]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/joystick.cpp
Preliminary key handling using Qt key types.
[virtualjaguar] / src / joystick.cpp
index 5d969d0fd26d0d7b122c30d0ea2d07103968b0f5..2de43cecfabd054952d95b013381141a014acf98 100644 (file)
@@ -4,16 +4,23 @@
 // by cal2
 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
 // Cleanups/fixes by James L. Hammons
+// (C) 2010 Underground Software
+//
+// JLH = James L. Hammons <jlhamm@acm.org>
+//
+// Who  When        What
+// ---  ----------  -------------------------------------------------------------
+// JLH  01/16/2010  Created this log ;-)
 //
 
 #include "joystick.h"
 
-#include <time.h>
 #include <SDL.h>
+#include <time.h>
+#include "gpu.h"
+//#include "gui.h"
 #include "jaguar.h"
 #include "log.h"
-#include "gpu.h"
-#include "gui.h"
 #include "settings.h"
 #include "video.h"
 
@@ -45,6 +52,9 @@
 static uint8 joystick_ram[4];
 static uint8 joypad_0_buttons[21];
 static uint8 joypad_1_buttons[21];
+
+bool keyBuffer[21];
+
 //extern bool finished;
 ////extern bool showGUI;
 bool GUIKeyHeld = false;
@@ -72,7 +82,6 @@ void JoystickInit(void)
 
 void JoystickExec(void)
 {
-//     extern bool useJoystick;
        uint8 * keystate = SDL_GetKeyState(NULL);
 
        memset(joypad_0_buttons, 0, 21);
@@ -89,6 +98,7 @@ void JoystickExec(void)
        // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
 //     vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
 
+#if 0
        if (keystate[vjs.p1KeyBindings[0]])
                joypad_0_buttons[BUTTON_U] = 0x01;
        if (keystate[vjs.p1KeyBindings[1]])
@@ -104,6 +114,23 @@ void JoystickExec(void)
                joypad_0_buttons[BUTTON_B] = 0x01;
        if (keystate[vjs.p1KeyBindings[6]])
                joypad_0_buttons[BUTTON_A] = 0x01;
+#else
+       if (keyBuffer[0])
+               joypad_0_buttons[BUTTON_U] = 0x01;
+       if (keyBuffer[1])
+               joypad_0_buttons[BUTTON_D] = 0x01;
+       if (keyBuffer[2])
+               joypad_0_buttons[BUTTON_L] = 0x01;
+       if (keyBuffer[3])
+               joypad_0_buttons[BUTTON_R] = 0x01;
+       // The buttons are labelled C,B,A on the controller (going from left to right)
+       if (keyBuffer[4])
+               joypad_0_buttons[BUTTON_C] = 0x01;
+       if (keyBuffer[5])
+               joypad_0_buttons[BUTTON_B] = 0x01;
+       if (keyBuffer[6])
+               joypad_0_buttons[BUTTON_A] = 0x01;
+#endif
 //I may yet move these to O and P...
        if (keystate[vjs.p1KeyBindings[7]])
                joypad_0_buttons[BUTTON_OPTION] = 0x01;
@@ -135,11 +162,14 @@ void JoystickExec(void)
        if (keystate[vjs.p1KeyBindings[20]])
                joypad_0_buttons[BUTTON_d] = 0x01;
 
-       extern bool debounceRunKey;
+#warning "!!! FIX !!! (debounceRunKey)"
+//     extern bool debounceRunKey;
+       bool debounceRunKey;
     if (keystate[SDLK_ESCAPE])
     {
                if (!debounceRunKey)
-               finished = true;
+#warning "!!! FIX !!! (finished = true)"
+;//            finished = true;
     }
     else
                debounceRunKey = false;
@@ -147,7 +177,8 @@ void JoystickExec(void)
        if (keystate[SDLK_TAB])
        {
                if (!GUIKeyHeld)
-                       showGUI = !showGUI, GUIKeyHeld = true;
+#warning "!!! FIX !!! (showGUI = !showGUI, ...)"
+;//                    showGUI = !showGUI, GUIKeyHeld = true;
        }
        else
                GUIKeyHeld = false;
@@ -155,7 +186,7 @@ void JoystickExec(void)
        if (keystate[SDLK_q])
                start_logging = 1;
        if (keystate[SDLK_w])
-               gpu_reset_stats();
+               GPUResetStats();
 //     if (keystate[SDLK_u])           jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
        if (keystate[SDLK_d])
                DumpMainMemory();
@@ -234,9 +265,9 @@ void JoystickExec(void)
 
     if (vjs.useJoystick)
     {
-               extern SDL_Joystick * joystick;
-               int16 x = SDL_JoystickGetAxis(joystick, 0),
-                       y = SDL_JoystickGetAxis(joystick, 1);
+               extern SDL_Joystick * joystick1;
+               int16 x = SDL_JoystickGetAxis(joystick1, 0),
+                       y = SDL_JoystickGetAxis(joystick1, 1);
 
                if (x > 16384)
                        joypad_0_buttons[BUTTON_R] = 0x01;
@@ -247,11 +278,11 @@ void JoystickExec(void)
                if (y < -16384)
                        joypad_0_buttons[BUTTON_U] = 0x01;
 
-               if (SDL_JoystickGetButton(joystick, 0) == SDL_PRESSED)
+               if (SDL_JoystickGetButton(joystick1, 0) == SDL_PRESSED)
                        joypad_0_buttons[BUTTON_A] = 0x01;
-               if (SDL_JoystickGetButton(joystick, 1) == SDL_PRESSED)
+               if (SDL_JoystickGetButton(joystick1, 1) == SDL_PRESSED)
                        joypad_0_buttons[BUTTON_B] = 0x01;
-               if (SDL_JoystickGetButton(joystick, 2) == SDL_PRESSED)
+               if (SDL_JoystickGetButton(joystick1, 2) == SDL_PRESSED)
                        joypad_0_buttons[BUTTON_C] = 0x01;
        }
 
@@ -272,7 +303,7 @@ void JoystickDone(void)
 
 uint8 JoystickReadByte(uint32 offset)
 {
-#warning No bounds checking done in JoystickReadByte!
+#warning "No bounds checking done in JoystickReadByte!"
 //     extern bool hardwareTypeNTSC;
        offset &= 0x03;
 
@@ -283,6 +314,10 @@ uint8 JoystickReadByte(uint32 offset)
                int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
 
 // This is bad--we're assuming that a bit is set in the last case. Might not be so!
+// NOTE: values $7, B, D, & E are only legal ones for pad 0, (rows 3 to 0, in both cases)
+//              $E, D, B, & 7 are only legal ones for pad 1
+//       So the following code is WRONG!
+
                if (!(pad0Index & 0x01))
                        pad0Index = 0;
                else if (!(pad0Index & 0x02))
@@ -319,6 +354,7 @@ uint8 JoystickReadByte(uint32 offset)
                int pad0Index = joystick_ram[1] & 0x0F;
 //unused               int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
 
+//WTF is this shit?
                if (!(pad0Index & 0x01))
                {
                        if (joypad_0_buttons[BUTTON_PAUSE])
@@ -341,6 +377,7 @@ uint8 JoystickReadByte(uint32 offset)
                        if (joypad_0_buttons[BUTTON_OPTION])
                                data ^= 0x02;
                }
+
                return data;
        }
 
@@ -359,7 +396,7 @@ void JoystickWriteByte(uint32 offset, uint8 data)
 
 void JoystickWriteWord(uint32 offset, uint16 data)
 {
-#warning No bounds checking done for JoystickWriteWord!
+#warning "No bounds checking done for JoystickWriteWord!"
        offset &= 0x03;
        joystick_ram[offset + 0] = (data >> 8) & 0xFF;
        joystick_ram[offset + 1] = data & 0xFF;