// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Carwin Jones (BeOS)
// Cleanups and endian wrongness amelioration by James L. Hammons
// Note: Endian wrongness probably stems from the MAME origins of this emu and
-// the braindead way in which MAME handles memory. :-)
+// the braindead way in which MAME handled memory when this was written. :-)
//
// JLH = James L. Hammons
//
#include "eeprom.h"
#include "event.h"
#include "gpu.h"
-//#include "gui.h"
#include "jerry.h"
#include "joystick.h"
#include "log.h"
#include "mmu.h"
#include "settings.h"
#include "tom.h"
-#include "video.h"
#define CPU_DEBUG
//Do this in makefile??? Yes! Could, but it's easier to define here...
bool BIOSLoaded = false;
bool CDBIOSLoaded = false;
+uint32 * backbuffer;
+
#ifdef CPU_DEBUG_MEMORY
uint8 writeMemMax[0x400000], writeMemMin[0x400000];
uint8 readMem[0x400000];
// if (vc == vbb)
{
JoystickExec();
- RenderBackbuffer();
+//We comment this out so that the GUI can manage this instead. Which is how it should be anyway.
+// RenderBackbuffer();
TOMResetBackbuffer(backbuffer);
frameDone = true;
}//*/
// This isn't currently used, but maybe it should be...
void RenderCallback(void)
{
- RenderBackbuffer();
+// RenderBackbuffer();
TOMResetBackbuffer(backbuffer);
// SetCallbackTime(RenderCallback, 33303.082); // # Scanlines * scanline time
SetCallbackTime(RenderCallback, 16651.541); // # Scanlines * scanline time