]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/joystick.cpp
Virtual Jaguar 1.0.4 update (Shamus)
[virtualjaguar] / src / joystick.cpp
index b764bdd0b7445803358f6ca006220c88488a834f..07135cc6bc81dc7ea45ba31e5906bab444df4c2b 100644 (file)
@@ -3,13 +3,13 @@
 //
 // by cal2
 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
-// Cleanups by James L. Hammons
+// Cleanups/fixes by James L. Hammons
 //
 
-#ifndef __PORT__
-#include "include/stdafx.h"
-#include <mmsystem.h>
-#endif
+//#ifndef __PORT__
+//#include "include/stdafx.h"
+//#include <mmsystem.h>
+//#endif
 #include <time.h>
 #include <SDL.h>
 #include "SDLptc.h"
@@ -21,10 +21,10 @@ void main_screen_switch(void);
 #define BUTTON_D               1
 #define BUTTON_L               2
 #define BUTTON_R               3
-#define BUTTON_1               4
-#define BUTTON_4               5
-#define BUTTON_7               6
-#define BUTTON_s               7
+#define BUTTON_s               4
+#define BUTTON_7               5
+#define BUTTON_4               6
+#define BUTTON_1               7
 #define BUTTON_0               8
 #define BUTTON_8               9
 #define BUTTON_5               10
@@ -44,9 +44,16 @@ void main_screen_switch(void);
 static uint8 joystick_ram[4];
 static uint8 joypad_0_buttons[21];
 static uint8 joypad_1_buttons[21];
-extern uint8 finished;
+extern bool finished;
 extern int start_logging;
-
+int gpu_start_log = 0;
+int op_start_log = 0;
+int blit_start_log = 0;
+int effect_start = 0;
+bool interactiveMode = false;
+bool iLeft, iRight, iToggle = false;
+bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
+int objectPtr = 0;
 
 void joystick_init(void)
 {
@@ -60,6 +67,10 @@ void joystick_exec(void)
        
        memset(joypad_0_buttons, 0, 21);
        memset(joypad_1_buttons, 0, 21);
+       gpu_start_log = 0;                                                      // Only log while key down!
+       effect_start = 0;
+       blit_start_log = 0;
+       iLeft = iRight = false;
 
        if ((keystate[SDLK_LALT]) & (keystate[SDLK_RETURN]))
                main_screen_switch();
@@ -70,9 +81,10 @@ void joystick_exec(void)
        if (keystate[SDLK_DOWN])        joypad_0_buttons[BUTTON_D] = 0x01;
        if (keystate[SDLK_LEFT])        joypad_0_buttons[BUTTON_L] = 0x01;
        if (keystate[SDLK_RIGHT])       joypad_0_buttons[BUTTON_R] = 0x01;
-       if (keystate[SDLK_z])           joypad_0_buttons[BUTTON_A] = 0x01;
+       // The buttons are labelled C,B,A on the controller (going from left to right)
+       if (keystate[SDLK_z])           joypad_0_buttons[BUTTON_C] = 0x01;
        if (keystate[SDLK_x])           joypad_0_buttons[BUTTON_B] = 0x01;
-       if (keystate[SDLK_c])           joypad_0_buttons[BUTTON_C] = 0x01;
+       if (keystate[SDLK_c])           joypad_0_buttons[BUTTON_A] = 0x01;
        if (keystate[SDLK_TAB])         joypad_0_buttons[BUTTON_OPTION] = 0x01;
        if (keystate[SDLK_RETURN])      joypad_0_buttons[BUTTON_PAUSE] = 0x01;
        if (keystate[SDLK_q])
@@ -82,6 +94,41 @@ void joystick_exec(void)
 //     if (keystate[SDLK_u])           jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
        if (keystate[SDLK_d])
                DumpMainMemory();
+       if (keystate[SDLK_l])
+               gpu_start_log = 1;
+       if (keystate[SDLK_o])
+               op_start_log = 1;
+       if (keystate[SDLK_b])
+               blit_start_log = 1;
+       if (keystate[SDLK_1])
+               effect_start = 1;
+
+       if (keystate[SDLK_i])
+               interactiveMode = true;
+
+       if (keystate[SDLK_8] && interactiveMode)
+       {
+               if (!keyHeld1)
+                       objectPtr--, keyHeld1 = true;
+       }
+       else
+               keyHeld1 = false;
+
+       if (keystate[SDLK_0] && interactiveMode)
+       {
+               if (!keyHeld2)
+                       objectPtr++, keyHeld2 = true;
+       }
+       else
+               keyHeld2 = false;
+
+       if (keystate[SDLK_9] && interactiveMode)
+       {
+               if (!keyHeld3)
+                       iToggle = !iToggle, keyHeld3 = true;
+       }
+       else
+               keyHeld3 = false;
 
        if (keystate[SDLK_KP0])         joypad_0_buttons[BUTTON_0] = 0x01;
        if (keystate[SDLK_KP1])         joypad_0_buttons[BUTTON_1] = 0x01;
@@ -95,7 +142,7 @@ void joystick_exec(void)
        if (keystate[SDLK_KP9])         joypad_0_buttons[BUTTON_9] = 0x01;
 
     if (keystate[SDLK_ESCAPE])
-       finished = 1;
+       finished = true;
 
     /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
     /* Joystick support                                 */
@@ -152,6 +199,7 @@ void joystick_word_write(uint32 offset, uint16 data)
 
 uint8 joystick_byte_read(uint32 offset)
 {
+       extern bool hardwareTypeNTSC;
        offset &= 0x03;
 
        if (offset == 0)
@@ -160,6 +208,7 @@ uint8 joystick_byte_read(uint32 offset)
                int pad0Index = joystick_ram[1] & 0x0F;
                int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
                
+// This is bad--we're assuming that a bit is set in the last case
                if (!(pad0Index & 0x01)) 
                        pad0Index = 0;
                else if (!(pad0Index & 0x02)) 
@@ -191,7 +240,8 @@ uint8 joystick_byte_read(uint32 offset)
        }
        else if (offset == 3)
        {
-               uint8 data = ((1 << 5) | (1 << 4) | 0x0F);
+//             uint8 data = ((1 << 5) | (1 << 4) | 0x0F);
+               uint8 data = 0x2F | (hardwareTypeNTSC ? 0x10 : 0x00);
                int pad0Index = joystick_ram[1] & 0x0F;
 //unused               int pad1Index = (joystick_ram[1] >> 4) & 0x0F;