joypad_0_buttons[BUTTON_D] = 0;
#endif
+// This is handled by the GUI layer, as it should
+#if 0
// Joystick support [nwagenaar]
if (vjs.useJoystick)
// Needed to ensure that the events queue is empty [nwagenaar]
SDL_PumpEvents();
+#endif
}
void JoystickReset(void)