]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/joystick.cpp
Fix to M68K core vs. DSP thread sync problem.
[virtualjaguar] / src / joystick.cpp
index 07135cc6bc81dc7ea45ba31e5906bab444df4c2b..208b58b2be51cb5ecbfca18f5206312c2455772e 100644 (file)
 //
 // by cal2
 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
-// Cleanups/fixes by James L. Hammons
+// Cleanups/fixes by James Hammons
+// (C) 2010 Underground Software
+//
+// JLH = James Hammons <jlhamm@acm.org>
+//
+// Who  When        What
+// ---  ----------  -------------------------------------------------------------
+// JLH  01/16/2010  Created this log ;-)
 //
 
-//#ifndef __PORT__
-//#include "include/stdafx.h"
-//#include <mmsystem.h>
-//#endif
-#include <time.h>
+#include "joystick.h"
+
 #include <SDL.h>
-#include "SDLptc.h"
+#include <time.h>
+#include "gpu.h"
 #include "jaguar.h"
+#include "log.h"
+#include "settings.h"
 
-void main_screen_switch(void);
-
-#define BUTTON_U               0
-#define BUTTON_D               1
-#define BUTTON_L               2
-#define BUTTON_R               3
-#define BUTTON_s               4
-#define BUTTON_7               5
-#define BUTTON_4               6
-#define BUTTON_1               7
-#define BUTTON_0               8
-#define BUTTON_8               9
-#define BUTTON_5               10
-#define BUTTON_2               11
-#define BUTTON_d               12
-#define BUTTON_9               13
-#define BUTTON_6               14
-#define BUTTON_3               15
-
-
-#define BUTTON_A               16
-#define BUTTON_B               17
-#define BUTTON_C               18
-#define BUTTON_OPTION  19
-#define BUTTON_PAUSE   20
+// Global vars
 
 static uint8 joystick_ram[4];
-static uint8 joypad_0_buttons[21];
-static uint8 joypad_1_buttons[21];
-extern bool finished;
+uint8 joypad_0_buttons[21];
+uint8 joypad_1_buttons[21];
+
+bool keyBuffer[21];
+
+SDL_Joystick * joystick1;
+
+//extern bool finished;
+////extern bool showGUI;
+bool GUIKeyHeld = false;
 extern int start_logging;
 int gpu_start_log = 0;
 int op_start_log = 0;
 int blit_start_log = 0;
 int effect_start = 0;
+int effect_start2 = 0, effect_start3 = 0, effect_start4 = 0, effect_start5 = 0, effect_start6 = 0;
 bool interactiveMode = false;
 bool iLeft, iRight, iToggle = false;
 bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
 int objectPtr = 0;
+bool startMemLog = false;
+extern bool doDSPDis, doGPUDis;
 
-void joystick_init(void)
+bool blitterSingleStep = false;
+bool bssGo = false;
+bool bssHeld = false;
+
+void JoystickInit(void)
 {
-       joystick_reset();
+       JoystickReset();
 }
 
-void joystick_exec(void)
+void JoystickExec(void)
 {
-       uint8 * keystate = SDL_GetKeyState(NULL);
-       extern Console console;
-       
-       memset(joypad_0_buttons, 0, 21);
-       memset(joypad_1_buttons, 0, 21);
+//     uint8 * keystate = SDL_GetKeyState(NULL);
+
+//     memset(joypad_0_buttons, 0, 21);
+//     memset(joypad_1_buttons, 0, 21);
        gpu_start_log = 0;                                                      // Only log while key down!
        effect_start = 0;
+       effect_start2 = effect_start3 = effect_start4 = effect_start5 = effect_start6 = 0;
        blit_start_log = 0;
        iLeft = iRight = false;
 
-       if ((keystate[SDLK_LALT]) & (keystate[SDLK_RETURN]))
-               main_screen_switch();
+#if 0
+       if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
+               ToggleFullscreen();
 
-       /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
+       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+//     vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
 
-       if (keystate[SDLK_UP])          joypad_0_buttons[BUTTON_U] = 0x01;
-       if (keystate[SDLK_DOWN])        joypad_0_buttons[BUTTON_D] = 0x01;
-       if (keystate[SDLK_LEFT])        joypad_0_buttons[BUTTON_L] = 0x01;
-       if (keystate[SDLK_RIGHT])       joypad_0_buttons[BUTTON_R] = 0x01;
+#if 0
+       if (keystate[vjs.p1KeyBindings[0]])
+               joypad_0_buttons[BUTTON_U] = 0x01;
+       if (keystate[vjs.p1KeyBindings[1]])
+               joypad_0_buttons[BUTTON_D] = 0x01;
+       if (keystate[vjs.p1KeyBindings[2]])
+               joypad_0_buttons[BUTTON_L] = 0x01;
+       if (keystate[vjs.p1KeyBindings[3]])
+               joypad_0_buttons[BUTTON_R] = 0x01;
        // The buttons are labelled C,B,A on the controller (going from left to right)
-       if (keystate[SDLK_z])           joypad_0_buttons[BUTTON_C] = 0x01;
-       if (keystate[SDLK_x])           joypad_0_buttons[BUTTON_B] = 0x01;
-       if (keystate[SDLK_c])           joypad_0_buttons[BUTTON_A] = 0x01;
-       if (keystate[SDLK_TAB])         joypad_0_buttons[BUTTON_OPTION] = 0x01;
-       if (keystate[SDLK_RETURN])      joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+       if (keystate[vjs.p1KeyBindings[4]])
+               joypad_0_buttons[BUTTON_C] = 0x01;
+       if (keystate[vjs.p1KeyBindings[5]])
+               joypad_0_buttons[BUTTON_B] = 0x01;
+       if (keystate[vjs.p1KeyBindings[6]])
+               joypad_0_buttons[BUTTON_A] = 0x01;
+//I may yet move these to O and P...
+       if (keystate[vjs.p1KeyBindings[7]])
+               joypad_0_buttons[BUTTON_OPTION] = 0x01;
+       if (keystate[vjs.p1KeyBindings[8]])
+               joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+       if (keystate[vjs.p1KeyBindings[9]])
+               joypad_0_buttons[BUTTON_0] = 0x01;
+       if (keystate[vjs.p1KeyBindings[10]])
+               joypad_0_buttons[BUTTON_1] = 0x01;
+       if (keystate[vjs.p1KeyBindings[11]])
+               joypad_0_buttons[BUTTON_2] = 0x01;
+       if (keystate[vjs.p1KeyBindings[12]])
+               joypad_0_buttons[BUTTON_3] = 0x01;
+       if (keystate[vjs.p1KeyBindings[13]])
+               joypad_0_buttons[BUTTON_4] = 0x01;
+       if (keystate[vjs.p1KeyBindings[14]])
+               joypad_0_buttons[BUTTON_5] = 0x01;
+       if (keystate[vjs.p1KeyBindings[15]])
+               joypad_0_buttons[BUTTON_6] = 0x01;
+       if (keystate[vjs.p1KeyBindings[16]])
+               joypad_0_buttons[BUTTON_7] = 0x01;
+       if (keystate[vjs.p1KeyBindings[17]])
+               joypad_0_buttons[BUTTON_8] = 0x01;
+       if (keystate[vjs.p1KeyBindings[18]])
+               joypad_0_buttons[BUTTON_9] = 0x01;
+       if (keystate[vjs.p1KeyBindings[19]])
+               joypad_0_buttons[BUTTON_s] = 0x01;
+       if (keystate[vjs.p1KeyBindings[20]])
+               joypad_0_buttons[BUTTON_d] = 0x01;
+#else
+       if (keyBuffer[0])
+               joypad_0_buttons[BUTTON_U] = 0x01;
+       if (keyBuffer[1])
+               joypad_0_buttons[BUTTON_D] = 0x01;
+       if (keyBuffer[2])
+               joypad_0_buttons[BUTTON_L] = 0x01;
+       if (keyBuffer[3])
+               joypad_0_buttons[BUTTON_R] = 0x01;
+       // The buttons are labelled C,B,A on the controller (going from left to right)
+       if (keyBuffer[4])
+               joypad_0_buttons[BUTTON_C] = 0x01;
+       if (keyBuffer[5])
+               joypad_0_buttons[BUTTON_B] = 0x01;
+       if (keyBuffer[6])
+               joypad_0_buttons[BUTTON_A] = 0x01;
+//I may yet move these to O and P...
+       if (keyBuffer[7])
+               joypad_0_buttons[BUTTON_OPTION] = 0x01;
+       if (keyBuffer[8])
+               joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+       if (keyBuffer[9])
+               joypad_0_buttons[BUTTON_0] = 0x01;
+       if (keyBuffer[10])
+               joypad_0_buttons[BUTTON_1] = 0x01;
+       if (keyBuffer[11])
+               joypad_0_buttons[BUTTON_2] = 0x01;
+       if (keyBuffer[12])
+               joypad_0_buttons[BUTTON_3] = 0x01;
+       if (keyBuffer[13])
+               joypad_0_buttons[BUTTON_4] = 0x01;
+       if (keyBuffer[14])
+               joypad_0_buttons[BUTTON_5] = 0x01;
+       if (keyBuffer[15])
+               joypad_0_buttons[BUTTON_6] = 0x01;
+       if (keyBuffer[16])
+               joypad_0_buttons[BUTTON_7] = 0x01;
+       if (keyBuffer[17])
+               joypad_0_buttons[BUTTON_8] = 0x01;
+       if (keyBuffer[18])
+               joypad_0_buttons[BUTTON_9] = 0x01;
+       if (keyBuffer[19])
+               joypad_0_buttons[BUTTON_s] = 0x01;
+       if (keyBuffer[20])
+               joypad_0_buttons[BUTTON_d] = 0x01;
+#endif
+
+#warning "!!! FIX !!! (debounceRunKey)"
+//     extern bool debounceRunKey;
+       bool debounceRunKey;
+    if (keystate[SDLK_ESCAPE])
+    {
+               if (!debounceRunKey)
+#warning "!!! FIX !!! (finished = true)"
+;//            finished = true;
+    }
+    else
+               debounceRunKey = false;
+
+       if (keystate[SDLK_TAB])
+       {
+               if (!GUIKeyHeld)
+#warning "!!! FIX !!! (showGUI = !showGUI, ...)"
+;//                    showGUI = !showGUI, GUIKeyHeld = true;
+       }
+       else
+               GUIKeyHeld = false;
+
        if (keystate[SDLK_q])
                start_logging = 1;
        if (keystate[SDLK_w])
-               gpu_reset_stats();
+               GPUResetStats();
 //     if (keystate[SDLK_u])           jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
        if (keystate[SDLK_d])
                DumpMainMemory();
@@ -100,8 +204,19 @@ void joystick_exec(void)
                op_start_log = 1;
        if (keystate[SDLK_b])
                blit_start_log = 1;
+
        if (keystate[SDLK_1])
                effect_start = 1;
+       if (keystate[SDLK_2])
+               effect_start2 = 1;
+       if (keystate[SDLK_3])
+               effect_start3 = 1;
+       if (keystate[SDLK_4])
+               effect_start4 = 1;
+       if (keystate[SDLK_5])
+               effect_start5 = 1;
+       if (keystate[SDLK_6])
+               effect_start6 = 1;
 
        if (keystate[SDLK_i])
                interactiveMode = true;
@@ -130,28 +245,54 @@ void joystick_exec(void)
        else
                keyHeld3 = false;
 
-       if (keystate[SDLK_KP0])         joypad_0_buttons[BUTTON_0] = 0x01;
-       if (keystate[SDLK_KP1])         joypad_0_buttons[BUTTON_1] = 0x01;
-       if (keystate[SDLK_KP2])         joypad_0_buttons[BUTTON_2] = 0x01;
-       if (keystate[SDLK_KP3])         joypad_0_buttons[BUTTON_3] = 0x01;
-       if (keystate[SDLK_KP4])         joypad_0_buttons[BUTTON_4] = 0x01;
-       if (keystate[SDLK_KP5])         joypad_0_buttons[BUTTON_5] = 0x01;
-       if (keystate[SDLK_KP6])         joypad_0_buttons[BUTTON_6] = 0x01;
-       if (keystate[SDLK_KP7])         joypad_0_buttons[BUTTON_7] = 0x01;
-       if (keystate[SDLK_KP8])         joypad_0_buttons[BUTTON_8] = 0x01;
-       if (keystate[SDLK_KP9])         joypad_0_buttons[BUTTON_9] = 0x01;
+       if (keystate[SDLK_e])
+               startMemLog = true;
+       if (keystate[SDLK_r])
+               WriteLog("\n--------> MARK!\n\n");
+       if (keystate[SDLK_t])
+               doDSPDis = true;
+       if (keystate[SDLK_y])
+               doGPUDis = true;
 
-    if (keystate[SDLK_ESCAPE])
-       finished = true;
+       // BLITTER single step
+       if (keystate[SDLK_F5])
+               blitterSingleStep = true;
+
+       if (keystate[SDLK_F6])
+       {
+               if (!bssHeld)
+               {
+                       bssHeld = true;
+                       bssGo = true;
+               }
+       }
+       else
+               bssHeld = false;
+#endif
+       // We need to ensure that illegal combinations are not possible.
+       // So, we do a simple minded way here...
+       // It would be better to check to see which one was pressed last
+       // and discard that one, but for now...
+//This didn't work... Was still able to do bad combination.
+//It's because the GUI is changing this *after* we fix it here.
+#if 0
+       if (joypad_0_buttons[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               joypad_0_buttons[BUTTON_L] = 0;
+
+       if (joypad_0_buttons[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               joypad_0_buttons[BUTTON_D] = 0;
+#endif
+
+// This is handled by the GUI layer, as it should
+#if 0
+       // Joystick support [nwagenaar]
 
-    /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
-    /* Joystick support                                 */
-    
-    if (console.JoyEnabled() == 1)
+    if (vjs.useJoystick)
     {
-               int16 x = SDL_JoystickGetAxis(console.joystick, 0),
-                       y = SDL_JoystickGetAxis(console.joystick, 1);
-       
+               extern SDL_Joystick * joystick1;
+               int16 x = SDL_JoystickGetAxis(joystick1, 0),
+                       y = SDL_JoystickGetAxis(joystick1, 1);
+
                if (x > 16384)
                        joypad_0_buttons[BUTTON_R] = 0x01;
                if (x < -16384)
@@ -160,46 +301,38 @@ void joystick_exec(void)
                        joypad_0_buttons[BUTTON_D] = 0x01;
                if (y < -16384)
                        joypad_0_buttons[BUTTON_U] = 0x01;
-       
-               if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED)
+
+               if (SDL_JoystickGetButton(joystick1, 0) == SDL_PRESSED)
                        joypad_0_buttons[BUTTON_A] = 0x01;
-               if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED)
+               if (SDL_JoystickGetButton(joystick1, 1) == SDL_PRESSED)
                        joypad_0_buttons[BUTTON_B] = 0x01;
-               if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED)
+               if (SDL_JoystickGetButton(joystick1, 2) == SDL_PRESSED)
                        joypad_0_buttons[BUTTON_C] = 0x01;
        }
-       
-       /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
-       /* Needed to make sure that the events queue is empty */
-    SDL_PumpEvents();            
+
+       // Needed to ensure that the events queue is empty [nwagenaar]
+    SDL_PumpEvents();
+#endif
 }
 
-void joystick_reset(void)
+void JoystickReset(void)
 {
        memset(joystick_ram, 0x00, 4);
        memset(joypad_0_buttons, 0, 21);
        memset(joypad_1_buttons, 0, 21);
 }
 
-void joystick_done(void)
-{
-}
-
-void joystick_byte_write(uint32 offset, uint8 data)
+void JoystickDone(void)
 {
-       joystick_ram[offset&0x03] = data;
 }
 
-void joystick_word_write(uint32 offset, uint16 data)
+uint8 JoystickReadByte(uint32 offset)
 {
-       offset &= 0x03;
-       joystick_ram[offset+0] = (data >> 8) & 0xFF;
-       joystick_ram[offset+1] = data & 0xFF;
-}
+// For now, until we can fix the 2nd controller... :-P
+//memset(joypad_1_buttons, 0, 21);
 
-uint8 joystick_byte_read(uint32 offset)
-{
-       extern bool hardwareTypeNTSC;
+#warning "No bounds checking done in JoystickReadByte!"
+//     extern bool hardwareTypeNTSC;
        offset &= 0x03;
 
        if (offset == 0)
@@ -207,25 +340,32 @@ uint8 joystick_byte_read(uint32 offset)
                uint8 data = 0x00;
                int pad0Index = joystick_ram[1] & 0x0F;
                int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
-               
-// This is bad--we're assuming that a bit is set in the last case
-               if (!(pad0Index & 0x01)) 
+
+// This is bad--we're assuming that a bit is set in the last case. Might not be so!
+// NOTE: values $7, B, D, & E are only legal ones for pad 0, (rows 3 to 0, in both cases)
+//              $E, D, B, & 7 are only legal ones for pad 1
+//       So the following code is WRONG! (now fixed! ;-)
+// Also: we should explicitly check for those bit patterns, as other patterns
+// are legal and yield other controllers... !!! FIX !!!
+#warning "!!! Need to explicitly check for the proper bit combinations! !!!"
+
+               if (!(pad0Index & 0x01))
                        pad0Index = 0;
-               else if (!(pad0Index & 0x02)) 
+               else if (!(pad0Index & 0x02))
                        pad0Index = 1;
-               else if (!(pad0Index & 0x04)) 
+               else if (!(pad0Index & 0x04))
                        pad0Index = 2;
-               else 
+               else if (!(pad0Index & 0x08))
                        pad0Index = 3;
-               
-               if (!(pad1Index & 0x01)) 
-                       pad1Index = 0;
-               else if (!(pad1Index & 0x02)) 
-                       pad1Index = 1;
-               else if (!(pad1Index & 0x04)) 
-                       pad1Index = 2;
-               else
+
+               if (!(pad1Index & 0x01))
                        pad1Index = 3;
+               else if (!(pad1Index & 0x02))
+                       pad1Index = 2;
+               else if (!(pad1Index & 0x04))
+                       pad1Index = 1;
+               else if (!(pad1Index & 0x08))
+                       pad1Index = 0;
 
                if (joypad_0_buttons[(pad0Index << 2) + 0])     data |= 0x01;
                if (joypad_0_buttons[(pad0Index << 2) + 1]) data |= 0x02;
@@ -240,11 +380,14 @@ uint8 joystick_byte_read(uint32 offset)
        }
        else if (offset == 3)
        {
-//             uint8 data = ((1 << 5) | (1 << 4) | 0x0F);
-               uint8 data = 0x2F | (hardwareTypeNTSC ? 0x10 : 0x00);
+               // Hardware ID returns NTSC/PAL identification bit here
+               uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
                int pad0Index = joystick_ram[1] & 0x0F;
-//unused               int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
-               
+               int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
+
+//This is more stuff to add to the button reading, as the preceeding only
+//yields 16 buttons...
+#warning "!!! This reports TeamTap incorrectly when PAUSE pressed on controller #1 or #2 !!!"
                if (!(pad0Index & 0x01))
                {
                        if (joypad_0_buttons[BUTTON_PAUSE])
@@ -262,18 +405,55 @@ uint8 joystick_byte_read(uint32 offset)
                        if (joypad_0_buttons[BUTTON_C])
                                data ^= 0x02;
                }
-               else
+               else if (!(pad0Index & 0x08))
                {
                        if (joypad_0_buttons[BUTTON_OPTION])
                                data ^= 0x02;
-               }               
+               }
+
+               if (!(pad1Index & 0x08))
+               {
+                       if (joypad_1_buttons[BUTTON_PAUSE])
+                               data ^= 0x04;
+                       if (joypad_1_buttons[BUTTON_A])
+                               data ^= 0x08;
+               }
+               else if (!(pad1Index & 0x04))
+               {
+                       if (joypad_1_buttons[BUTTON_B])
+                               data ^= 0x08;
+               }
+               else if (!(pad1Index & 0x02))
+               {
+                       if (joypad_1_buttons[BUTTON_C])
+                               data ^= 0x08;
+               }
+               else if (!(pad1Index & 0x01))
+               {
+                       if (joypad_1_buttons[BUTTON_OPTION])
+                               data ^= 0x08;
+               }
+
                return data;
        }
 
        return joystick_ram[offset];
 }
 
-uint16 joystick_word_read(uint32 offset)
+uint16 JoystickReadWord(uint32 offset)
+{
+       return ((uint16)JoystickReadByte((offset + 0) & 0x03) << 8) | JoystickReadByte((offset + 1) & 0x03);
+}
+
+void JoystickWriteByte(uint32 offset, uint8 data)
 {
-       return ((uint16)joystick_byte_read((offset+0)&0x03) << 8) | joystick_byte_read((offset+1)&0x03);
+       joystick_ram[offset & 0x03] = data;
+}
+
+void JoystickWriteWord(uint32 offset, uint16 data)
+{
+#warning "No bounds checking done for JoystickWriteWord!"
+       offset &= 0x03;
+       joystick_ram[offset + 0] = (data >> 8) & 0xFF;
+       joystick_ram[offset + 1] = data & 0xFF;
 }