//
// by cal2
// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
-// Cleanups by James L. Hammons
+// Cleanups/fixes by James Hammons
+// (C) 2010 Underground Software
+//
+// JLH = James Hammons <jlhamm@acm.org>
+//
+// Who When What
+// --- ---------- -------------------------------------------------------------
+// JLH 01/16/2010 Created this log ;-)
//
-#ifndef __PORT__
-#include "include/stdafx.h"
-#include <mmsystem.h>
-#endif
-#include <time.h>
+#include "joystick.h"
+
#include <SDL.h>
-#include "SDLptc.h"
+#include <time.h>
+#include "gpu.h"
#include "jaguar.h"
+#include "log.h"
+#include "settings.h"
-void main_screen_switch(void);
-
-#define BUTTON_U 0
-#define BUTTON_D 1
-#define BUTTON_L 2
-#define BUTTON_R 3
-#define BUTTON_1 4
-#define BUTTON_4 5
-#define BUTTON_7 6
-#define BUTTON_s 7
-#define BUTTON_0 8
-#define BUTTON_8 9
-#define BUTTON_5 10
-#define BUTTON_2 11
-#define BUTTON_d 12
-#define BUTTON_9 13
-#define BUTTON_6 14
-#define BUTTON_3 15
-
-
-#define BUTTON_A 16
-#define BUTTON_B 17
-#define BUTTON_C 18
-#define BUTTON_OPTION 19
-#define BUTTON_PAUSE 20
+// Global vars
static uint8 joystick_ram[4];
-static uint8 joypad_0_buttons[21];
-static uint8 joypad_1_buttons[21];
-extern uint8 finished;
+uint8 joypad_0_buttons[21];
+uint8 joypad_1_buttons[21];
+
+bool keyBuffer[21];
+
+SDL_Joystick * joystick1;
+
+//extern bool finished;
+////extern bool showGUI;
+bool GUIKeyHeld = false;
extern int start_logging;
+int gpu_start_log = 0;
+int op_start_log = 0;
+int blit_start_log = 0;
+int effect_start = 0;
+int effect_start2 = 0, effect_start3 = 0, effect_start4 = 0, effect_start5 = 0, effect_start6 = 0;
+bool interactiveMode = false;
+bool iLeft, iRight, iToggle = false;
+bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
+int objectPtr = 0;
+bool startMemLog = false;
+extern bool doDSPDis, doGPUDis;
+bool blitterSingleStep = false;
+bool bssGo = false;
+bool bssHeld = false;
-void joystick_init(void)
+void JoystickInit(void)
{
- joystick_reset();
+ JoystickReset();
}
-void joystick_exec(void)
+void JoystickExec(void)
{
- uint8 * keystate = SDL_GetKeyState(NULL);
- extern Console console;
-
- memset(joypad_0_buttons, 0, 21);
- memset(joypad_1_buttons, 0, 21);
+// uint8 * keystate = SDL_GetKeyState(NULL);
- if ((keystate[SDLK_LALT]) & (keystate[SDLK_RETURN]))
- main_screen_switch();
+// memset(joypad_0_buttons, 0, 21);
+// memset(joypad_1_buttons, 0, 21);
+ gpu_start_log = 0; // Only log while key down!
+ effect_start = 0;
+ effect_start2 = effect_start3 = effect_start4 = effect_start5 = effect_start6 = 0;
+ blit_start_log = 0;
+ iLeft = iRight = false;
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
+#if 0
+ if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
+ ToggleFullscreen();
+
+ // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+// vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
+
+#if 0
+ if (keystate[vjs.p1KeyBindings[0]])
+ joypad_0_buttons[BUTTON_U] = 0x01;
+ if (keystate[vjs.p1KeyBindings[1]])
+ joypad_0_buttons[BUTTON_D] = 0x01;
+ if (keystate[vjs.p1KeyBindings[2]])
+ joypad_0_buttons[BUTTON_L] = 0x01;
+ if (keystate[vjs.p1KeyBindings[3]])
+ joypad_0_buttons[BUTTON_R] = 0x01;
+ // The buttons are labelled C,B,A on the controller (going from left to right)
+ if (keystate[vjs.p1KeyBindings[4]])
+ joypad_0_buttons[BUTTON_C] = 0x01;
+ if (keystate[vjs.p1KeyBindings[5]])
+ joypad_0_buttons[BUTTON_B] = 0x01;
+ if (keystate[vjs.p1KeyBindings[6]])
+ joypad_0_buttons[BUTTON_A] = 0x01;
+//I may yet move these to O and P...
+ if (keystate[vjs.p1KeyBindings[7]])
+ joypad_0_buttons[BUTTON_OPTION] = 0x01;
+ if (keystate[vjs.p1KeyBindings[8]])
+ joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+ if (keystate[vjs.p1KeyBindings[9]])
+ joypad_0_buttons[BUTTON_0] = 0x01;
+ if (keystate[vjs.p1KeyBindings[10]])
+ joypad_0_buttons[BUTTON_1] = 0x01;
+ if (keystate[vjs.p1KeyBindings[11]])
+ joypad_0_buttons[BUTTON_2] = 0x01;
+ if (keystate[vjs.p1KeyBindings[12]])
+ joypad_0_buttons[BUTTON_3] = 0x01;
+ if (keystate[vjs.p1KeyBindings[13]])
+ joypad_0_buttons[BUTTON_4] = 0x01;
+ if (keystate[vjs.p1KeyBindings[14]])
+ joypad_0_buttons[BUTTON_5] = 0x01;
+ if (keystate[vjs.p1KeyBindings[15]])
+ joypad_0_buttons[BUTTON_6] = 0x01;
+ if (keystate[vjs.p1KeyBindings[16]])
+ joypad_0_buttons[BUTTON_7] = 0x01;
+ if (keystate[vjs.p1KeyBindings[17]])
+ joypad_0_buttons[BUTTON_8] = 0x01;
+ if (keystate[vjs.p1KeyBindings[18]])
+ joypad_0_buttons[BUTTON_9] = 0x01;
+ if (keystate[vjs.p1KeyBindings[19]])
+ joypad_0_buttons[BUTTON_s] = 0x01;
+ if (keystate[vjs.p1KeyBindings[20]])
+ joypad_0_buttons[BUTTON_d] = 0x01;
+#else
+ if (keyBuffer[0])
+ joypad_0_buttons[BUTTON_U] = 0x01;
+ if (keyBuffer[1])
+ joypad_0_buttons[BUTTON_D] = 0x01;
+ if (keyBuffer[2])
+ joypad_0_buttons[BUTTON_L] = 0x01;
+ if (keyBuffer[3])
+ joypad_0_buttons[BUTTON_R] = 0x01;
+ // The buttons are labelled C,B,A on the controller (going from left to right)
+ if (keyBuffer[4])
+ joypad_0_buttons[BUTTON_C] = 0x01;
+ if (keyBuffer[5])
+ joypad_0_buttons[BUTTON_B] = 0x01;
+ if (keyBuffer[6])
+ joypad_0_buttons[BUTTON_A] = 0x01;
+//I may yet move these to O and P...
+ if (keyBuffer[7])
+ joypad_0_buttons[BUTTON_OPTION] = 0x01;
+ if (keyBuffer[8])
+ joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+ if (keyBuffer[9])
+ joypad_0_buttons[BUTTON_0] = 0x01;
+ if (keyBuffer[10])
+ joypad_0_buttons[BUTTON_1] = 0x01;
+ if (keyBuffer[11])
+ joypad_0_buttons[BUTTON_2] = 0x01;
+ if (keyBuffer[12])
+ joypad_0_buttons[BUTTON_3] = 0x01;
+ if (keyBuffer[13])
+ joypad_0_buttons[BUTTON_4] = 0x01;
+ if (keyBuffer[14])
+ joypad_0_buttons[BUTTON_5] = 0x01;
+ if (keyBuffer[15])
+ joypad_0_buttons[BUTTON_6] = 0x01;
+ if (keyBuffer[16])
+ joypad_0_buttons[BUTTON_7] = 0x01;
+ if (keyBuffer[17])
+ joypad_0_buttons[BUTTON_8] = 0x01;
+ if (keyBuffer[18])
+ joypad_0_buttons[BUTTON_9] = 0x01;
+ if (keyBuffer[19])
+ joypad_0_buttons[BUTTON_s] = 0x01;
+ if (keyBuffer[20])
+ joypad_0_buttons[BUTTON_d] = 0x01;
+#endif
+
+#warning "!!! FIX !!! (debounceRunKey)"
+// extern bool debounceRunKey;
+ bool debounceRunKey;
+ if (keystate[SDLK_ESCAPE])
+ {
+ if (!debounceRunKey)
+#warning "!!! FIX !!! (finished = true)"
+;// finished = true;
+ }
+ else
+ debounceRunKey = false;
+
+ if (keystate[SDLK_TAB])
+ {
+ if (!GUIKeyHeld)
+#warning "!!! FIX !!! (showGUI = !showGUI, ...)"
+;// showGUI = !showGUI, GUIKeyHeld = true;
+ }
+ else
+ GUIKeyHeld = false;
- if (keystate[SDLK_UP]) joypad_0_buttons[BUTTON_U] = 0x01;
- if (keystate[SDLK_DOWN]) joypad_0_buttons[BUTTON_D] = 0x01;
- if (keystate[SDLK_LEFT]) joypad_0_buttons[BUTTON_L] = 0x01;
- if (keystate[SDLK_RIGHT]) joypad_0_buttons[BUTTON_R] = 0x01;
- if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_A] = 0x01;
- if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B] = 0x01;
- if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_C] = 0x01;
- if (keystate[SDLK_TAB]) joypad_0_buttons[BUTTON_OPTION] = 0x01;
- if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE] = 0x01;
if (keystate[SDLK_q])
start_logging = 1;
if (keystate[SDLK_w])
- gpu_reset_stats();
+ GPUResetStats();
// if (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
if (keystate[SDLK_d])
DumpMainMemory();
+ if (keystate[SDLK_l])
+ gpu_start_log = 1;
+ if (keystate[SDLK_o])
+ op_start_log = 1;
+ if (keystate[SDLK_b])
+ blit_start_log = 1;
- if (keystate[SDLK_KP0]) joypad_0_buttons[BUTTON_0] = 0x01;
- if (keystate[SDLK_KP1]) joypad_0_buttons[BUTTON_1] = 0x01;
- if (keystate[SDLK_KP2]) joypad_0_buttons[BUTTON_2] = 0x01;
- if (keystate[SDLK_KP3]) joypad_0_buttons[BUTTON_3] = 0x01;
- if (keystate[SDLK_KP4]) joypad_0_buttons[BUTTON_4] = 0x01;
- if (keystate[SDLK_KP5]) joypad_0_buttons[BUTTON_5] = 0x01;
- if (keystate[SDLK_KP6]) joypad_0_buttons[BUTTON_6] = 0x01;
- if (keystate[SDLK_KP7]) joypad_0_buttons[BUTTON_7] = 0x01;
- if (keystate[SDLK_KP8]) joypad_0_buttons[BUTTON_8] = 0x01;
- if (keystate[SDLK_KP9]) joypad_0_buttons[BUTTON_9] = 0x01;
+ if (keystate[SDLK_1])
+ effect_start = 1;
+ if (keystate[SDLK_2])
+ effect_start2 = 1;
+ if (keystate[SDLK_3])
+ effect_start3 = 1;
+ if (keystate[SDLK_4])
+ effect_start4 = 1;
+ if (keystate[SDLK_5])
+ effect_start5 = 1;
+ if (keystate[SDLK_6])
+ effect_start6 = 1;
- if (keystate[SDLK_ESCAPE])
- finished = 1;
+ if (keystate[SDLK_i])
+ interactiveMode = true;
+
+ if (keystate[SDLK_8] && interactiveMode)
+ {
+ if (!keyHeld1)
+ objectPtr--, keyHeld1 = true;
+ }
+ else
+ keyHeld1 = false;
+
+ if (keystate[SDLK_0] && interactiveMode)
+ {
+ if (!keyHeld2)
+ objectPtr++, keyHeld2 = true;
+ }
+ else
+ keyHeld2 = false;
+
+ if (keystate[SDLK_9] && interactiveMode)
+ {
+ if (!keyHeld3)
+ iToggle = !iToggle, keyHeld3 = true;
+ }
+ else
+ keyHeld3 = false;
+
+ if (keystate[SDLK_e])
+ startMemLog = true;
+ if (keystate[SDLK_r])
+ WriteLog("\n--------> MARK!\n\n");
+ if (keystate[SDLK_t])
+ doDSPDis = true;
+ if (keystate[SDLK_y])
+ doGPUDis = true;
+
+ // BLITTER single step
+ if (keystate[SDLK_F5])
+ blitterSingleStep = true;
+
+ if (keystate[SDLK_F6])
+ {
+ if (!bssHeld)
+ {
+ bssHeld = true;
+ bssGo = true;
+ }
+ }
+ else
+ bssHeld = false;
+#endif
+ // We need to ensure that illegal combinations are not possible.
+ // So, we do a simple minded way here...
+ // It would be better to check to see which one was pressed last
+ // and discard that one, but for now...
+//This didn't work... Was still able to do bad combination.
+//It's because the GUI is changing this *after* we fix it here.
+#if 0
+ if (joypad_0_buttons[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+ joypad_0_buttons[BUTTON_L] = 0;
+
+ if (joypad_0_buttons[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+ joypad_0_buttons[BUTTON_D] = 0;
+#endif
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
- /* Joystick support */
-
- if (console.JoyEnabled() == 1)
+ // Joystick support [nwagenaar]
+
+ if (vjs.useJoystick)
{
- int16 x = SDL_JoystickGetAxis(console.joystick, 0),
- y = SDL_JoystickGetAxis(console.joystick, 1);
-
+ extern SDL_Joystick * joystick1;
+ int16 x = SDL_JoystickGetAxis(joystick1, 0),
+ y = SDL_JoystickGetAxis(joystick1, 1);
+
if (x > 16384)
joypad_0_buttons[BUTTON_R] = 0x01;
if (x < -16384)
joypad_0_buttons[BUTTON_D] = 0x01;
if (y < -16384)
joypad_0_buttons[BUTTON_U] = 0x01;
-
- if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED)
+
+ if (SDL_JoystickGetButton(joystick1, 0) == SDL_PRESSED)
joypad_0_buttons[BUTTON_A] = 0x01;
- if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED)
+ if (SDL_JoystickGetButton(joystick1, 1) == SDL_PRESSED)
joypad_0_buttons[BUTTON_B] = 0x01;
- if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED)
+ if (SDL_JoystickGetButton(joystick1, 2) == SDL_PRESSED)
joypad_0_buttons[BUTTON_C] = 0x01;
}
-
- /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
- /* Needed to make sure that the events queue is empty */
- SDL_PumpEvents();
+
+ // Needed to ensure that the events queue is empty [nwagenaar]
+ SDL_PumpEvents();
}
-void joystick_reset(void)
+void JoystickReset(void)
{
memset(joystick_ram, 0x00, 4);
memset(joypad_0_buttons, 0, 21);
memset(joypad_1_buttons, 0, 21);
}
-void joystick_done(void)
+void JoystickDone(void)
{
}
-void joystick_byte_write(uint32 offset, uint8 data)
+uint8 JoystickReadByte(uint32 offset)
{
- joystick_ram[offset&0x03] = data;
-}
+// For now, until we can fix the 2nd controller... :-P
+//memset(joypad_1_buttons, 0, 21);
-void joystick_word_write(uint32 offset, uint16 data)
-{
- offset &= 0x03;
- joystick_ram[offset+0] = (data >> 8) & 0xFF;
- joystick_ram[offset+1] = data & 0xFF;
-}
-
-uint8 joystick_byte_read(uint32 offset)
-{
+#warning "No bounds checking done in JoystickReadByte!"
+// extern bool hardwareTypeNTSC;
offset &= 0x03;
if (offset == 0)
uint8 data = 0x00;
int pad0Index = joystick_ram[1] & 0x0F;
int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
-
- if (!(pad0Index & 0x01))
+
+// This is bad--we're assuming that a bit is set in the last case. Might not be so!
+// NOTE: values $7, B, D, & E are only legal ones for pad 0, (rows 3 to 0, in both cases)
+// $E, D, B, & 7 are only legal ones for pad 1
+// So the following code is WRONG! (now fixed! ;-)
+// Also: we should explicitly check for those bit patterns, as other patterns
+// are legal and yield other controllers... !!! FIX !!!
+#warning "!!! Need to explicitly check for the proper bit combinations! !!!"
+
+ if (!(pad0Index & 0x01))
pad0Index = 0;
- else if (!(pad0Index & 0x02))
+ else if (!(pad0Index & 0x02))
pad0Index = 1;
- else if (!(pad0Index & 0x04))
+ else if (!(pad0Index & 0x04))
pad0Index = 2;
- else
+ else if (!(pad0Index & 0x08))
pad0Index = 3;
-
- if (!(pad1Index & 0x01))
- pad1Index = 0;
- else if (!(pad1Index & 0x02))
- pad1Index = 1;
- else if (!(pad1Index & 0x04))
- pad1Index = 2;
- else
+
+ if (!(pad1Index & 0x01))
pad1Index = 3;
+ else if (!(pad1Index & 0x02))
+ pad1Index = 2;
+ else if (!(pad1Index & 0x04))
+ pad1Index = 1;
+ else if (!(pad1Index & 0x08))
+ pad1Index = 0;
if (joypad_0_buttons[(pad0Index << 2) + 0]) data |= 0x01;
if (joypad_0_buttons[(pad0Index << 2) + 1]) data |= 0x02;
}
else if (offset == 3)
{
- uint8 data = ((1 << 5) | (1 << 4) | 0x0F);
+ // Hardware ID returns NTSC/PAL identification bit here
+ uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
int pad0Index = joystick_ram[1] & 0x0F;
-//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
-
+ int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
+
+//This is more stuff to add to the button reading, as the preceeding only
+//yields 16 buttons...
+#warning "!!! This reports TeamTap incorrectly when PAUSE pressed on controller #1 or #2 !!!"
if (!(pad0Index & 0x01))
{
if (joypad_0_buttons[BUTTON_PAUSE])
if (joypad_0_buttons[BUTTON_C])
data ^= 0x02;
}
- else
+ else if (!(pad0Index & 0x08))
{
if (joypad_0_buttons[BUTTON_OPTION])
data ^= 0x02;
- }
+ }
+
+ if (!(pad1Index & 0x08))
+ {
+ if (joypad_1_buttons[BUTTON_PAUSE])
+ data ^= 0x04;
+ if (joypad_1_buttons[BUTTON_A])
+ data ^= 0x08;
+ }
+ else if (!(pad1Index & 0x04))
+ {
+ if (joypad_1_buttons[BUTTON_B])
+ data ^= 0x08;
+ }
+ else if (!(pad1Index & 0x02))
+ {
+ if (joypad_1_buttons[BUTTON_C])
+ data ^= 0x08;
+ }
+ else if (!(pad1Index & 0x01))
+ {
+ if (joypad_1_buttons[BUTTON_OPTION])
+ data ^= 0x08;
+ }
+
return data;
}
return joystick_ram[offset];
}
-uint16 joystick_word_read(uint32 offset)
+uint16 JoystickReadWord(uint32 offset)
+{
+ return ((uint16)JoystickReadByte((offset + 0) & 0x03) << 8) | JoystickReadByte((offset + 1) & 0x03);
+}
+
+void JoystickWriteByte(uint32 offset, uint8 data)
{
- return ((uint16)joystick_byte_read((offset+0)&0x03) << 8) | joystick_byte_read((offset+1)&0x03);
+ joystick_ram[offset & 0x03] = data;
+}
+
+void JoystickWriteWord(uint32 offset, uint16 data)
+{
+#warning "No bounds checking done for JoystickWriteWord!"
+ offset &= 0x03;
+ joystick_ram[offset + 0] = (data >> 8) & 0xFF;
+ joystick_ram[offset + 1] = data & 0xFF;
}