]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/joystick.cpp
Removed some cruft and nonstandard int/uint types, added M series BIOS.
[virtualjaguar] / src / joystick.cpp
index 208b58b2be51cb5ecbfca18f5206312c2455772e..86940fc80dc1ae2d13f933784565fa9cfe6f8a79 100644 (file)
@@ -15,8 +15,9 @@
 
 #include "joystick.h"
 
-#include <SDL.h>
-#include <time.h>
+//#include <SDL.h>
+//#include <time.h>
+#include <string.h>                    // For memset()
 #include "gpu.h"
 #include "jaguar.h"
 #include "log.h"
 
 // Global vars
 
-static uint8 joystick_ram[4];
-uint8 joypad_0_buttons[21];
-uint8 joypad_1_buttons[21];
+static uint8_t joystick_ram[4];
+uint8_t joypad_0_buttons[21];
+uint8_t joypad_1_buttons[21];
 
 bool keyBuffer[21];
 
-SDL_Joystick * joystick1;
+//SDL_Joystick * joystick1;
 
-//extern bool finished;
-////extern bool showGUI;
 bool GUIKeyHeld = false;
 extern int start_logging;
 int gpu_start_log = 0;
@@ -52,269 +51,23 @@ bool blitterSingleStep = false;
 bool bssGo = false;
 bool bssHeld = false;
 
+
 void JoystickInit(void)
 {
        JoystickReset();
 }
 
+
 void JoystickExec(void)
 {
-//     uint8 * keystate = SDL_GetKeyState(NULL);
-
-//     memset(joypad_0_buttons, 0, 21);
-//     memset(joypad_1_buttons, 0, 21);
        gpu_start_log = 0;                                                      // Only log while key down!
        effect_start = 0;
        effect_start2 = effect_start3 = effect_start4 = effect_start5 = effect_start6 = 0;
        blit_start_log = 0;
        iLeft = iRight = false;
-
-#if 0
-       if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
-               ToggleFullscreen();
-
-       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
-//     vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
-
-#if 0
-       if (keystate[vjs.p1KeyBindings[0]])
-               joypad_0_buttons[BUTTON_U] = 0x01;
-       if (keystate[vjs.p1KeyBindings[1]])
-               joypad_0_buttons[BUTTON_D] = 0x01;
-       if (keystate[vjs.p1KeyBindings[2]])
-               joypad_0_buttons[BUTTON_L] = 0x01;
-       if (keystate[vjs.p1KeyBindings[3]])
-               joypad_0_buttons[BUTTON_R] = 0x01;
-       // The buttons are labelled C,B,A on the controller (going from left to right)
-       if (keystate[vjs.p1KeyBindings[4]])
-               joypad_0_buttons[BUTTON_C] = 0x01;
-       if (keystate[vjs.p1KeyBindings[5]])
-               joypad_0_buttons[BUTTON_B] = 0x01;
-       if (keystate[vjs.p1KeyBindings[6]])
-               joypad_0_buttons[BUTTON_A] = 0x01;
-//I may yet move these to O and P...
-       if (keystate[vjs.p1KeyBindings[7]])
-               joypad_0_buttons[BUTTON_OPTION] = 0x01;
-       if (keystate[vjs.p1KeyBindings[8]])
-               joypad_0_buttons[BUTTON_PAUSE] = 0x01;
-
-       if (keystate[vjs.p1KeyBindings[9]])
-               joypad_0_buttons[BUTTON_0] = 0x01;
-       if (keystate[vjs.p1KeyBindings[10]])
-               joypad_0_buttons[BUTTON_1] = 0x01;
-       if (keystate[vjs.p1KeyBindings[11]])
-               joypad_0_buttons[BUTTON_2] = 0x01;
-       if (keystate[vjs.p1KeyBindings[12]])
-               joypad_0_buttons[BUTTON_3] = 0x01;
-       if (keystate[vjs.p1KeyBindings[13]])
-               joypad_0_buttons[BUTTON_4] = 0x01;
-       if (keystate[vjs.p1KeyBindings[14]])
-               joypad_0_buttons[BUTTON_5] = 0x01;
-       if (keystate[vjs.p1KeyBindings[15]])
-               joypad_0_buttons[BUTTON_6] = 0x01;
-       if (keystate[vjs.p1KeyBindings[16]])
-               joypad_0_buttons[BUTTON_7] = 0x01;
-       if (keystate[vjs.p1KeyBindings[17]])
-               joypad_0_buttons[BUTTON_8] = 0x01;
-       if (keystate[vjs.p1KeyBindings[18]])
-               joypad_0_buttons[BUTTON_9] = 0x01;
-       if (keystate[vjs.p1KeyBindings[19]])
-               joypad_0_buttons[BUTTON_s] = 0x01;
-       if (keystate[vjs.p1KeyBindings[20]])
-               joypad_0_buttons[BUTTON_d] = 0x01;
-#else
-       if (keyBuffer[0])
-               joypad_0_buttons[BUTTON_U] = 0x01;
-       if (keyBuffer[1])
-               joypad_0_buttons[BUTTON_D] = 0x01;
-       if (keyBuffer[2])
-               joypad_0_buttons[BUTTON_L] = 0x01;
-       if (keyBuffer[3])
-               joypad_0_buttons[BUTTON_R] = 0x01;
-       // The buttons are labelled C,B,A on the controller (going from left to right)
-       if (keyBuffer[4])
-               joypad_0_buttons[BUTTON_C] = 0x01;
-       if (keyBuffer[5])
-               joypad_0_buttons[BUTTON_B] = 0x01;
-       if (keyBuffer[6])
-               joypad_0_buttons[BUTTON_A] = 0x01;
-//I may yet move these to O and P...
-       if (keyBuffer[7])
-               joypad_0_buttons[BUTTON_OPTION] = 0x01;
-       if (keyBuffer[8])
-               joypad_0_buttons[BUTTON_PAUSE] = 0x01;
-
-       if (keyBuffer[9])
-               joypad_0_buttons[BUTTON_0] = 0x01;
-       if (keyBuffer[10])
-               joypad_0_buttons[BUTTON_1] = 0x01;
-       if (keyBuffer[11])
-               joypad_0_buttons[BUTTON_2] = 0x01;
-       if (keyBuffer[12])
-               joypad_0_buttons[BUTTON_3] = 0x01;
-       if (keyBuffer[13])
-               joypad_0_buttons[BUTTON_4] = 0x01;
-       if (keyBuffer[14])
-               joypad_0_buttons[BUTTON_5] = 0x01;
-       if (keyBuffer[15])
-               joypad_0_buttons[BUTTON_6] = 0x01;
-       if (keyBuffer[16])
-               joypad_0_buttons[BUTTON_7] = 0x01;
-       if (keyBuffer[17])
-               joypad_0_buttons[BUTTON_8] = 0x01;
-       if (keyBuffer[18])
-               joypad_0_buttons[BUTTON_9] = 0x01;
-       if (keyBuffer[19])
-               joypad_0_buttons[BUTTON_s] = 0x01;
-       if (keyBuffer[20])
-               joypad_0_buttons[BUTTON_d] = 0x01;
-#endif
-
-#warning "!!! FIX !!! (debounceRunKey)"
-//     extern bool debounceRunKey;
-       bool debounceRunKey;
-    if (keystate[SDLK_ESCAPE])
-    {
-               if (!debounceRunKey)
-#warning "!!! FIX !!! (finished = true)"
-;//            finished = true;
-    }
-    else
-               debounceRunKey = false;
-
-       if (keystate[SDLK_TAB])
-       {
-               if (!GUIKeyHeld)
-#warning "!!! FIX !!! (showGUI = !showGUI, ...)"
-;//                    showGUI = !showGUI, GUIKeyHeld = true;
-       }
-       else
-               GUIKeyHeld = false;
-
-       if (keystate[SDLK_q])
-               start_logging = 1;
-       if (keystate[SDLK_w])
-               GPUResetStats();
-//     if (keystate[SDLK_u])           jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
-       if (keystate[SDLK_d])
-               DumpMainMemory();
-       if (keystate[SDLK_l])
-               gpu_start_log = 1;
-       if (keystate[SDLK_o])
-               op_start_log = 1;
-       if (keystate[SDLK_b])
-               blit_start_log = 1;
-
-       if (keystate[SDLK_1])
-               effect_start = 1;
-       if (keystate[SDLK_2])
-               effect_start2 = 1;
-       if (keystate[SDLK_3])
-               effect_start3 = 1;
-       if (keystate[SDLK_4])
-               effect_start4 = 1;
-       if (keystate[SDLK_5])
-               effect_start5 = 1;
-       if (keystate[SDLK_6])
-               effect_start6 = 1;
-
-       if (keystate[SDLK_i])
-               interactiveMode = true;
-
-       if (keystate[SDLK_8] && interactiveMode)
-       {
-               if (!keyHeld1)
-                       objectPtr--, keyHeld1 = true;
-       }
-       else
-               keyHeld1 = false;
-
-       if (keystate[SDLK_0] && interactiveMode)
-       {
-               if (!keyHeld2)
-                       objectPtr++, keyHeld2 = true;
-       }
-       else
-               keyHeld2 = false;
-
-       if (keystate[SDLK_9] && interactiveMode)
-       {
-               if (!keyHeld3)
-                       iToggle = !iToggle, keyHeld3 = true;
-       }
-       else
-               keyHeld3 = false;
-
-       if (keystate[SDLK_e])
-               startMemLog = true;
-       if (keystate[SDLK_r])
-               WriteLog("\n--------> MARK!\n\n");
-       if (keystate[SDLK_t])
-               doDSPDis = true;
-       if (keystate[SDLK_y])
-               doGPUDis = true;
-
-       // BLITTER single step
-       if (keystate[SDLK_F5])
-               blitterSingleStep = true;
-
-       if (keystate[SDLK_F6])
-       {
-               if (!bssHeld)
-               {
-                       bssHeld = true;
-                       bssGo = true;
-               }
-       }
-       else
-               bssHeld = false;
-#endif
-       // We need to ensure that illegal combinations are not possible.
-       // So, we do a simple minded way here...
-       // It would be better to check to see which one was pressed last
-       // and discard that one, but for now...
-//This didn't work... Was still able to do bad combination.
-//It's because the GUI is changing this *after* we fix it here.
-#if 0
-       if (joypad_0_buttons[BUTTON_R] && joypad_0_buttons[BUTTON_L])
-               joypad_0_buttons[BUTTON_L] = 0;
-
-       if (joypad_0_buttons[BUTTON_U] && joypad_0_buttons[BUTTON_D])
-               joypad_0_buttons[BUTTON_D] = 0;
-#endif
-
-// This is handled by the GUI layer, as it should
-#if 0
-       // Joystick support [nwagenaar]
-
-    if (vjs.useJoystick)
-    {
-               extern SDL_Joystick * joystick1;
-               int16 x = SDL_JoystickGetAxis(joystick1, 0),
-                       y = SDL_JoystickGetAxis(joystick1, 1);
-
-               if (x > 16384)
-                       joypad_0_buttons[BUTTON_R] = 0x01;
-               if (x < -16384)
-                       joypad_0_buttons[BUTTON_L] = 0x01;
-               if (y > 16384)
-                       joypad_0_buttons[BUTTON_D] = 0x01;
-               if (y < -16384)
-                       joypad_0_buttons[BUTTON_U] = 0x01;
-
-               if (SDL_JoystickGetButton(joystick1, 0) == SDL_PRESSED)
-                       joypad_0_buttons[BUTTON_A] = 0x01;
-               if (SDL_JoystickGetButton(joystick1, 1) == SDL_PRESSED)
-                       joypad_0_buttons[BUTTON_B] = 0x01;
-               if (SDL_JoystickGetButton(joystick1, 2) == SDL_PRESSED)
-                       joypad_0_buttons[BUTTON_C] = 0x01;
-       }
-
-       // Needed to ensure that the events queue is empty [nwagenaar]
-    SDL_PumpEvents();
-#endif
 }
 
+
 void JoystickReset(void)
 {
        memset(joystick_ram, 0x00, 4);
@@ -322,11 +75,13 @@ void JoystickReset(void)
        memset(joypad_1_buttons, 0, 21);
 }
 
+
 void JoystickDone(void)
 {
 }
 
-uint8 JoystickReadByte(uint32 offset)
+
+uint8_t JoystickReadByte(uint32_t offset)
 {
 // For now, until we can fix the 2nd controller... :-P
 //memset(joypad_1_buttons, 0, 21);
@@ -337,7 +92,7 @@ uint8 JoystickReadByte(uint32 offset)
 
        if (offset == 0)
        {
-               uint8 data = 0x00;
+               uint8_t data = 0x00;
                int pad0Index = joystick_ram[1] & 0x0F;
                int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
 
@@ -381,7 +136,7 @@ uint8 JoystickReadByte(uint32 offset)
        else if (offset == 3)
        {
                // Hardware ID returns NTSC/PAL identification bit here
-               uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
+               uint8_t data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
                int pad0Index = joystick_ram[1] & 0x0F;
                int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
 
@@ -440,20 +195,24 @@ uint8 JoystickReadByte(uint32 offset)
        return joystick_ram[offset];
 }
 
-uint16 JoystickReadWord(uint32 offset)
+
+uint16_t JoystickReadWord(uint32_t offset)
 {
-       return ((uint16)JoystickReadByte((offset + 0) & 0x03) << 8) | JoystickReadByte((offset + 1) & 0x03);
+       return ((uint16_t)JoystickReadByte((offset + 0) & 0x03) << 8) | JoystickReadByte((offset + 1) & 0x03);
 }
 
-void JoystickWriteByte(uint32 offset, uint8 data)
+
+void JoystickWriteByte(uint32_t offset, uint8_t data)
 {
        joystick_ram[offset & 0x03] = data;
 }
 
-void JoystickWriteWord(uint32 offset, uint16 data)
+
+void JoystickWriteWord(uint32_t offset, uint16_t data)
 {
 #warning "No bounds checking done for JoystickWriteWord!"
        offset &= 0x03;
        joystick_ram[offset + 0] = (data >> 8) & 0xFF;
        joystick_ram[offset + 1] = data & 0xFF;
 }
+