// it will be half this number for a half frame. BUT, since we're counting
// HALF lines, we double this number and we're back at 525 for NTSC, 625 for PAL.
//
-// Scanline times are 63.5555... \0s in NTSC and 64 \0s in PAL
+// Scanline times are 63.5555... μs in NTSC and 64 μs in PAL
// Half line times are, naturally, half of this. :-P
void HalflineCallback(void)
{