// by cal2
// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
// Cleanups/fixes by James L. Hammons
+// (C) 2010 Underground Software
+//
+// JLH = James L. Hammons <jlhamm@acm.org>
+//
+// Who When What
+// --- ---------- -------------------------------------------------------------
+// JLH 01/16/2010 Created this log ;-)
//
#include "joystick.h"
-#include <time.h>
#include <SDL.h>
-#include "jaguar.h"
-#include "video.h"
-#include "settings.h"
+#include <time.h>
#include "gpu.h"
+//#include "gui.h"
+#include "jaguar.h"
#include "log.h"
+#include "settings.h"
+#include "video.h"
#define BUTTON_U 0
#define BUTTON_D 1
static uint8 joystick_ram[4];
static uint8 joypad_0_buttons[21];
static uint8 joypad_1_buttons[21];
-extern bool finished;
-extern bool showGUI;
+//extern bool finished;
+////extern bool showGUI;
bool GUIKeyHeld = false;
extern int start_logging;
int gpu_start_log = 0;
bool bssGo = false;
bool bssHeld = false;
-void joystick_init(void)
+void JoystickInit(void)
{
- joystick_reset();
+ JoystickReset();
}
-void joystick_exec(void)
+void JoystickExec(void)
{
-// extern bool useJoystick;
uint8 * keystate = SDL_GetKeyState(NULL);
-
+
memset(joypad_0_buttons, 0, 21);
memset(joypad_1_buttons, 0, 21);
gpu_start_log = 0; // Only log while key down!
if (keystate[vjs.p1KeyBindings[20]])
joypad_0_buttons[BUTTON_d] = 0x01;
- extern bool debounceRunKey;
+#warning "!!! FIX !!! (debounceRunKey)"
+// extern bool debounceRunKey;
+ bool debounceRunKey;
if (keystate[SDLK_ESCAPE])
{
if (!debounceRunKey)
- finished = true;
+#warning "!!! FIX !!! (finished = true)"
+;// finished = true;
}
else
debounceRunKey = false;
if (keystate[SDLK_TAB])
{
if (!GUIKeyHeld)
- showGUI = !showGUI, GUIKeyHeld = true;
+#warning "!!! FIX !!! (showGUI = !showGUI, ...)"
+;// showGUI = !showGUI, GUIKeyHeld = true;
}
else
GUIKeyHeld = false;
if (keystate[SDLK_q])
start_logging = 1;
if (keystate[SDLK_w])
- gpu_reset_stats();
+ GPUResetStats();
// if (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
if (keystate[SDLK_d])
DumpMainMemory();
if (vjs.useJoystick)
{
- extern SDL_Joystick * joystick;
- int16 x = SDL_JoystickGetAxis(joystick, 0),
- y = SDL_JoystickGetAxis(joystick, 1);
-
+ extern SDL_Joystick * joystick1;
+ int16 x = SDL_JoystickGetAxis(joystick1, 0),
+ y = SDL_JoystickGetAxis(joystick1, 1);
+
if (x > 16384)
joypad_0_buttons[BUTTON_R] = 0x01;
if (x < -16384)
joypad_0_buttons[BUTTON_D] = 0x01;
if (y < -16384)
joypad_0_buttons[BUTTON_U] = 0x01;
-
- if (SDL_JoystickGetButton(joystick, 0) == SDL_PRESSED)
+
+ if (SDL_JoystickGetButton(joystick1, 0) == SDL_PRESSED)
joypad_0_buttons[BUTTON_A] = 0x01;
- if (SDL_JoystickGetButton(joystick, 1) == SDL_PRESSED)
+ if (SDL_JoystickGetButton(joystick1, 1) == SDL_PRESSED)
joypad_0_buttons[BUTTON_B] = 0x01;
- if (SDL_JoystickGetButton(joystick, 2) == SDL_PRESSED)
+ if (SDL_JoystickGetButton(joystick1, 2) == SDL_PRESSED)
joypad_0_buttons[BUTTON_C] = 0x01;
}
-
+
// Needed to ensure that the events queue is empty [nwagenaar]
SDL_PumpEvents();
}
-void joystick_reset(void)
+void JoystickReset(void)
{
memset(joystick_ram, 0x00, 4);
memset(joypad_0_buttons, 0, 21);
memset(joypad_1_buttons, 0, 21);
}
-void joystick_done(void)
+void JoystickDone(void)
{
}
-uint8 joystick_byte_read(uint32 offset)
+uint8 JoystickReadByte(uint32 offset)
{
+#warning "No bounds checking done in JoystickReadByte!"
// extern bool hardwareTypeNTSC;
offset &= 0x03;
uint8 data = 0x00;
int pad0Index = joystick_ram[1] & 0x0F;
int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
-
+
// This is bad--we're assuming that a bit is set in the last case. Might not be so!
- if (!(pad0Index & 0x01))
+// NOTE: values $7, B, D, & E are only legal ones for pad 0, (rows 3 to 0, in both cases)
+// $E, D, B, & 7 are only legal ones for pad 1
+// So the following code is WRONG!
+
+ if (!(pad0Index & 0x01))
pad0Index = 0;
- else if (!(pad0Index & 0x02))
+ else if (!(pad0Index & 0x02))
pad0Index = 1;
- else if (!(pad0Index & 0x04))
+ else if (!(pad0Index & 0x04))
pad0Index = 2;
- else
+ else
pad0Index = 3;
-
- if (!(pad1Index & 0x01))
+
+ if (!(pad1Index & 0x01))
pad1Index = 0;
- else if (!(pad1Index & 0x02))
+ else if (!(pad1Index & 0x02))
pad1Index = 1;
- else if (!(pad1Index & 0x04))
+ else if (!(pad1Index & 0x04))
pad1Index = 2;
else
pad1Index = 3;
}
else if (offset == 3)
{
+ // Hardware ID returns NTSC/PAL identification bit here
uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
int pad0Index = joystick_ram[1] & 0x0F;
//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
-
+
+//WTF is this shit?
if (!(pad0Index & 0x01))
{
if (joypad_0_buttons[BUTTON_PAUSE])
{
if (joypad_0_buttons[BUTTON_OPTION])
data ^= 0x02;
- }
+ }
+
return data;
}
return joystick_ram[offset];
}
-uint16 joystick_word_read(uint32 offset)
+uint16 JoystickReadWord(uint32 offset)
{
- return ((uint16)joystick_byte_read((offset+0)&0x03) << 8) | joystick_byte_read((offset+1)&0x03);
+ return ((uint16)JoystickReadByte((offset + 0) & 0x03) << 8) | JoystickReadByte((offset + 1) & 0x03);
}
-void joystick_byte_write(uint32 offset, uint8 data)
+void JoystickWriteByte(uint32 offset, uint8 data)
{
- joystick_ram[offset&0x03] = data;
+ joystick_ram[offset & 0x03] = data;
}
-void joystick_word_write(uint32 offset, uint16 data)
+void JoystickWriteWord(uint32 offset, uint16 data)
{
+#warning "No bounds checking done for JoystickWriteWord!"
offset &= 0x03;
- joystick_ram[offset+0] = (data >> 8) & 0xFF;
- joystick_ram[offset+1] = data & 0xFF;
+ joystick_ram[offset + 0] = (data >> 8) & 0xFF;
+ joystick_ram[offset + 1] = data & 0xFF;
}