uint32_t d5Queue[0x400];
uint32_t d6Queue[0x400];
uint32_t d7Queue[0x400];
+uint32_t srQueue[0x400];
uint32_t pcQPtr = 0;
bool startM68KTracing = false;
d5Queue[pcQPtr] = m68k_get_reg(NULL, M68K_REG_D5);
d6Queue[pcQPtr] = m68k_get_reg(NULL, M68K_REG_D6);
d7Queue[pcQPtr] = m68k_get_reg(NULL, M68K_REG_D7);
+ srQueue[pcQPtr] = m68k_get_reg(NULL, M68K_REG_SR);
pcQPtr++;
pcQPtr &= 0x3FF;
for(int i=0; i<0x400; i++)
{
// WriteLog("[A2=%08X, D0=%08X]\n", a2Queue[(pcQPtr + i) & 0x3FF], d0Queue[(pcQPtr + i) & 0x3FF]);
- WriteLog("[A0=%08X, A1=%08X, A2=%08X, A3=%08X, A4=%08X, A5=%08X, A6=%08X, A7=%08X, D0=%08X, D1=%08X, D2=%08X, D3=%08X, D4=%08X, D5=%08X, D6=%08X, D7=%08X]\n", a0Queue[(pcQPtr + i) & 0x3FF], a1Queue[(pcQPtr + i) & 0x3FF], a2Queue[(pcQPtr + i) & 0x3FF], a3Queue[(pcQPtr + i) & 0x3FF], a4Queue[(pcQPtr + i) & 0x3FF], a5Queue[(pcQPtr + i) & 0x3FF], a6Queue[(pcQPtr + i) & 0x3FF], a7Queue[(pcQPtr + i) & 0x3FF], d0Queue[(pcQPtr + i) & 0x3FF], d1Queue[(pcQPtr + i) & 0x3FF], d2Queue[(pcQPtr + i) & 0x3FF], d3Queue[(pcQPtr + i) & 0x3FF], d4Queue[(pcQPtr + i) & 0x3FF], d5Queue[(pcQPtr + i) & 0x3FF], d6Queue[(pcQPtr + i) & 0x3FF], d7Queue[(pcQPtr + i) & 0x3FF]);
+ WriteLog("[A0=%08X, A1=%08X, A2=%08X, A3=%08X, A4=%08X, A5=%08X, A6=%08X, A7=%08X, D0=%08X, D1=%08X, D2=%08X, D3=%08X, D4=%08X, D5=%08X, D6=%08X, D7=%08X, SR=%04X]\n", a0Queue[(pcQPtr + i) & 0x3FF], a1Queue[(pcQPtr + i) & 0x3FF], a2Queue[(pcQPtr + i) & 0x3FF], a3Queue[(pcQPtr + i) & 0x3FF], a4Queue[(pcQPtr + i) & 0x3FF], a5Queue[(pcQPtr + i) & 0x3FF], a6Queue[(pcQPtr + i) & 0x3FF], a7Queue[(pcQPtr + i) & 0x3FF], d0Queue[(pcQPtr + i) & 0x3FF], d1Queue[(pcQPtr + i) & 0x3FF], d2Queue[(pcQPtr + i) & 0x3FF], d3Queue[(pcQPtr + i) & 0x3FF], d4Queue[(pcQPtr + i) & 0x3FF], d5Queue[(pcQPtr + i) & 0x3FF], d6Queue[(pcQPtr + i) & 0x3FF], d7Queue[(pcQPtr + i) & 0x3FF], srQueue[(pcQPtr + i) & 0x3FF]);
m68k_disassemble(buffer, pcQueue[(pcQPtr + i) & 0x3FF], 0);//M68K_CPU_TYPE_68000);
WriteLog("\t%08X: %s\n", pcQueue[(pcQPtr + i) & 0x3FF], buffer);
}
// IPL1 is connected to INTL on TOM (OUT to 68K)
// IPL0-2 are also tied to Vcc via 4.7K resistors!
// (DINT on TOM goes into DINT on JERRY (IN Tom from Jerry))
- // There doesn't seem to be any other path to IPL0 or 2 on the schematic, which means
- // that *all* IRQs to the 68K are routed thru TOM at level 2. Which means they're all maskable.
+ // There doesn't seem to be any other path to IPL0 or 2 on the schematic,
+ // which means that *all* IRQs to the 68K are routed thru TOM at level 2.
+ // Which means they're all maskable.
- // The GPU/DSP/etc are probably *not* issuing an NMI, but it seems to work OK...
+ // The GPU/DSP/etc are probably *not* issuing an NMI, but it seems to work
+ // OK...
// They aren't, and this causes problems with a, err, specific ROM. :-D
if (level == 2)
// Unknown read/write byte/word routines
//
-// It's hard to believe that developers would be sloppy with their memory writes, yet in
-// some cases the developers screwed up royal. E.g., Club Drive has the following code:
+// It's hard to believe that developers would be sloppy with their memory
+// writes, yet in some cases the developers screwed up royal. E.g., Club Drive
+// has the following code:
//
// 807EC4: movea.l #$f1b000, A1
// 807ECA: movea.l #$8129e0, A0
// 807EDC: move.l (A0)+, (A1)+
// 807EDE: dbra D1, 807edc
//
-// The problem is at $807ED0--instead of putting A0 into D0, they really meant to put A1
-// in. This mistake causes it to try and overwrite approximately $700000 worth of address
-// space! (That is, unless the 68K causes a bus error...)
+// The problem is at $807ED0--instead of putting A0 into D0, they really meant
+// to put A1 in. This mistake causes it to try and overwrite approximately
+// $700000 worth of address space! (That is, unless the 68K causes a bus
+// error...)
void jaguar_unknown_writebyte(unsigned address, unsigned data, uint32_t who/*=UNKNOWN*/)
{
void JaguarWriteByte(uint32_t offset, uint8_t data, uint32_t who/*=UNKNOWN*/)
{
+/* if ((offset & 0x1FFFFF) >= 0xE00 && (offset & 0x1FFFFF) < 0xE18)
+ {
+ WriteLog("JWB: Byte %02X written at %08X by %s\n", data, offset, whoName[who]);
+ }//*/
/* if (offset >= 0x4E00 && offset < 0x4E04)
WriteLog("JWB: Byte %02X written at %08X by %s\n", data, offset, whoName[who]);//*/
//Need to check for writes in the range of $18FA70 + 8000...
uint32_t starCount;
void JaguarWriteWord(uint32_t offset, uint16_t data, uint32_t who/*=UNKNOWN*/)
{
+/* if ((offset & 0x1FFFFF) >= 0xE00 && (offset & 0x1FFFFF) < 0xE18)
+ {
+ WriteLog("JWW: Word %04X written at %08X by %s\n", data, offset, whoName[who]);
+ WriteLog(" GPU PC = $%06X\n", GPUReadLong(0xF02110, DEBUG));
+ }//*/
/* if (offset >= 0x4E00 && offset < 0x4E04)
WriteLog("JWW: Word %04X written at %08X by %s\n", data, offset, whoName[who]);//*/
/*if (offset == 0x0100)//64*4)
}
-#define USE_CORRECT_PAL_TIMINGS
-// A lot of confusion comes from here...
-// The thing to keep in mind is that the VC is advanced every HALF line, regardless
-// of whether the display is interlaced or not. The only difference with an
-// interlaced display is that the high bit of VC will be set when the lower
-// field is being rendered. (NB: The high bit of VC is ALWAYS set on the lower field,
-// regardless of whether it's in interlace mode or not.
-// NB2: Seems it doens't always, not sure what the constraint is...)
+//
+// The thing to keep in mind is that the VC is advanced every HALF line,
+// regardless of whether the display is interlaced or not. The only difference
+// with an interlaced display is that the high bit of VC will be set when the
+// lower field is being rendered. (NB: The high bit of VC is ALWAYS set on the
+// lower field, regardless of whether it's in interlace mode or not.
+// NB2: Seems it doesn't always, not sure what the constraint is...)
//
// Normally, TVs will render a full frame in 1/30s (NTSC) or 1/25s (PAL) by
// rendering two fields that are slighty vertically offset from each other.
// We execute a half frame in each timeslice (1/60s NTSC, 1/50s PAL).
// Since the number of lines in a FULL frame is 525 for NTSC, 625 for PAL,
// it will be half this number for a half frame. BUT, since we're counting
-// HALF lines, we double this number and we're back at 525 for NTSC, 625 for PAL.
+// HALF lines, we double this number and we're back at 525 for NTSC, 625 for
+// PAL.
//
// Scanline times are 63.5555... μs in NTSC and 64 μs in PAL
// Half line times are, naturally, half of this. :-P
+//
void HalflineCallback(void)
{
-//OK, this is hardwired to run in NTSC, and for who knows how long.
-//Need to fix this so that it does a half-line in the correct amount of time
-//and number of lines, depending on which mode we're in. [FIXED]
uint16_t vc = TOMReadWord(0xF00006, JAGUAR);
uint16_t vp = TOMReadWord(0xF0003E, JAGUAR) + 1;
uint16_t vi = TOMReadWord(0xF0004E, JAGUAR);
// uint16_t vbb = TOMReadWord(0xF00040, JAGUAR);
vc++;
-#ifdef USE_CORRECT_PAL_TIMINGS
// Each # of lines is for a full frame == 1/30s (NTSC), 1/25s (PAL).
// So we cut the number of half-lines in a frame in half. :-P
uint16_t numHalfLines = ((vjs.hardwareTypeNTSC ? 525 : 625) * 2) / 2;
if ((vc & 0x7FF) >= numHalfLines)
-#else
- if ((vc & 0x7FF) >= vp)
-#endif
{
- vc = 0;
-// lowerField = !lowerField;
-
- // If we're rendering the lower field, set the high bit (#12, counting
- // from 1) of VC
- if (lowerField)
- vc = 0x0800;
+ lowerField = !lowerField;
+ // If we're rendering the lower field, set the high bit (#11, counting
+ // from 0) of VC
+ vc = (lowerField ? 0x0800 : 0x0000);
}
-//WriteLog("SLC: Currently on line %u (VP=%u)...\n", vc, vp);
+//WriteLog("HLC: Currently on line %u (VP=%u)...\n", vc, vp);
TOMWriteWord(0xF00006, vc, JAGUAR);
-//This is a crappy kludge, but maybe it'll work for now...
-//Maybe it's not so bad, since the IRQ happens on a scanline boundary...
- if ((vc & 0x7FF) == vi && (vc & 0x7FF) > 0 && TOMIRQEnabled(IRQ_VIDEO)) // Time for Vertical Interrupt?
+ // Time for Vertical Interrupt?
+ if ((vc & 0x7FF) == vi && (vc & 0x7FF) > 0 && TOMIRQEnabled(IRQ_VIDEO))
{
// We don't have to worry about autovectors & whatnot because the Jaguar
// tells you through its HW registers who sent the interrupt...
frameDone = true;
}//*/
-#ifdef USE_CORRECT_PAL_TIMINGS
SetCallbackTime(HalflineCallback, (vjs.hardwareTypeNTSC ? 31.777777777 : 32.0));
-#else
-// SetCallbackTime(HalflineCallback, 63.5555);
- SetCallbackTime(HalflineCallback, 31.77775);
-#endif
}
-
-// This isn't currently used, but maybe it should be...
-/*
-Nah, the scanline based code is good enough, and runs in 1 frame. The GUI
-handles all the rest, so this isn't needed. :-P
-*/
-void RenderCallback(void)
-{
-// SetCallbackTime(RenderCallback, 33303.082); // # Scanlines * scanline time
- SetCallbackTime(RenderCallback, 16651.541); // # Scanlines * scanline time
-}