0Index = 3;
-
- if (!(pad1Index & 0x01))
- pad1Index = 0;
- else if (!(pad1Index & 0x02))
- pad1Index = 1;
- else if (!(pad1Index & 0x04))
- pad1Index = 2;
- else
- pad1Index = 3;
-
- if (joypad_0_buttons[(pad0Index << 2) + 0]) data |= 0x01;
- if (joypad_0_buttons[(pad0Index << 2) + 1]) data |= 0x02;
- if (joypad_0_buttons[(pad0Index << 2) + 2]) data |= 0x04;
- if (joypad_0_buttons[(pad0Index << 2) + 3]) data |= 0x08;
- if (joypad_1_buttons[(pad1Index << 2) + 0]) data |= 0x10;
- if (joypad_1_buttons[(pad1Index << 2) + 1]) data |= 0x20;
- if (joypad_1_buttons[(pad1Index << 2) + 2]) data |= 0x40;
- if (joypad_1_buttons[(pad1Index << 2) + 3]) data |= 0x80;
-
- return ~data;
- }
- else if (offset == 3)
- {
- uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
- int pad0Index = joystick_ram[1] & 0x0F;
-//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
-
- if (!(pad0Index & 0x01))
+ if (!joysticksEnabled)
+ return 0xFFFF;
+
+ // Joystick data returns active low for buttons pressed, high for non-
+ // pressed.
+ uint16_t data = 0xFFFF;
+ uint8_t offset0 = joypad0Offset[joystick_ram[1] & 0x0F];
+ uint8_t offset1 = joypad1Offset[(joystick_ram[1] >> 4) & 0x0F];
+
+ if (offset0 != 0xFF)
{
- if (joypad_0_buttons[BUTTON_PAUSE])
- data ^= 0x01;
- if (joypad_0_buttons[BUTTON_A])
- data ^= 0x02;
+ uint16_t mask[4] = { 0xFEFF, 0xFDFF, 0xFBFF, 0xF7FF };
+//No! uint16_t mask[4] = { 0xFFFE, 0xFFFD, 0xFFFB, 0xFFF7 };
+
+ for(uint8_t i=0; i<4; i++)
+ data &= (joypad0Buttons[offset0 + i] ? mask[i] : 0xFFFF);
}
- else if (!(pad0Index & 0x02))
+
+ if (offset1 != 0xFF)
{
- if (joypad_0_buttons[BUTTON_B])
- data ^= 0x02;
+ uint16_t mask[4] = { 0xEFFF, 0xDFFF, 0xBFFF, 0x7FFF };
+//No! uint16_t mask[4] = { 0xFFEF, 0xFFDF, 0xFFBF, 0xFF7F };
+
+ for(uint8_t i=0; i<4; i++)
+ data &= (joypad1Buttons[offset1 + i] ? mask[i] : 0xFFFF);
}
- else if (!(pad0Index & 0x04))
+
+ return data;
+ }
+ else if (offset == 2)
+ {
+ // Hardware ID returns NTSC/PAL identification bit here
+ uint16_t data = 0xFFEF | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
+
+ if (!joysticksEnabled)
+ return data;
+
+ // Joystick data returns active low for buttons pressed, high for non-
+ // pressed.
+ uint8_t offset0 = joypad0Offset[joystick_ram[1] & 0x0F] / 4;
+ uint8_t offset1 = joypad1Offset[(joystick_ram[1] >> 4) & 0x0F] / 4;
+
+ if (offset0 != 0xFF)
{
- if (joypad_0_buttons[BUTTON_C])
- data ^= 0x02;
+ uint8_t mask[4][2] = { { BUTTON_A, BUTTON_PAUSE }, { BUTTON_B, -1 }, { BUTTON_C, -1 }, { BUTTON_OPTION, -1 } };
+ data &= (joypad0Buttons[mask[offset0][0]] ? 0xFFFD : 0xFFFF);
+
+ if (mask[offset0][1] != -1)
+ data &= (joypad0Buttons[mask[offset0][1]] ? 0xFFFE : 0xFFFF);
}
- else
+
+ if (offset1 != 0xFF)
{
- if (joypad_0_buttons[BUTTON_OPTION])
- data ^= 0x02;
- }
+ uint8_t mask[4][2] = { { BUTTON_A, BUTTON_PAUSE }, { BUTTON_B, -1 }, { BUTTON_C, -1 }, { BUTTON_OPTION, -1 } };
+ data &= (joypad1Buttons[mask[offset1][0]] ? 0xFFF7 : 0xFFFF);
+
+ if (mask[offset1][1] != -1)
+ data &= (joypad1Buttons[mask[offset1][1]] ? 0xFFFB : 0xFFFF);
+ }
+
return data;
}
- return joystick_ram[offset];
-}
-
-uint16 joystick_word_read(uint32 offset)
-{
- return ((uint16)joystick_byte_read((offset+0)&0x03) << 8) | joystick_byte_read((offset+1)&0x03);
+ return 0xFFFF;
}
-void joystick_byte_write(uint32 offset, uint8 data)
-{
- joystick_ram[offset&0x03] = data;
-}
-void joystick_word_write(uint32 offset, uint16 data)
+void JoystickWriteWord(uint32_t offset, uint16_t data)
{
+#warning "No bounds checking done for JoystickWriteWord!"
offset &= 0x03;
- joystick_ram[offset+0] = (data >> 8) & 0xFF;
- joystick_ram[offset+1] = data & 0xFF;
+ joystick_ram[offset + 0] = (data >> 8) & 0xFF;
+ joystick_ram[offset + 1] = data & 0xFF;
+
+ if (offset == 0)
+ {
+ audioEnabled = (data & 0x0100 ? true : false);
+ joysticksEnabled = (data & 0x8000 ? true : false);
+ }
}
+